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Tag Archives: Studio One


Studio One’s Keyswitching Secrets

By Craig Anderton

Announcement: The 2nd Edition of The Huge Book of Studio One Tips and Tricks is now available as a free download for owners of previous versions. The new edition includes more tips, improves older ones, adds Artist versions for many Studio One Pro tips, and has been rewritten to help address newer users as well as veterans. For new buyers, the eBook is available only from Sweetwater. However, PreSonus will honor updates for those who purchased the book while it was being carried in the PreSonus online shop.

Keyswitching: Potential vs. Reality

Key Switch keys, usually located at the keyboard’s lowest octave, choose different virtual instrument articulations. For example, hitting C0 might add tremolo on a string preset, while hitting D0 adds glisses.

However, presets with Key Switching often require at least a 5-octave keyboard. With a 4-octave keyboard, you usually have two choices: transpose down to cover the notes (which sacrifices the Key Switches), or transpose up to keep the Key Switches but give up some notes. Fortunately, PresenceXT and Studio One deal with this issue in a clever, practical way.

Studio One’s Keyswitch Solution

With PresenceXT, regardless of how you transpose the notes, the Key Switches can always occupy the same position on the keyboard. You can also map Key Switches as desired, and to free up more keys for notes, use only a subset of Key Switches.

To map Key Switches:

1. Open a note event’s Note Editor.

2. Open the Sound Variations panel (click on the Wrench icon at the bottom of the Note Editor’s vertical keyboard).

3. The Action menu (fig. 1) provides multiple shortcuts for altering Key Switch assignments:

  • Reload the instrument’s native Key Switch map.
  • Assign default Key Switches.
  • Assign Key Switches to successive chromatic keys.
  • Assign Key Switches to successive white keys.
  • Shift (transpose) Key Switches by +1 octave, – 1 octave, +1 note, or -1 note. This function shifts only the Key Switches, so notes remain on the keyboard as assigned.
  • Clear all Key Switches.

Figure 1: Click on Action (orange outline) to choose various ways to assign Key Switches.

A Practical Example

The PresenceXT Trumpet Full preset’s notes cover the range C2 through C6 (and even higher). The Key Switches cover the white keys from C0 to B0. You can’t fit 6 octaves of notes on a 4-octave keyboard, so here’s the solution:

1. There are no trumpet notes between C1 and B1. So, shifting the Key Switches to cover the range C1 to B1 avoids overlapping any notes.

2. From the Sound Variations panel, choose Action > Shift Key Switches > +1 octave. Now, the Key Switches cover the range from C1 to B1, with trumpet notes starting at C2 (fig. 2). This gives us three octaves of notes, and all the Key Switches. Compare this to fig. 1, which has different Input notes, and shows the Key Switches mapped from C0 to B0.

Figure 2: A four-octave keyboard can cover three octaves of notes and all the preset’s keyswitches.

3. If you instead want a higher range of trumpet notes that starts at C3, transpose the keyboard up an octave. Then, choose Action > Shift Key Switches > +1 octave again. Now the Key Switches cover the range from C2 to B2, with trumpet notes starting at C3.

Other Cool Key Switch Features

Some prefer having Key Switches on all white keys, because they’re easier targets to hit. Others prefer Key Switches on successive chromatic keys, so more keys are available for musical notes. The Action menu lets you choose either option. Furthermore, you can delete Key Switches simply by deleting the corresponding Input note in the list of Key Switch note assignments.

Note that both VSL and EastWest support Studio One Sound Variations natively, so they work the same way as PresenceXT. In addition to the features described above, when you load a preset, these instruments automatically transmit their Key Switch mapping (including names and symbols) to Studio One. This makes the process of using Studio One’s Key Switching talents even easier.

What About Other Instruments with Key Switches?

Some companies’ instruments (e.g., Kontakt, SampleTank) don’t support the Key Switching protocol that’s part of Studio One’s Sound Variations. But Studio One has a clever way to handle those instruments too—stay tuned for a future tip about this topic.

Finally, Sound Variations are about much more than just simplified Key Switching. To find out more, check out the clear, concise YouTube video by  Lukas Ruschitzka.

Unlock New, Unique Vocoder Effects

By Craig Anderton

Usually, the Vocoder inserts into a track that provides the modulation, and the Vocoder’s sidechain receives the carrier. But why be normal? The same audio that provides the carrier can modulate itself. This technique unleashes a variety of processing options for drums, guitars, keyboards, percussion, and more. Even better, the Vocoder’s controls can tailor the results from subtle, to beautiful, to insane.

It’s difficult to explain the effect in words, so check out the audio examples. The first one has four measures of a loop without processing, then four measures of the loop vocoding itself.

The next audio example has one measure of a drum loop, then the drum loop vocoding itself.

The following example uses chorused guitar, with sawtooth Vocoder band automation to create a “rippling” effect. The vocoded sound goes through reverb as well.

The final example has two static Vocoder matrix settings with guitar. Static settings work well for instrument voicing, like changing the character of polysynth and pad sounds.

