PreSonus Sphere is a global community of creative enthusiasts and respected professionals brought together by and for the love of music-making. A PreSonus Sphere membership grants you access to an extensive library of creative software tools, as well as Cloud collaboration tools and storage, chat with Studio One and Notion experts from around the globe, and access to exclusive promotions, training, and events. And we’ll be adding more and more stuff each month, all for a low monthly or annual membership.
PreSonus Sphere membership benefits include licenses for the complete collection of PreSonus’ award-winning software solutions for recording, mixing, scoring, and producing, including Studio One Professional and Notion, plus over 100 libraries of samples, effects, and loops, including the complete Spark Collection sample and loop libraries and Tom Brechtlein Drums. Members also get every plug-in and Studio One Add-on that PreSonus makes, including Ampire, Channel Strip Collection, CTC-1 Pro Console Shaper, Fat Channel XT, Presence XT Editor, and much more.
But PreSonus Sphere is far more than a huge toolbox; it is first and foremost a creative community. Modern musicians work with talented people from all over the world, and PreSonus Sphere makes it easy to share projects with other members using a PreSonus Sphere workspace. A live chat lets members communicate in real time with their global production teams to make sure everyone’s on the same page and striving toward the same goal.
Sphere membership includes 30 GB of cloud storage for backups, stems, collaboration, and more. When you need more space, PreSonus Sphere lets you upgrade to 100 GB of cloud storage space for $3.99/mo. PreSonus Exchange has always been a great way for Studio One users to share presets, loops, and more; PreSonus Sphere users now have access to a new exclusive portal loaded with custom-designed tools and curated content by featured PreSonus artists.
PreSonus Sphere members will be invited to exclusive events and training sessions where they’ll meet like-minded PreSonus Sphere users and expand their collaboration networks. Need a quick production tip or workflow trick? In addition to the growing Exchange community and active user groups, PreSonus has gathered Studio One power users from around the globe to answer questions in members-only chats.
Each month PreSonus Sphere members can expect something new, whether it’s exclusive content or a special surprise gift to thank them for being members—and there are no additional upgrade costs or hidden fees. PreSonus has also teamed up with partners to give PreSonus Sphere members exclusive offers throughout the year.
Visit Sphere.PreSonus.com to get started for $14.95 U.S. per month, or $164.95 per year.
This tip is excerpted from the updated/revised 2nd Edition of How to Record and Mix Great Vocals in Studio One. The new edition includes the latest Studio One 5 features, as well as some free files and Open Air impulses, but also has 35% more content than the first edition—it’s grown from 121 to 194 pages. And as a “thank you” to those who bought the original version, you’re eligible for a 50% discount on the 2nd edition. There’s also a bundle with the book and my complete set of 128 custom impulses for Open Air…but so much for how I spent my summer vacation, LOL. Let’s get to the tip.
Suppose you’ve laid down your raw vocal—great! Now it’s time to overdub some instrumental parts and background vocals. Unfortunately, though, that raw vocal is kind of…uninspiring. So you start browsing effects, tweaking them, trying different settings—and before you know it, you’re going down a processing rabbit hole in the middle of your session.
Next time, open up the Vocal QuickStrip. Insert this vocal processing’s “greatest hits” FX Chain in your vocal track, tweak a few settings, admire how wonderful the vocal sounds, and then carry on with your project.
There’s a download link for the Vocal QuickStrip.multipreset file, so you don’t need to assemble the chain yourself. It works with Studio One 4 as well as 5 (note that the Widen button for the Doubler is functional only in Studio One 5).
The Fat Channel (Fig. 1) is the heart of the chain. Of its three available compressors, the Tube Comp model emulates the iconic LA-2A compressor—the go-to vocal compressor for many engineers.
Figure 1: Fat Channel settings for the Vocal QuickStrip FX Chain.
The Fat Channel also includes a built-in high-pass filter. You can place the EQ either before or after the compressor; here, the EQ is before the compressor because boosting certain frequencies “pushes” the compressor harder. This contributes to the Vocal QuickStrip’s character.
The EQ uses all four stages. The most interesting aspect is how the Low Frequency and Low-Mid Frequency stages interact subtly when you edit the Bottom control. The Low-Frequency stage is fixed at 110 Hz with 1 dB of gain, but its Q tracks the Low-Mid Frequency stage’s Gain control. So, when you pull the LMF Gain down, the LF stage’s Q gets broader; increase Gain, and the Q goes up somewhat.
