First, some news: the free update to version 1.4 of The Huge Book of Studio One Tips and Tricks is finally available in the PreSonus Shop. If you purchased a previous version from PreSonus, simply download the eBook again, using the same credentials—you’ll automatically receive the latest version. Now for the tip…
What’s Cool About S-Shaped Fades, Anyway?
An S-shaped fade starts by fading slowly, accelerates to halfway through the fade, then slows down to do the final part of the fade. This provides a natural, smooth kind of fade that I prefer for most song fadeouts. Also, video tracks commonly use S-shaped fades. So, an S-shaped fade for the audio can match an S-shaped fade applied to the video.
Before version 5.5, the Project Page didn’t have automation or a gain envelope, so I wrote a tip on how to incorporate an S-shaped fade in a Song’s master level automation. Once the song had the fade, you could update the Mastering file to include the fade. But now that the Project Page can do automation and gain envelopes, you can apply that tip directly to Events in the Project Page as well as in the Song page.
However, compared to the technique this post covers, the previous method has one advantage and one disadvantage. The advantage is that it’s easy to customize the S-fade shape. The disadvantage is that it’s more time-consuming to get a perfect S-shape. So, here’s how to add a perfect S-shaped fade—quickly—with the Paint tool and its Parabolic option:
1. Add a Gain Envelope (right-click on an Event and check Gain Envelope). You can also apply this kind of fade to master level automation.
2. Choose the Parabola shape for the Pencil tool (fig. 1).
3. Click where you want the fade to begin. Drag right, and then down to where the fade’s midpoint should be (fig. 2).
4. Finally, click where you want the fade to end. Drag left, and then up to the fade’s midpoint (fig. 3).
And now, you have your perfect S-shaped fadeout. Delete any nodes (if present) to the right of where the fade ends—and your work is done.
Last week’s guitar-oriented tip seemed to go over well, so I figured y’all might like a follow-up. This takes advantage of Version 6’s Track Presets and the dynamic EQ aspect of the Pro EQ3.
Let’s Manage Expectations…
First, it won’t make your electric guitar sound like a vintage Martin D-28—sorry. The goal is to use an electric guitar to give the same kind of vibe an acoustic guitar would provide in a mix. Or, if you gig with Studio One, you would no longer need to bring an acoustic guitar just for one or two songs. Leave it at home—this does what you need.
Second, the settings are rather critical. In general, single-coil pickups (in the middle position) give the best results. The downloadable Track Preset was designed for a Telecaster. For other guitars, pickups, different input levels, playing styles, and anything with humbuckers, you’ll likely need to edit the Pro EQ3 settings.
Here’s an audio example of the acoustic guitar simulator preset in action. You’ll hear the sound being processed by the acoustic guitar simulator, and then the original guitar sound for reference.
How It Works
Aside from creating a more acoustic guitar-like EQ curve, the dynamic EQ provides two important tone-shaping functions (fig. 1).
The HF band increases brightness as you play harder, which acoustic guitars do naturally. The LF band simulates how playing harder “excites” an acoustic guitar’s body, which produces more level at the frequency where the body resonates. I chose 155 Hz, but that’s not a given. It just sounded right to me.
Fig. 2 shows the complete Track Preset, which adds a couple of fairly subtle effects (Chorus and Reverb). This enhances the “acoustic-guitar-within-an-acoustic-space” feel.
Finally, note that this sound can layer well with a physical acoustic guitar. The combined sound often has more animation than if you just added another track of the same acoustic guitar.
Click link below to download the Acoustic Guitar Simulator.trackpreset!
My sonic holy grail is “clean distortion,” which is why I like 3- or 4-band multiband presets. Splitting the audio into bands decreases the potential for nasty intermodulation distortion. This tip’s technique implements a simpler, 2-band option. Yet it increases definition considerably, and reduces the “wooly,” or “splattering” quality that most amp sims have. Of course, this works with Ampire, but you’ll find it benefits other amp sims too. The audio example speaks for itself.
The setup uses two amp sims, with a Pedalboard inserted in front of each one. Each Pedalboard has only one effect—the High Density pack’s Blue EQ graphic equalizer. (You can use the stock graphic equalizer instead, but the results aren’t as good as using the Blue EQ.) Fig. 1 implements this technique with a Splitter and FX Chain in Studio One Pro, while fig. 2 shows the track layout for Studio One Artist.
What makes this technique so effective is that the EQs send alternate bands into the two amps (fig. 3). Usually, the interference among all the frequencies feeding an amp sim creates non-harmonic, intermodulation distortion. Leaving gaps in the frequencies sent to each amp reduces their interference with each other. Mixing the two amp outputs together restores the full frequency response.