Channel Layout

Fig.1 shows the channel layout. This technique inserts the Vocoder in a bus, not a track. The audio track (in this case, Drums) has two pre-fader sends:

  • One send goes to the Bus with the inserted Vocoder. This provides the Vocoder’s modulator.
  • The other send goes to the Vocoder’s sidechain, to provide the carrier.

Figure 1: Channel layout. The Drums track provides the Vocoder’s modulator and carrier.

Vocoder Parameters

Figure 2: Typical Vocoder settings.

Start with the settings in fig. 2:

  • The Carrier Source needs to be Side-chain.
  • Shorter Release times add a percussive quality. Longer ones let the sound develop more.
  • Mix sets the balance of the carrier and the modulated sound. Mix at 100 gives the most novel effects. Lower Mix values mix in more dry sound.
  • Both Send levels from the Drums (or other audio track) affect the sound. Edit the sends to optimize the effect.

Automation, Too!

The vocoder matrix provides an almost unlimited tonal palette. The audio examples capture only a few of the options—just draw on the matrix, and listen to what happens. Also, note that automation can preserve your matrix doodling. Here are three examples of how to use automation:

  • Automate the Flip button, and change it on the beat with drums and percussion loops. With the right settings, this can alternate between DJ-style “bottom” and “top” loops.
  • Choose Write mode, and use the Vocoder matrix like an Etch-a-Sketch to create various tonal effects.
  • Use the Paint tool to add periodic automation (square wave, sawtooth wave, etc.) to the matrix modulation tracks.

Whether used as a glorified tone control, a way to create rippling frequency changes, or to breathe new life into loops, vocoding a sound with itself is can give you new and surprising sounds.

A Guitar Solo Trick You’ve Never Heard Before

By Craig Anderton

Let’s get right to what this sounds like. It’s not quite feedback or tape reverse, it’s…well, listen to what it does in this blues guitar solo.

Even better, it’s ridiculously simple to create this effect:

1. Right-click on your guitar solo, and then choose Audio > Audio Bend > Split at Bend Markers.

2. Now each note is separated, as in the top of fig. 1.

Figure 1: (Top) The original guitar solo in the audio example, after being split at bend markers. (Bottom) The track of reversed notes.

3. Create a new track.

4. Drag notes that decay to silence over a bit of time into the new track.

5. Select all the notes you copied to the new track. Choose Audio > Reverse Audio or type Ctrl/Cmd+R.

Additional Notes

  • Adding reverb to only the reversed notes imparts an ethereal, feedback-type effect.
  • When used selectively, this trick can also work extremely well with drum parts.
  • Toward the beginning of the audio example, four short notes are also reversed. Doing so emphasizes these notes.
  • The guitar sound in the audio example uses Ampire’s VC30 with the 2×12 VC 30 cab.
  • So…am I crazy, or is this a really cool effect? Although I guess both could be true 😊

Add Punch & Snap to Drum Hits

By Craig Anderton

A Pro EQ3 stage’s gain can respond dynamically to incoming signal level, so that louder inputs kick the gain higher (or lower). But Studio One also has an Autofilter EQ, whose frequency responds to the incoming signal level. With a bandpass filter, louder signals can push the peak higher in frequency. This is particularly useful for adding “snap” to acoustic drum parts (especially snare and tom hits), for a more lively, animated feel—as you’ll hear in the audio example. The first half is an unprocessed drum loop. The second half uses the technique described in this tip.

This works with Studio One Artist, because all you need is the Autofilter. But this tip also includes an Extended FX Chain for Studio One Professional/+ users. The Macro Controls make editing a little more convenient.

Download the Extended FX Chain here

Initial Setup

1. The top Filter Type is Analog SVF 12. Set its slider to Bandpass. Bypass the lower filter.

2. To zero the Filter LFO sliders and the Resonance Env slider, ctrl+click on them. Set Env Attack to 5.00 ms and Env Release to 1.50 s. Make sure Auto is off.

Figure 1: Typical Autofilter settings.

Tweak the Sound

It’s easiest to hear the results of your edits by temporarily turning the Resonance parameter to around 20% and the Mix control to 100%. This provides an exaggerated version of the filtered sound. However, note that the magic doesn’t happen until you mix this behind the dry audio. The effect’s goal is to  reinforce the sound, not overwhelm it.

The Filter Cutoff and Cutoff Env slider interact. So, the best sound depends on getting a good relationship between the two. The optimum setting varies for different drums. Set the Filter Cutoff in the lower midrange, and use the Cutoff’s Env slider to add a little modulation. The Env slider is very sensitive, so you won’t need much modulation to vary the filter cutoff over a wide range. Be careful to avoid too much modulation. One advantage of using the FX Chain is that the Env control covers a small range of the envelope amount, which simplifies dialing in a setting.