The High-Mid Frequency stage sits at 3 kHz, because boosting in this frequency range can improve intelligibility. The High-Frequency section adds “air” around 10 kHz. However, as you increase the Top control, the frequency goes just a bit lower so that the boost covers a wider section of the high-frequency range. This makes the effect more pronounced.
The Chorus is the next processor in the chain, but it’s used for doubling, not chorusing (Fig. 2).
Figure 2: The Chorus provides a voice-doubling ADT effect.
The parameters are preset to a useful doubling effect, and there are only two control switches—one to enable/bypass the effect, the other to increase the stereo spread.
For echo/delay effects, the Analog Delay comes next (Fig. 3). Although many of the parameters are well-suited to being macro controls, there had to be a few tradeoffs to leave enough space for the crucial controls from other effects.
Figure 3: The Analog Delay is set up for basic echo functionality.
For example, the Delay Time controls beats rather than being able to choose between beats and sweeping through a continuous range. Feel free to change the Macro control assignment. Also, the LFO isn’t used, so if you want to modify the ping-pong effects, you’ll need to open the interface and do so manually. In any event, the Delay Beats, Feedback, and Mix parameters cover what you need for most vocal echo effects.
The final link in the chain is the Open AIR reverb (Fig. 4). Normally I use my own impulse responses (see the Friday Tip Synthesize Open AIR Reverb Impulses in Studio One for info on how to create your own impulse responses), but of the factory impulses, for vocals I’m a big fan of the Gold Plate impulse. (If you have my Surreal Reverb Impulse Responses pack that’s available from the PreSonus shop, I’d recommend using the 1.2 Fast Damped, 1.5 Fast Damped, or 2.25 Fast Damped vocal reverbs. However, note that these three files are also included for free with the second edition of the Vocals book)
Figure 4: The Open AIR reverb plug-in’s Gold Plate impulse response is one of my favorite factory impulses for vocals.
When designing an FX Chain with so many available parameters, you need to choose which parameters (or combinations of parameters) are most important for Macro controls (Fig. 5).
Figure 5: The Vocal QuickStrip Macro controls.
Compress varies both the Peak Reduction and Gain to maintain a fairly constant output—an old trick (see the EZ Squeez One-Knob Compressor tip), but a useful one. Bottom, Push, and Top control three EQ stages. All of these, and the Compressor, have bypass switches so it’s easy to compare the dry and processed settings.
Delay also has a bypass switch, as well as controls for delay time in beats, delay feedback, and dry/wet delay mix. The only switches for the chorus-based doubling function are bypass and narrower/wider. Reverb includes a bypass button and dry/mix control, because that’s really all you need when you have a gorgeous convolution reverb in the chain.
So go ahead and download the Vocal QuickStrip, use it, and have fun. But remember that an FX Chain like this lends itself to modifications—for example, insert a Binaural Pan after the Open AIR reverb, or optimize some EQ frequencies to work better with your mic or voice. Try the other two compressors in the Fat Channel (or if you’re a PreSonus Sphere member, then try the other eight compressors—they all have different characters). With a little experimentation, you can transform an FX Chain that works for me (and will hopefully work well for you) to an FX Chain that’s perfect for you. Go for it!
If you know him well, you know him as “Kirkee B.” To the rest of us, Curt Bisquera is a world-renowned professional studio and live drummer. Having played with more famous artists than we have room to name in this blog post, he’s in-demand—both in the studio and on the road. Talk about a Dinner Party DREAM guest list: Mick Jagger, Elton John, Tom Petty and the Heartbreakers, Seal, John Fogerty, Sarah McLachlan, John Legend, Hans Zimmer, Josh Groban, Lana Del Rey, Celine Dion, Johnny Cash, Billy Joel, Tina Turner, Donny Osmond, Lionel Richie… those are a few of his credits over the last 30 years in the music industry.
We recently connected with Kirkee B on Instagram and found out he’s a HUGE PreSonus Sphere user and fan! We thought it would be nice to hear his thoughts on PreSonus Sphere.
How did you first hear about Sphere?