Because there’s less overall signal going into the amps, the Mixtool in fig. 1 provides a +6 dB boost to compensate. In fig. 2, setting the Send controls to +6 dB provides the desired boost.
Another cool feature is panning the two amps left and right. With the Splitter in fig. 1, simply use Channel split instead of the Normal split. In fig. 2, note that the two FX Channels are panned hard left and right. This gives a cool stereo image that a single amp can’t deliver.
But, hearing is believing—and I think you’ll be blown away by the audio example. The first part uses this technique with the default VC30 amp sound and the 2 x 12 VC 30 cab. The second part uses identical amp and cab settings, but without the Graphic EQ preceding the amp. Note that it sounds a lot dirtier. The third part uses this tip’s technique, but with the two amps spread in stereo. The sonic benefits are even more apparent when actually playing live, or in context with a mix, but this example should get the point across.
Yes, it really is that easy to transform your amp sims into higher-def versions. Have fun!
There’s nothing new about using an FX Channel to add an effect in parallel to a main track. But we can make effects even more effective by “tuning” them, to provide more focus.
This process works by inserting a Pro EQ3 before an FX Channel effect or effects (fig. 1). Then, use the EQ’s Low Cut and High Cut filters to tune a specific frequency range that feeds the effect. For example, I’ve mentioned restricting high and low frequencies prior to feeding amp sims, but we can use this focusing technique with any processor.
There are several reasons for placing the Pro EQ3 before the effect. With saturation effects, this reduces the possibility of intermodulation distortion. With other effects, reducing the level of unneeded frequencies opens up more headroom in the effect itself. Finally, with effects that respond to dynamics (autofilter, compressor, etc.), you won’t have frequencies you don’t want pushing the frequencies you do want over the processor’s threshold.
Here are some specific examples to help get your creative juices flowing.
Distortion or Saturation with Drums
The audio example plays four measures of drums going into the RedlightDist, with no focus. The next four measures focus on the high frequencies. This gives an aggressive “snap” to the snare. The next four measures focus on the low frequencies, to push the kick forward.
Fig. 2 shows the tunings for the high- and low-frequency focus.
Reverb with Guitar
The audio example plays four measures of midrange-frequency focus feeding reverb, then four measures using a high-frequency focus. Focusing is helpful with longer reverb times, because there are fewer frequencies to interfere with the main sound.
Fig. 3 shows the tunings for the midrange- and high-frequency focus filters.
Delay with Synth Solo
For our last example, the first five measures are synth with no focus. The next five measures focus on the lower frequencies. The difference is subtle, but it “tucks away” the reverb behind the solo line. The final five measures focus on the high frequencies, for a more distant echo vibe.
Fig. 4 shows the tunings for the midrange- and high-frequency focus filters.
These are just a few possibilities—another favorite of mine is sending focused frequencies to a chorus, so that the chorus effect doesn’t overwhelm an instrument. Expanders also lend themselves to this approach, as does saturation with bass and electric pianos.
Perhaps most importantly, focusing the effects can give a less cluttered mix. Even tracks with heavy processing can stand out, and sound well-defined.
The March 2020 blog post, Taming the Wild Autofilter, never appeared in any of The Huge Book of Studio One Tips & Tricks eBook updates. This is because the tip worked in Studio One 4, but not in Studio One 5. However, Studio One 6 has brought the Autofilter back to its former glory (and then some). Even better, we can now take advantage of FX Bus sends and dynamic EQ. So, this tip is a complete redo of the original blog post. (Compared to a similar tip in eBook version 1.4, this version replaces the Channel Strip with the Pro EQ3 for additional flexibility.)
The reason for coming up with this technique was that although I’d used the Autofilter for various applications, I couldn’t get it to work quite right for its intended application with guitar or bass. Covering the right filter cutoff range was a problem—for example, it wouldn’t go high enough if I hit the strings hard, but if I compensated for that by turning up the filter cutoff, then the cutoff wouldn’t go low enough with softer picking. Furthermore, the responsiveness varied dramatically, depending on whether I was playing high on the neck, or hitting low notes on the low E and A strings. This tip solves these issues.
The guitar track’s audio uses pre-fader sends to go to two FX Buses (fig. 1). The Autofilter Out FX Bus produces the audio output. The Autofilter Trig FX bus processes the audio going to the Autofilter’s sidechain. By processing the Guitar track’s send to the sidechain, we can make the Autofilter respond however we want. Furthermore, if needed, you can feed a low-level signal from the Guitar track’s pre-fader send into the Autofilter, to avoid distortion with high-resonance settings. This is possible because the Autofilter Trig bus—which you don’t need to hear, and can be any level you want—controls the Autofilter’s action.