Now you’ll hear a wah-like sound along with the drums. Next, mix the processed sound with the dry sound. Reduce the Resonance to around 5% or less. Turn Mix to 0.0% to hear the unprocessed drums. Bring up the Mix control to add the processed sound. The Mix control’s sweet spot is typically between 20% and 50%, but again, it varies for different drum sounds. Adjust Gain as needed.

Bear in mind that slight changes in the Filter Cutoff and/or Cutoff Env can make a major difference in the sound.

The Extended FX Chain

Fig. 2 shows the Macro Controls panel. This brings out the parameters mentioned above to cover a convenient range of values. In particular, the Envelope range isn’t as critical.

Figure 2: Macro Controls for the Add Snap to Your Snare.multipreset Extended FX Chain.

Pssst…Can You Keep a Secret?

Although this application is disguised as a way to enhance acoustic drums, it can also produce some really wild effects. With lots of processed sound, there’s a compression-like effect, and turning up the Resonance can get downright weird. It also works well on individual drums as well as drum buses and loops. So, don’t be afraid to experiment! You never know when dialing in the “wrong” settings will sound right.

How To Distribute Your Music with Studio One From Creation to Digital Streaming Platforms

If you’re a PreSonus user, you’re probably pretty hands-on in producing and recording your
music. Maybe you already know how to master spatial audio or are reading this blog to figure
out multitimbral instrumentation with guitar (no—seriously!).

These are vital skills for any independent musician. Distributing your music online can empower
you to take control of your music’s journey.

What is TuneCore?

If you’re reading this, your experience with digital distribution might be limited. That’s ok! Maybe
you’re only distributing to platforms like Soundcloud and Bandcamp. Perhaps you don’t even
know what a DSP is* and haven’t started your journey of sharing tracks with the public at large.
That’s where TuneCore comes in.

TuneCore is an independent artist development platform specializing in music distribution. Both
TuneCore and PreSonus are here to support you at every stage of your career, and distributing
your music online is one of the most critical aspects. This is why we partnered to build a
“creation-to-DSP” pipeline that Studio One and TuneCore users can benefit from.

However, it’s important to note that true support for artists begins with education. Understanding
the ins and outs of Music Distribution 101 is crucial for your success as an independent
musician. So, let’s dive in and demystify this essential aspect of your music career
.

* DSP = digital service provider, i.e., Spotify, Apple Music, TIDAL, Amazon Music

How Digital Music Distribution Works

At its core, digital music distribution is simply the process of making your music available on
various online platforms or marketplaces.

Each platform or marketplace has its own technical and content guidelines, which must be
adhered to for music to be hosted. These can range from audio file format specifications to
correctly labeling an “explicit” song as such. We’ve broken them down in detail right here.

Tips to Distribute Your Music

If you don’t have time to read that, though (and who does?), save this cheat sheet for your
future use:

DO: Check Your Metadata

Painstakingly reviewing your metadata is one of the most vital components of the distribution
process. It’s also one of the most tedious. But it’s worth it.

From a music publishing perspective, metadata is king – and correctly inputting metadata
ensures that you get the most royalty matches possible to earn streams on DSPs like Spotify
and Apple Music, locations like bars and hotels, and so much more. We cannot stress this
enough: making sure your song’s metadata is accurate is of the utmost importance.

Similarly, your cover art is the face of your music, and it’s crucial to get it right.

Here are the five most important metadata components to check:

  • IPI/CAE number – a unique identifier assigned to all songwriters and publishers who are
    registered with a collection society (such as BMI or ASCAP
  • ISRC (And Release Info) – a unique,12-digit alphanumeric identifier that helps identify
    the usage of your sound recordings and their underlying compositions (this helps you
    collect publishing royalties)
  • ISWC – a unique, 10-character code identifying musical works that links to a song’s
    recording (this helps you collect master royalties)
  • Alternative Titles & New Recordings – such as a live recording, another artist’s cover
    version of your song, a remix, slowed or sped-up versions, etc.
  • Songwriters and Shares – Percent of Song Ownership

This can be overwhelming. The good news is that when you distribute through Studio One x
TuneCore, we’ll ask for and help you identify all this information. It won’t undergo TuneCore’s
review process until you’ve imputed it

DON’T: Embed Your Metadata

Given how vital metadata is to you getting paid for distributing your music, it’s understandably
vital that you don’t try to cut corners when inputting it.

Embedding is a form of cutting corners.

Having your metadata already attached to the track you’re uploading sounds convenient, but
let’s happily shatter that illusion. Digital stores don’t accept embedded files. Getting your music
to fans (and getting paid for it) means uploading tracks that pass a DSP’s content guidelines,
and embedding isn’t one of them.

Again, through Studio One’s integration with TuneCore, you’ll be able to enter all this metadata
yourself and ensure you’re good to go.

DO: Nail Your Cover Art

Regarding DSPs like Tidal or Amazon Music, audio isn’t the only component of a track with
content requirements.

Your cover art also needs to be in store-ready shape.

If you haven’t given this much thought, don’t sweat it. However, it’s important to note that not
meeting these requirements can lead to your music not being distributed on certain platforms.
Musicians are rightly more focused on their craft and a song’s audio fidelity than the technical
specters of the accompanying image.