I heard about PreSonus Sphere through PreSonus’ Artist Relations Manager, Perry Tee. He really didn’t say what it was… he just said, “Look out for what’s coming… it’s gonna blow your mind!” And he was correct!
What got your attention?
The video content. I’m on Sphere every day watching all the new video content that’s posted. I’m getting better at using Studio One 5, thanks to all the videos from Gregor and Joe! They are a huge help and inspiration.
What’s keeping your attention?
The fact that it is always maintained and updated and that I can also join in with a bunch of other users around the world.
Can you speak to the value of PreSonus Sphere?
Oh man, where to begin? After the morning espresso kicks in, there are two things I check: the news and PreSonus Sphere! I always feel like I’m on top by checking Sphere everyday… Super valuable!
Is there something specific that you’ve learned from one of the exclusive videos?
YES! I’ve learned how to use the Splitter Tool thanks for PreSonus Sphere and I LOVE IT!
What would you tell someone who’s considering Sphere?
Once you sign on, you will feel the world of creativity at your fingertips! There’s nothing like it.
In your opinion, how can PreSonus Sphere change the music industry?
It allows users to gain confidence at their own pace in using PreSonus products and software in an easy, one-stop, online environment. Confidence is huge if you want to be successful in this industry.
How does it feel to be one of the FIRST to join the PreSonus Sphere family?
I am honored! It’s really changed the game for me, now in my creativity is limitless. I can do things now I was unable to do in the past. NOW the future for me is PreSonus Sphere!
Full disclosure: I’m not a big fan of chorusing. In general, I think it’s best relegated to wherever snares with gated reverbs, orchestral hits, DX7 bass presets, Fairlight pan pipes, and other 80s artifacts go to reminisce about the good old days.
But sometimes it’s great to be wrong, and multiband chorusing has changed my mind. This FX Chain (which works in Studio One Version 4 as well as Version 5) takes advantage of the Splitter, three Chorus plug-ins, Binaural panning, and a bit of limiting to produce a chorus effect that covers the range from subtle and shimmering, to rich and creamy.
There’s a downloadable .multipreset file, so feel free to download it, click on this window’s close button, bring the FX Chain into Studio One, and start playing. (Just remember to set the channel mode for guitar tracks to stereo, even with a mono guitar track.) However, it’s best to read the following on what the controls do, so you can take full advantage of the Multiband Chorus’s talents.
The Splitter creates three splits based on frequency, which in this case, are optimized for guitar with humbucking pickups. These frequencies work fine with other instruments, but tweak as needed. The first band covers up to 700 Hz, the second from 700 Hz to 1.36 kHz, and the third band, from 1.36 kHz on up (Fig. 1).
Figure 1. FX Chain block diagram and Macro Controls panel for the Multiband Chorus.
Each split goes to a Chorus. The mixed output from the three splits goes to a Binaural Pan to enhance the stereo imaging, and a Limiter to make the signal “pop” a little more.
Regarding the control panel, the Delay, Depth, LFO Width, and 1/2 Voices controls affect all three Choruses. Each Chorus also has its own on/off switch (C1, C2, and C3), Chorus/Double button (turning on the button enables the Double mode), and LFO Speed control. You’ll also find on/off buttons for the Binaural Pan and Limiter, as well as a Width control for the Binaural Pan. Fig. 2 shows the initial Chorus settings when you call up the FX Chain.
Figure 2. Initial FX Chain Chorus settings.
Because chorusing occurs in different frequency bands, the sound is more even and has a lusher sound than conventional chorusing. Furthermore, setting asynchronous LFO Speeds for the three bands can give a more randomized effect (at least until there’s an option for smoothed, randomized waveform shapes in Studio One).
A major multiband advantage comes into play when you set one of the bands to Doubler mode instead of Chorus. You may need to readjust the Delay and Width controls, but using Doubler mode in the mid- or high-frequency band, and chorusing for the other bands, gives a unique sound you won’t find anywhere else. Give it a try, and you’ll hear why it’s worth resurrecting the chorus effect—but with a multiband twist.
At first, the changes to the effects in Version 5 seem mostly cosmetic. But dig deeper, and you’ll find there’s more to the story—so let’s find out what’s new with Limiter2 (Fig. 1).
Figure 1: Limiter2 has had several design changes for Version 5.