Perhaps best of all, this also means the Autofilter no longer depends on having an input signal with varying dynamics. You can insert an amp sim, overdrive, compressor, or anything else that restricts dynamic range in front of the Autofilter. The Autofilter will still respond to the original Guitar track’s dynamics, as processed by the dynamic EQ.
The Pro EQ3 (fig. 2) conditions the send to make the Autofilter happy. The dynamic EQ attenuates lower frequencies that exceed the Threshold, but amplifies higher frequencies that exceed the Threshold. So, the Autofilter’s response to the higher-output, lower strings can be consistent with the upper strings.
The Autofilter (fig. 3) sets the LFO Cutoff Modulation to 0, because I wanted only the envelope to affect the filter. The settings for the Autofilter and Pro EQ3 interact with each other, as well as with the guitar and pickups. In this case, I used a Telecaster with a single-coil treble pickup. For humbucking pickups, you may need to attenuate the low frequencies more.
Like Autofilters in general, it takes some experimenting to dial in the ideal settings for your playing style, strings, pickups, musical genre, and so on. However, the big advantage of this approach is that once you find the ideal settings, the response will be less critical, more consistent, and more forgiving of big dynamic changes in your playing.
And here’s a final tip: Processing the signal going to the Autofilter’s sidechain has much potential. Try using Analog Delay, X-Trem, and other effects. Also, although the original Guitar track and Autofilter Trig faders are shown at 0, no law says they have to be. Feel free to mix in some of the original guitar sound, and/or the equalized Autofilter Trig bus audio.
High-gain distortion is great for lead guitar sustain and tone, but it also brings up that “splat” of pick noise at the note’s beginning. Sometimes, you want the gritty, dirty feel it adds. But it can be a distraction when your goal is a gentler, more lyrical tone that still retains the sound of heavy distortion.
This technique gives the best of both worlds for single-note leads, and is particularly effective with full mixes where the lead guitar has a lot of echo. Normally the echo will repeat the pick noise, so reducing it reduces clutter, and gives more clarity to the mix.
1. Open the lead part in the Edit window.
2. Choose Action, and under the Audio Bend tab, select Detect Transients.
3. Zoom in to verify there’s a Bend Marker at the beginning of each note’s first peak (fig. 1). If you need to add a Bend Marker, click at the note’s beginning using the Bend tool. To move a Bend Marker for more precise placement, hold Alt/Opt while clicking on the marker with the Bend tool, and drag.
4. Choose Action, and under the Audio Bend tab, select Split at Bend Markers. Now, each note is its own Event (fig. 2).
5. Make sure all the notes are selected (fig. 3). The next steps show any needed edits being made to one Event. However, because all the notes are selected, any edit affects all notes equally. To show the edits in more detail, the following steps zoom in on two notes.
6. Trim the note ends to remove some of the pre-note “dirt” (fig. 4).
7. Add a fade-in and fade-out (fig. 5). This doesn’t have to be exact, because you’ll optimize the times in step 9.
8. There’s a gap between notes, so time-stretch the end of the note to cover the gap. Alt/Opt+click on the end of a note, and drag to the right until the note end is up against the beginning of the next note (fig. 6).
9. That may seem like a lot of work, but once you’ve defined the bend markers, having to edit only one note to edit all the notes speeds the process.
Start playback with all the notes still selected, listen, and vary the fade times. Also experiment with the curve shape. A concave curve can work well with attacks. I often try for the minimum amount of attack and decay that gives the desired result, but not always—when taken to extremes, being able to shape notes enables options that sound almost like a synthesizer.
The audio example shows how this tweak affects a single-note lead. The first part is as recorded, the second part uses this tip.
First, an announcement: version 1.4 of The Huge Book of Studio One Tips and Tricks is a free update to owners of previous versions. It’s currently available from Sweetwater, and will soon be in the PreSonus shop. Revised to bring it up to date with Studio One 6, this is the most comprehensive update yet, and has over 250 tips. It’s also available to new buyers for $19.95.
Okay, on to the blog post, and let me start by admitting…I’m a little slow sometimes. So now that I’ve admitted it, you don’t need to add comments like “Seriously? You just figured this stuff out? Dude, what’s wrong with you?” But maybe you didn’t know about at least some of these features either, so I hope you find this useful.
Insert the Tuner in Your Master Bus
Solo the channel you want to tune, and when the tuner (fig. 1) is in the master bus, it’s always available. If there are effects that mess up the tuning (chorus, delay, etc.), turn off the associated Insert rack before tuning.
Colorize Plug-In Headers to Match Channel Colors
Colorizing plug-ins helps when you have several of the same type of processor open. The header color matches the track color. So, if your vocal track is blue and your bass track green, you’ll know the plug-in with the blue header affects the vocal track. To colorize, select the Mix view, and click on the Wrench. Under Visibility, click on Colorize Plug-In Header.