Here are the components you MUST nail down to get your artwork cleared:

  • Image Format: JPG or GIF
  • Aspect Ratio: 1:1 (Perfect square)
  • Resolution: At least 1600 x 1600 pixels in size
  • Best quality RGB Color Mode (this includes black and white images)
  • If you’re distributing your music to the Amazon On Demand store (for printing physical
    CD covers), you need a resolution of 300 DPI.

Here’s what you CAN’T include:

  • Words or phrases that don’t match the Artist Name or Song/Album Name
  • Email addresses, URLs/websites, contact info (this includes social handles), or pricing
  • Stickers from your artwork from a scanned copy of the physical CD
  • Something that suggests the release format “CD, DVD, Digital Exclusive, the disc.”
  • Cut off text or images
  • An image that’s compressed into one corner with white space
  • Names of digital stores or their logos
  • Words that express temporality, like “new,” “latest single,” “limited edition,” or “exclusive.”

For even more information – like how to correctly attach cover art to your track – check out our
recent guide to cover art here.

DON’T: Go Chasing Waterfalls

This was a TLC joke.

We stand by it.

PreSonus x TuneCore

PreSonus made its name by making it easier than ever for musicians to achieve end-to-end
music creation. With Studio One – featuring Apple Spatial Audio and direct distribution through
TuneCore – that goal is a full-fledged reality.

As the above video illustrates, PreSonus x TuneCore users can get their music across the
proverbial finish line and into TuneCore’s capable hands for distribution without ever closing out
of Studio One.

The hardest part was learning the basics of music distribution. Now that you have, you can get
back to creating and releasing music.

We’ll handle the rest.

Studio One: Your Binaural Beats Lab

By Craig Anderton

When I heard about “binaural beats,” I was interested—I like beats, and I’m into binaural audio. But this has nothing to do with either one. Instead, it’s a sonic phenomenon that’s supposed to influence our mental state. Some think it’s woo-woo new age silliness, while others think it’s a largely unexplored area of psycho-acoustics.

I don’t know which is correct, so this tip is not a diss or endorsement of binaural beats. Instead, Studio One makes it easy to experiment with the concept, so you can decide for yourself if it has merit. Try it, and feel free to post your reactions in the comments below.

What We Do Know

Neurons in your brain create electrical signals that result in brain waves. EEG machines can measure their frequencies. Different frequencies occur during different mental states. For example, during deep sleep, the frequency range is 1-4 Hz. These are called Delta waves. Theta waves (4-8 Hz) occur with complete relaxation.  Alpha waves (8-14 Hz) are associated with meditative/creative mental states, and Beta waves (12-30 Hz) happen when your mental gears are alert and turning.

With biofeedback training, it’s possible to recognize when you’re in various mental states. Eventually (the differences are very subtle), you can identify when you’re in a particular state, even without a biofeedback machine. But can you induce a particular state in your brain? This is where we leave science behind, and enter the anecdotal world of binaural beats.

What We Don’t Know

Binaural beats play back two different frequencies through headphones. They’re offset by frequencies that correspond to brainwaves. The claim is that by making the offset equal to specific brain wave frequencies, listening to binaural beats causes your brain to do “frequency following,” which helps induce a certain state. For example, if you want to go to sleep, you offset two frequencies by 1-4 Hz, like 100 Hz in one ear and 102 Hz in the other. Or if you want to go into an alpha state, the frequencies could be (for example) 110 Hz and 120 Hz.

There have been studies about using binaural beats for pain reduction, sleep disorders, and the like (search on “have there been any credible studies regarding the efficacy of binaural beats?). Some results have shown potential, some haven’t, and others are too influenced by bias. The jury’s still out on what conclusions we can draw.

Studies are always done with headphones that separate the two frequencies going into your ears. There are “binaural beats” videos on YouTube, but many of them are just a single sound that mixes waveforms from two frequencies. Others are true stereo. Perhaps not surprisingly, the comments for the various videos range from “hahahaha what morons” to “OMG, this solved my insomnia problem.”

Studio One Setup

It’s easy to check out this phenomenon for yourself (fig. 1).

Figure 1: Channel and effects setup for experimenting with binaural beats.

1. Create two audio tracks. They can be mono or stereo.

2. Insert a Tone Generator in each channel. Choose the Sine waveform.

3. Pan one channel full left, and the other full right.

4. Offset their frequencies by the desired amount.

Using Binaural Beats

I don’t have a clue how to use this technique. I did see some studies that thought 10 minutes was about the optimum listening time. Others recommend much longer. It seems listening at a low volume is better (or at least less annoying, given that you’re listening to constant tones). I didn’t see anything that specified optimum frequencies for the tone generators, other than the offset amount. This is very much a DIY research project.

But does it work? Well, this is new to me, and I don’t know…so I’ll be interested to hear your thoughts.