The control parameters are more logical, and easier to adjust. Prior to V5, there was an unusual, by-design interaction with the Ceiling and Threshold controls; setting Ceiling below Threshold gave the limiter a softer knee. However, the tradeoff was difficulty in obtaining predictable results. Besides, if the soft knee aspect is important to you for dynamics control, just use the Compressor with a really high ratio.
In Limiter2, the Threshold is relative to the Ceiling—the Ceiling sets Limiter2’s absolute maximum level, while Threshold sets where limiting begins below the Ceiling, based on the Threshold parameter value. For example, if Ceiling is 0.00 and Threshold is -6.00, then the limiter’s threshold is ‑6.00 dB. But if the Ceiling is ‑3.00 dB and the Threshold is -6.00, then the limiter’s Threshold is -9.00 dB. Makeup gain occurs automatically so that as you lower the Threshold parameter, the output level increases as needed to meet the Ceiling’s target output level.
Modes and Attacks
There are now two Modes, A and B, and three Attack time settings. The pre-V5 Limiter had less flexible attack options, which mostly impacted how it responded to low-frequency audio; the waveform could have some visible distortion when first clamped, but the distortion would disappear after the attack time completed.
I’ll spare you the hours I spent listening and nerding around with the (highly underrated) Tone Generator and Scope plug-ins to analyze how the new options affect the sound, so here’s the bottom line.
In applications where you want to apply something like 6 dB of peak reduction to make a track or mix “pop,” the Limiter2 performance in Mode A is essentially perfect. Unless you’re into extreme amounts of limiting or material with lots of low frequencies, Mode A should cover what you need 95% of the time (and it also outperforms the pre-V5 limiter).
If you’re using Limiter2 as a brickwall limiter to keep transients from spilling over into subsequent stages, then use Mode A/Fast attack for the highest fidelity and give up a tiny bit of headroom, or Mode B/Fast Attack for absolute clamping.
Fig. 2 shows how the fast and slow times compare. The following were all set for 50 ms release times, 1 kHz sine wave input, and -20 dB Threshold—so Limiter2 was being hit pretty hard.
Figure 2: Fast and Slow attacks compared for Modes A and B, cropped to 150 ms duration. Top to bottom: Mode A/Fast, Mode A/Slow, Mode B/Fast, Mode B/Slow.
The visuals are helpful, but on signals with fast transients, you may hear more of a difference with the different attack times than these images might indicate. Nonetheless, it’s clear that Mode B/Fast is super-fast. If you look carefully at Mode A/Slow, you’ll see a very tiny downward blip on the first cycle of the attack (it’s less visible on Mode B/Slow). Mode A takes about 20 ms to settle down to its final level.
For more background on the nuts and bolts of how this works, the tradeoff for Mode B’s higher speed mostly involves very low frequencies (under 80 Hz or so, and especially under 50 Hz). With a 50 Hz sawtooth wave, 100 ms Release, and a significant amount of limiting, Mode B/Slow gives some visible overshoot and distortion. Mode B/Fast reduces the overshoot but increases distortion. Mode A does less of both—with Slow, there’s less overshoot, and with Fast, there’s less distortion. Note that any distortion or overshoot occurs only when pushing Limiter2 to extremes: very low-frequency waveforms, with steep rise/fall times, short release times, and lots of limiting. However, this is mostly of academic interest with waveforms that have lots of harmonics, like sawtooth and square. The level of the harmonics is high enough to mask any low-level harmonics generated by distortion.
I also tested with a sine wave, which gives an indication of what to expect with audio like a kick drum (e.g., 40-60 Hz fundamental) or low bass notes. Mode B/Fast has less distortion than Mode B/Slow, while Mode A, fast or slow, flattens peaks almost indiscernibly (Fig. 3).
Figure 3: A 30 Hz sine wave with about 15 dB of limiting. Top: A Mode. Middle: B Mode/Fast. Bottom: B Mode/Slow.
In this situation, Mode A would likely be my choice, but as always, use your ears—the light distortion from Mode B can actually enhance kick drum and bass tracks. Also note that which mode to use depends on the release time. For example, with a short (35 ms) release, B/Slow had the most audible distortion, B/Fast was next, and B/Normal had no audible distortion.
While I was in testing mode, I decided to check out some third-party limiters (Fig. 4) with a different program. These are all marketed as “vintage” emulations, and set to the fastest possible attack time.
Figure 4: The results of testing some other limiters.
In case you wondered why some people say these vintage limiters have “punch”…now you know why! The time required to settle down to the final level is pretty short (except for the bottom one), but the limiter doesn’t catch the initial peaks. This is why you can insert one of these kinds of limiters, think you’re limiting the signal, but the downstream overload indicators still light on transients. Incidentally, the Fat Channel’s Tube limiter has this kind of “vintage punch” response in the Limit mode, while the Fat Channel’s one-knob, final limiter stage—although basic—is highly effective at trapping transients.
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Ampire is a guitar rig simulator that leverages State Space Modeling for uncannily realistic re-creations of classic (expensive and heavy) guitar amplifiers, cabinets, and pedals. State Space Modeling is the surgical measuring and digital re-creation of analog hardware on a per-component level. Each capacitor, every resistor, all the diodes, and every circuitry element of the complete hardware schematics have their behavior measured, modeled, and re-created… including even component-specific non-linearities.
All Fat Channel Plug-ins are state-modeled to accurately produce the sound and response of the original hardware processors. The following plug-ins are included in this bundle:
This EQ offers the world’s most popular EQ curve. Using gently sweeping treble and bass EQ shelves, it allows you to make subtle, yet effective, changes over wide swaths of the frequency spectrum.
Comp 160 Compressor
With simple controls, yet capable of extreme compression traits, the Comp 160 provides VCA character with a personality all its own. Try it on drums—you’ll be glad you did!
Everest C100A Compressor
Based on a classic design focused on gentle, natural-sounding gain reduction, the Everest C100A helps control dynamics while still letting the signal breathe.
The smooth character of this compressor allows you to create transparent or extreme color changes to your audio, making it a workhorse for just about any application.
Vintage 3-band EQ
With its distinct filter shaping, sheen, and bite, this three-band active EQ includes both high and low shelving filters, providing enhanced tone-shaping possibilities.
The Tube CB Compressor
In general, the response time of optical compressors tends to soften the attack and release, which can smooth out uneven volume fluctuations. Emulating an all-tube, optical design, the Tube CB compressor delivers musicality, preserving the clarity of the signal even at the most extreme settings.
The Tube EQ
The Tube EQ is based on a passive, all-tube design for ultra-smooth and musical equalization, making it ideal for any midrange source material.
This model of an iconic compressor/limiter of the 1950s imparts an unmistakable silky warmth on just about any signal.
Capturing the unique sound of a twin VCA gain-reduction amplifier design, the Brit Comp is ideal for taming piano dynamics or adding punch to drums and percussion.
The 1960s-vintage EQ provides consistent, repeatable equalization using three overlapping bands, divided into seven fixed frequency points, each with five steps of boost or cut. Its selectable peaking or shelving filters for the high and low band, along with an independently insertable bandpass filter, provide an easy path to creating acoustically superior equalization.
Solar 69 EQ
The sound of classic British EQ is absolutely legendary and has enhanced many a great recording. Emulating this classic British design, the Solar 69 EQ adds definition to kick drums, shapes electric guitars, and adds shimmer to acoustic guitars and vocals without sacrificing body.
Included in this promo is the following:
All of which were performed and recorded by section leaders and players from the London Symphony Orchestra at Abbey Road Studios in London!
This bundle is compatible with Notion 4 or later! We recently released Notion 6–Click here to read the latest on Notion!
This offer is valid NOW through September 7, 2020, and available right out of the PreSonus Shop!
Studio One’s Overlap Correction feature for Note data isn’t new, but it can save you hours of boring work. The basic principle is that if Note data overlaps so that the end of one note extends long enough to overlap the beginning of the next note, selecting them both, and then applying overlap correction, moves the overlapping note’s end earlier so that it no longer overlaps with the next note.
My main use is with keyboard bass. Although I play electric bass, I often prefer keyboard bass because of the sonic consistency, and being able to choose from various sampled basses as well as synth bass sounds. However, it’s important to avoid overlapping notes with keyboard bass for two main reasons:
One option for fixing this is to zoom in on a bass part’s note data, check every note to make sure there aren’t overlaps, and shorten notes as needed. However, Overlap Correction is much easier. Simply:
Normally I’m reluctant to Select All and do an editing function, but any notes that don’t overlap are left alone, and I haven’t yet run into any problems with single-note lines. Fig. 1 shows a before-and-after of the note data.