Groove Hacking with Multiband Gating

by Craig Anderton

About four years ago, I did a tip on multiband gating. Although it was a cool effect, it was guitar-centric, cumbersome to edit, and time-consuming to put together. But that was before Track Presets—this improved version requires only a single Track Preset, and works well with synths, guitars, and other instruments. Furthermore, a Macro Controls panel provides flexible, versatile editing. (There’s a download link at the end, along with an audio example.)

The overall design is somewhat like a vocoder. It uses a Modulator to generate control signals, and these process a Carrier. The mixer channel layout in fig. 1 may look daunting, but loading the Track Preset does almost all the work for you.

Setup

1. Load the Groove Hacking Track Preset.

2. Open the Mix view. When you load the Track Preset, the Output assignments for the Modulator’s Lo, Mid, and Hi FX Channels default to Main.

3. Assign these outputs (circled in orange in fig. 1) to the sidechains in the Carrier’s Gates:

  • Assign the Lo band output to the Carrier’s Lo Gate sidechain.
  • Assign the Mid band output to the Carrier’s Mid Gate sidechain.
  • Assign the Hi band output to the Carrier’s Hi Gate sidechain.

Figure 1: The blue channels are the Carrier, the violet channels are the Modulator. The Modulator bus outputs with the orange outline have been assigned to Gate sidechains in the Carrier.

4. Choose audio for the Audio In and Modulator tracks, and you’re ready to do some groove hacking. To get a feel for how this works, try a synth pad or power chord for the Carrier, and a drum loop for the Modulator.

5. The Macro Controls panel’s default settings will likely not work well with the Audio In and Modulator tracks you’re using, because the Groove Hacking effect is sensitive to levels. So, once you have the setup in place, use the Macro Controls panel to optimize the effect.

How to Use the Carrier Bus Macro Controls

Fig. 2 shows the Macro Controls for the Carrier’s FX Chain.

Figure 2: Controls that relate to a specific Gate have the same color. The yellow macro controls, and the LookAhead and Send Note Trig buttons, are global.

The following are per-band Gate controls:

  • Threshold edits the triggering characteristics for each Gate (Lo, Mid, and Hi bands). If turned up too high, triggering won’t happen and you’ll hear no sound. If turned down too low, the sound will be on almost all the time instead of following the modulator’s rhythm.
  • Gain adjusts the output level for each Gate. Use these controls to achieve the best balance among the three frequency bands.
  • Mute turns off individual bands. When choosing the optimum Threshold for one band, it’s convenient to mute the other bands.
  • Pan Bypass. The Lo, Mid, and Hi bands have default pan positions of center, left, and right respectively. Turn on the Pan Bypass button to center a band in the stereo field.

The following are global controls:

  • Attack edits the time for the triggered sound to ramp up to its full level. Turning this up can give short “swell” effects.
  • Release is important, because it determines the percussive character of the triggered sounds.
  • For advanced applications beyond the scope of this tip, enabling Send Note Trig exposes the Gate note trigger outputs as MIDI inputs for Instrument tracks. Every time a Gate opens, it sends a MIDI note trigger. For example, you might want to trigger a kick drum sound every time the Lo Gate opens. The triggers default to Note C3 with a Velocity of 100. To modify the note pitch and velocity, open the FX Chain, and open the Gate whose note you want to edit.
  • Leave LookAhead on. Turning it off reduces latency by 2 ms, but the tradeoff is less precise triggering.

Under the Hood: How It Works

The Carrier Section (blue channels in fig. 1) has an Audio Input channel and a bus. The Audio Input’s pre-fader Send feeds audio to the Carrier bus. The bus splits the audio into three bands, followed by gates. Triggering the gates from control signals generated by the Modulator Section (violet channels in fig. 1) processes the Carrier audio.

The Modulator Section derives the control signals:

  • The Modulator audio’s channel has three pre-fader sends that feed three FX Channels.
  • Each send goes to its own FX Channel.
  • Each FX Channel has a Pro EQ3 that isolates a particular frequency band.
  • Each FX Channel Output provides a control signal to the sidechains of the Carrier’s Gates. These control signals open and close the Gates.

The Carrier Section processes the audio it receives from the Audio In track’s pre-fader Send with the Carrier’s Extended FX Chain. Fig. 3 shows the FX Chain’s Routing Window. The splits are frequency-based, with split points at 250 Hz and 1.50 kHz. Each band goes to a series connection of a Gate, Dual Pan, and Mixtool.

Figure 3: Incoming Carrier audio feeds a frequency-based Splitter, which splits into three bands. Each of the three bands goes to a dedicated Gate, Dual Pan, and Mixtool.

Optimizing the Frequency Splits

You may need to optimize the Carrier’s Splitter frequencies, as well as the Modulator’s EQ frequencies, for the audio you want to process. In most cases, the Carrier’s Splitter bands and Modular EQ bands should be the same, and the Modulator’s frequency bands shouldn’t overlap. To do this:

  • Set the Modulator’s Lo band Pro EQ3’s HC Freq to the same frequency as the Mid band Pro EQ3’s LC Freq. This is also the same frequency as the Splitter’s low frequency split.
  • Set the Hi band Pro EQ3’s LC Freq to the same frequency as the Mid band Pro EQ3’s HC Freq. This is also the same frequency as the Splitter’s high frequency split.

The stages mentioned above are the only ones used in the Pro EQ3 processors. For the best separation between the bands, choose a 24 dB/octave slope. However, there are no rules! The bands can overlap, have different slopes, use a peak response for some bands, or whatever sounds best.

How to GetTips for Getting the Most Out of This Tip

  • Groove Hacking pairs well with virtual instruments, especially pads. Replace the Audio In track with an Instrument track. Insert a pre-fader send in the Instrument track, and assign it to the Carrier bus.
  • Adjusting the Threshold Macro Control for each band is crucial. Mute the bands whose Threshold you’re not adjusting. For further editing, the Lo, Mid, and Hi FX Channel faders can fine-tune the audio going to the Gate’s sidechain. If a band’s Gate Threshold can’t be turned down or up far enough, reduce or raise the level of its corresponding FX Channel fader respectively. Automating these faders and varying their levels can add even more variety to the sound.
  • The Carrier’s pre-fader send allows for flexible mixing. With the Carrier’s channel fader down, the Audio In or Instrument track’s pre-fader send sets the mix of the Carrier in the final output. Turning up the Carrier’s channel fader mixes in the original signal feeding the Audio In (or the sound of a virtual instrument from an Instrument track).  
  • To mix in some of the raw Modulator sound, turn up its Channel fader. 
  • The Carrier bus can receive sends from multiple Channels, not just the Audio In. So, you can process multiple channels simultaneously.
  • To vary the stereo placement and width of the three Carrier band’s outputs, open the FX Chain and alter the Dual Pan settings.
  • Experiment with this tip early in the mixing process. You may find you don’t need as much instrumentation when one of them is blurring the line between melody and rhythm.

In the audio example, the Modulator is a drum loop from the MVP Loops – Afro Pop loop library. The Carrier is a Mai Tai preset. In the second half, a bit of the dry modulator sound fades in.

Download the Groove Hacking Track Preset here!

The Real-Time 6-to-12-String Guitar Converter

By Craig Anderton

With this technique, when you play a standard 6-string electric guitar, you’ll hear the rich, vibrant sound of a 12-string guitar. The proof is in the listening: The audio example’s first part features the raw 6-string guitar sound. The second part showcases the transformative nature of this tip’s approach.

How It Works

The guitar’s audio splits into three paths:

  • The Main path is the straight guitar sound, with no processing.
  • The Octave path uses a pitch shifter to transpose the audio up 12 semitones. This produces the sound of the octave-higher strings. However, a physical 12-string doesn’t double the top two strings, so they don’t create an octave effect. To reduce the octave-higher component in the higher notes, High Cut filters reduce high frequencies going into and coming out of the pitch-shifter plugin.
  • The Chorus path emulates the doubling of a 12-string’s top two strings. In addition to using the Chorus in Doubler mode, a low-cut filter reduces the chorusing effect in the lower notes. This ensures that the effect is  most prominent with the higher notes.

Although an Extended FX Chain is the most convenient implementation (there’s a download link at the end), Studio One Artist can use buses and sends to create this effect. In either case, when editing the three paths’ levels, set the Main path’s level first. Then, bring up enough of the Octave channel to create the 12-string effect on the lower strings. Finally, bring up the Chorus path to fill out the sound.

Choosing a Pitch Shifter

Fig. 1 shows two pitch shifting options. The Pitch Shifter in the Ampire High Density pack has low latency, which is why it can do real-time “whammy” effects. The Pitch Shifter plugin from Kilohearts.com (free when you create an account on their website) is also well-suited for this application. The downloadable FX Chain uses it, for the benefit of those who don’t have the High Density pack. The plugin introduces some latency. However, this is a feature, not a bug. With a physical 12-string, you hit the octave string slightly later than the fundamental one. Coincidentally, the latency gives this effect. The plugin is basic—all it does is shift pitch. So, the fidelity is quite good for a real-time processor.

Figure 1:  Two pitch shifter options. (left) PreSonus Pedalboard Pitch Shifter. (right) Kilohearts Pitch Shifter.

To use the High Density Pitch Shifter, insert a Pedalboard in place of the Kilohearts Pitch Shifter. Load the Pitch Shifter plugin into the Pedalboard, transpose the Pitch Shifter up an octave, and follow it with a 20 ms delay (delayed sound only).

Option 1: Artist Implementation

Fig. 2 shows the implementation for Studio One Artist. The Main guitar path has two sends, one to the Octave path and one to the Chorus path. All three paths assign their outputs to the Output channel. Its fader provides a master volume control for the three paths. So, once you’ve set your levels as desired , you can hide the Main, Octave, and Chorus paths to save space in the console.

Figure 2: Configuration for Studio One Artist.