Figure 1: The notes circled in white have overlaps; the lower copy of the notes fixes the overlaps with the Length menu’s Overlap Correction feature.
Problem solved! The reason for setting overlap to -00.00.01 instead of 00.00.00 is because with older hardware synthesizers or congested data streams, that very slight pause ensures a note-off before the next note-on appears. This prevents the previous note from “hanging” (i.e., never turning off). You can specify a larger number for a longer pause—or live dangerously, and specify no pause by entering 0.
Also, although I referenced using this with keyboard bass, it’s useful for any single-note lines such as brass, woodwind, single-note MIDI guitar solos, etc. It can also help with hardware instruments, including electronic drums, that have a limited number of voices. By removing overlaps, it’s less likely that the instrument will run out polyphony.
There’s some intelligence built into the overlap correction function. If a note extends past another note, there won’t be any correction. It also seems to be able to recognize pedal points (Fig. 2).
Figure 2: Overlap Correction is careful about applying correction with polyphonic lines.
Selecting all notes in the top group of notes and selecting Overlap Correction didn’t make any changes. As shown in the bottom group of notes, preventing the pedal point from overlapping the final chord requires selecting the pedal point, and any of the notes in the last chord with which the pedal point overlaps.
It’s easy to overlook this gem of a feature, but it can really help with instrumental parts—particularly with keyboard bass and solo brass parts.
Sound on Sound Magazine is “the independent voice of music recording technology for over 34 years.” Their team is based in the United Kingdom and, like the rest of the world, Covid-19 has thrown a wrench in their day-to-day and service to their customers. In response to the lockdown, they’re now offering access to their September issue for FREE! Read cover to cover digitally here.
The PreSonus Quantum landed on the cover of Sound on Sound back in 2017. We are very excited to see Studio One featured in their latest issue! Writer Robin Vincent gives an extremely detailed review of many of Studio One 5’s enhancements, new features and so much more. All we can say is THANK YOU!
They also shout out to PreSonus Sphere! Here’s a little snippet:
The pricing is impressive, achievable, realistic and it keeps you in the upgrade loop.
Learn more about PreSonus Sphere here: https://shop.presonus.com/PreSonus-Sphere
As you can probably tell, I’m a fan of FX Chains—they satisfy my inner DIY impulse to put things together, and result in some cool, useful, new processor I didn’t have before. For this Friday’s tip, let’s put together a Transient Shaper designed specifically for drums and percussion. It can emphasize the attack, the post-attack section (called “Girth” in the FX Chain), or both, as well as mix any blend of them. Of course, there’s a download link for the multipreset—but first, let’s listen to what transient shaping can do.
The first two measures are the straight Crowish Acoustic Bridge 2 w. Fill drum loop from Studio One’s sound library. The next two measures add Attack shaping, the next two add Girth only, and the final two measures combine Attack and Girth, with 1 dB of limiting. All examples are normalized to the same peak level.
Fig. 1 shows the block diagram. Mixtool 3 adjusts the input level, because when feeding any dynamics processors, you need to find the sweet spot where the processors act as expected. In this case, you want the input level to provide a signal that uses up most of the headroom.
The incoming audio splits into three paths. The left path is an expander, set up to provide upward expansion. This is what emphasizes the attack. The Mixtool adjusts the path’s level.
The middle path is a compressor, set for the shortest attack time possible to reduce any existing attack to a minimum. Some compression brings up the post-attack part of the audio. Mixtool 4 adjusts this path’s level.
The right-most path sets the dry signal’s level. This is an important parameter, because you can take out the dry signal and be left with only what’s contributed by the Attack and Girth paths, or use them to enhance the dry sound.
It takes a little effort to get familiar with the controls. The Attack shaper is the main point of this FX Chain, so to acquaint yourself with what the Attack parameters do, load up a drum loop of your choice, and then do the following.
One final comment: It’s easy to go overboard with transient shaping, but after the novelty wears off, you’ll find that even a little bit of enhanced attack can make a track sound more lively. And while we’ve covered this only with drums, it also works for bass attacks, plucked strings, and strange percussion instruments…basically if something has an attack, this FX Chain can shape it.