Fig. 3 shows the control settings for the three Pro EQ3 processors. Their other controls aren’t shown because they’re not used. Use these EQ settings regardless of which pitch shifter plugin you choose.

Figure 3: EQ settings. (Top) Pre-Pitch Shifter EQ. (Middle) Post-Pitch Shifter EQ. (Bottom) Pre-Chorus EQ.

Fig. 4 shows my preferred Chorus settings.

Figure 4: Chorus settings for the Chorus path.

The Output channel incorporates optional Room Reverb and Binaural Pan plugins.

When setting levels for the three paths, start by turning down their levels. Set the Main path level first. Then, bring up enough of the Octave channel to create the 12-string effect on the lower strings. Finally, turn up the Chorus path to fill out the sound.

Option 2: Extended FX Chain (Studio One+ and Professional)

Fig. 5’s Extended FX Chain incorporates the plugins shown in fig. 2, as well as Mixtools for each internal path. These link to the Macro Controls, which control the path levels.

Figure 5: Extended FX Chain plugins.

Fig. 6 shows the Macro Controls panel.

Figure 6: The Macro Controls panel provides flexible, hands-on control for the 6-to-12-string converter.

The controls do the following:

  • Main, Octave, and Chorus are level controls for the three paths. Each path has a corresponding Mute button.
  • Reverb Mix controls the Room Reverb Global dry/wet balance.
  • Reverb Decay alters the Room Reverb Length parameter.
  • Reverb Mute bypasses the reverb effect.
  • Level Trim balances the level of the 6-to-12 string FX Chain effect to the non-processed track when the 12-string effect is bypassed.
  • 6 String Only mutes the Octave and Chorus paths, but leaves the Main path and Room Reverb active.
  • Width controls the Binaural Pan effect.
  • Mono defeats the Binaural Pan’s widening effect. It’s useful to assign to a footswitch. Then, you can switch instantly between the wide stereo sound, and the tight mono sound.

Not only is the sound rich and convincing—you don’t have to tune 12 strings! Download the 6 to 12 String Converter.multipreset here.

Impact XT’s Secret Clip-Launching Talents

By Craig Anderton

Impact XT can launch clips, which is great for songwriting (see the blog post Songwriting with Impact XT). But few people realize that Impact XT can also launch scenes that trigger multiple clips simultaneously. You can even trigger and play back multiple scenes at the same time.

Although the functionality isn’t as deep as programs with dedicated clip launching, Impact XT offers features that other programs don’t have. So, this tip is uniquely suited to a variety of improvisational and compositional techniques.

Here’s a download link for CA Scene Launch Tip.song, a basic scene launching template for Studio One version 6.X. This will make it easy for you to become familiar with the process of launching scenes using Impact XT. Please note that this tip is compatible with Studio One Professional and Studio One+, but not Studio One Artist.

What Are Clip Launch Scenes?

Scenes trigger multiple clips. For example, one scene might launch a mixed drum loop, percussion loop, and bass line loop. A different scene could trigger the same clips, but add a rhythmic synth or guitar part. Another scene may be similar, but switch out the drum loop and bass line for different drum and bass loops. Choosing different scenes lets you build a set, or improvise a song structure in real time. You can also record your live improvisations. It’s a lot of fun, as well as inspirational.

The Clip Launch Scene Solution

The solution is using Chorder to trigger multiple Impact XT pads from a single keyboard key. This tip covers a way to launch four loops simultaneously per scene, with up to 7 different scenes. However, the principle is expandable for more complex clip launching (e.g., trigger more scenes, or more loops in each scene). Even better, this approach can play back several scenes simultaneously. As far as I know, no other program with a clip launcher can do this.

Getting Started

Suppose you want to be able to call up seven different loop combinations, building from simpler to more complex loop combinations. Start with kick and hi-hats. Then, trigger another scene that adds percussion, so triggering both scenes builds on the first scene. Different scenes could have different bass lines,  synth pads, or whatever. So, you can build “loop orchestrations” in real time.

For my particular application, all the pads had the same triggering characteristics (fig. 1). Of course, you could instead have scenes whose pads have One Shot, Normal, or Toggle responses.

Figure 1: Initial pad setup. Loop and Follow Tempo are enabled, with Quantize set to Bars.

Pads, Meet Chorder

Next, assign the Impact XT pads to note triggers (fig. 2). Then, create a Chorder Note FX preset.

Figure 2: The trigger pad note assignments work in conjunction with Chorder. Note that two scenes are playing back at the same time.

I wanted to use only white keys as triggers, to keep the process simple for live improvisation. The bottom Impact XT row assigns pads to C1, C2, C3, and C4. The next row up assigns pads to D1, D2, D3, and D4. Each successive row assigns pads to the next higher note octaves on a keyboard, up to B1, B2, B3, and B4.

Chorder is programmed so that when you play a note on the keyboard, it plays notes on the octaves that trigger the clips in a scene (fig. 3).

Figure 3:  Playing E on a MIDI keyboard sends triggers on E1, E2, E3, and E4. This triggers four clips in a single row of pads.

Now we have a basic setup for triggering scenes from keyboard keys. An octave of white keys (C1 to B1) triggers 7 scenes. Including black keys could trigger 12 scenes from an octave of keyboard keys.

Going Further

This technique offers many options:

  • Program Chorder to trigger up to 31 four-pad scenes, or 11 eight-pad scenes, if your keyboard can transpose over the range from C -2 to G8.
  • Once Chorder is set up, you don’t need to interact any more with the pads. It’s not necessary to change banks to trigger scenes in different banks, or have the triggered bank be visible.
  • However…interacting with the pads can be pretty cool. For example, you can Mute or Solo pads prior to triggering and alter what a scene plays back. If you have a touch screen or control surface, playing with parameters like pad Pitch while clips are looping is big fun.
  • Bring mixing into the picture by assigning pads to specific Impact XT outputs. One application is assigning all bass loops or pads to the same mixer channel. Then,  you can fade the bass or pad in and out without having to call up a different scene.
  • This isn’t only an EDM technique. For rock, each scene can be drums and a couple different types of percussion loops for song sections like intro, verse, chorus, solo, bridge, outro, etc.

About the CA Scene Launch Tip.song File

This Song has a pre-programmed Chorder Note FX and Impact XT, ready to be loaded with your favorite loops. Connect your MIDI keyboard. C1, D1, E1, and F1 trigger the Bank A rows in Impact XT. G1, A1, and B1 trigger the bottom three rows in Bank B. Once you’ve loaded your loops on the Impact XT pads, you’re ready to start hitting keys and triggering scenes.

Download the CA Clip Launch Tip.song file here.

Make Better Mixes with “Selective EQ”

By Craig Anderton

Good mixes often depend on carving out a unique sonic space for each instrument, so you can hear them clearly. Sometimes carving out that space involves level, like making an instrument softer so that another instrument seems louder. A more sophisticated approach involves EQ, like dipping a piano’s midrange to make more room for the voice.

This tip dives deeper into using EQ to carve out space. It combines spectrum metering with either static or dynamic EQ to make sure two instruments support each other, rather than make one instrument subservient to another.

The four short audio examples have lead guitar and slide guitar playing together. I wanted the lead to be the highlight, but didn’t want to lose the importance of the fluid, aggressive slide guitar in the background. Here’s how I convinced them to coexist.

The first audio example plays the lead solo and slide guitar together. You can almost hear them fighting to try and be the top dog…but we’ll fix that.

Meet Team Spectrum Meter and Pro EQ

The top of Fig. 1 shows the spectrum analysis of the lead guitar part. Unlike the EQ’s spectrum meter, the plugin’s FFT mode can average the level, and retain an infinite hold time. This is key, because the curve unambiguously shows which frequencies are more prominent in the lead guitar part.

Figure 1: The top image shows the lead guitar’s spectral response. The lower image shows the compensation EQ curve applied to the underlying slide guitar part. The upper row of EQ controls isn’t shown, because its controls aren’t used.

The second audio example uses the static EQ curve in fig. 1 to reduce these frequencies in the slide part. This opens up space for the lead. Now there’s more differentiation between the lead and slide, but the slide still comes through well.

Next, we’ll take this further with dynamic EQ (fig. 2).

Figure 2: Settings for dynamic EQ. Again, the upper row of EQ controls isn’t shown, because its controls aren’t used.

The next audio example uses dynamic EQ, so the slide guitar becomes more prominent in the spaces between notes played by the lead guitar. Now instead of fighting with each other, the lead guitar and slide take turns sharing the spotlight.

Using dynamic EQ is not necessarily better than using static EQ. It depends on the musical context. If you want only the lead to be more prominent, the static EQ sounds better. Because I wanted both parts to be equally important—just better differentiated—I preferred the dynamic EQ.

The final audio example takes the old-school approach of simply lowering the slide guitar part’s level, without any EQ changes. The lead is more prominent, but the overall sound is less interesting and lively compared to how it sounds with EQ (especially dynamic EQ).

But Wait…There’s More!

There’s also a bonus audio example. I posted an Atmos binaural mix of the complete song (headphones only), and a conventional stereo mix (speakers or headphones), on my YouTube channel. These let you hear the tracks above in context, but the examples also provide a follow-up to previous posts about how modest home studios with no surround system can take advantage of Atmos.

The mix is denser than the previous Atmos vs. stereo example mentioned in the blog postRelease Your Music in Stereo and Immersive, and uses the technique described in Make Stereo Downmixes Feel More Immersive.  If you haven’t taken advantage of Atmos yet, listen to the binaural Atmos version for headphones, then listen to the conventional stereo version.  Despite my efforts to make the stereo version  sound as much like the Atmos version as possible, the Atmos mix is fuller, bigger, and has more depth. Remember, all you need to get started with Atmos mixing is Studio One Professional and a set of headphones. Give it a shot!