Offset an Automation Envelope Easily
Suppose your automation moves are perfect, but the track’s level needs to be offset up or down. You can’t just move the fader, because it’s following the automation. So, you change the automation envelope. Then you realize you need to make another change in the track, so you go back to the track, zoom in, and adjust the envelope again. Or you insert a VCA channel to change the track gain, while keeping the envelope the same. But it’s simplest just to tweak the output level of a processor in the track (like the Pro EQ3’s Gain control). If there isn’t one, insert a Mixtool. Now you can tweak the level offset quickly and easily. [Cue Homer Simpson saying “Doh!”]
Cut Long Notes at Part End
The world of Studio One > Options > Advanced [Windows] or Studio One > Preferences [Mac] is well worth exploring. Working with MIDI drove me crazy until I understood what this check box did (fig. 2).
Under the MIDI tab, Cut Long Notes at Part End defaults to being unchecked. This means if you cut a part in the middle of a long note, the section of the note past the cut will continue to play—even though you won’t see it in the part past the cut. This led me to a lot of “where’s that MIDI note coming from?” Checking this option adds a Note Off at the cut, so the note stops playing at the end of the part. But if you want to get it back, no problem. Slip-edit the end of the part back out, and the note will still be there.
Show Channel Notes
Under Song Information, you can enter Track Notes for the tracks—I use that feature all the time. But you can also open up a space at the bottom of a channel to see Channel Notes, and one day I realized that Channel Note and Track Note are the same thing. Eureka! I didn’t have to open the Song Info or Inspector to see the Track notes. You’ll find the check box to show the Channel Notes, aka Track Notes, under Channel Components in the Mixer view’s wrench options (fig. 3).
Horizontal Scrolling in Edit View
You can scroll horizontally in Edit view by holding Shift and rotating the mouse wheel. I often zoom way in with the Edit view to find little glitches, and this shortcut makes the process easier.
Tab Through Parameters in the Pro EQ3
Click on one of the parameter value labels. Tab to go to the next parameter, or Shift+tab to return to the previous one. This includes the Threshold and Range parameters in the new Dynamics control section. After reaching the last parameter in an EQ stage, hit tab several times to move to the next stage.
Move the Send Rack Vertically in a Channel
There are three ways to move the Send rack vertically in a channel:
EZ FX Channel
Drag an effect into the space below a Channel’s Send, and it automatically creates an FX Channel with that effect. Has this always been there and I didn’t know it? Was it added recently? Did I just forget about it? I don’t know, but it’s particularly relevant now that Version 6 FX Buses have Sends.
Insert the Free VU Meter in Your Master Bus
As described in detail in a previous blog post, you can download a free VU meter plug-in (or at least you can until someone at PreSonus realizes it’s really cool, and decides to charge for it). Try it, and you’ll see why I like it—the average reading gives a different perspective on your audio. Also, the clip indicator blinks instead of staying on, so it’s easy to see where peaks are causing problems. You can even check correlation, and set a scale for reference levels. Go ahead, insert it—you can thank me later.
So, what other really great features that “everyone knows about” am I missing? Your comments are welcome!
Some virtual instruments can accept external audio inputs. This lets you process audio through the synthesizer’s various modules like filters, VCAs, effects, and so on. Essentially, the synthesizer becomes an effects processor. To accommodate this, Version 6 introduced a sidechain audio input for virtual instruments.
Not all instruments have this capability. I’ve tested the audio sidechain input successfully with Cherry Audio’s CA2600, Miniverse, PS-30, Rackmode Vocoder, and Voltage Modular. Arturia’s Vocoder V also works. I’d really appreciate any notes in the Comments section about other instruments that work with this feature.
Is My Virtual Instrument Compatible?
Insert the synth, and click on the sidechain symbol in its header. If you see a box with Send and Output options (fig. 1), you can feed audio into the synthesizer. Check the box for either a Send from a track (pre- or post-fader), or the track output.
You’ll probably need to enable the virtual instrument’s external audio input. Fig. 2 shows how to do this with Cherry Audio’s Miniverse, which emulates how the Minimoog accepted external inputs:
Studio One Setup
Fig. 3 shows the track layout for Studio One. Ignore the Gate for now, we’ll cover that shortly.
I chose a post-fader Send from the audio track, not the track output, to drive the synth. This is because I wanted to be able to mix parallel tracks—the audio providing the input, and the audio processed by the synthesizer.
Using the Gate
You won’t hear anything from the synth unless you trigger the VCA to let the external audio signal through. You can play a keyboard to trigger the synth for specific sections of the audio track, but the Gate can provide automatic triggering (fig. 4).
With Triggering enabled, the Gate produces a MIDI note trigger every time it opens. So, Insert the Gate in the audio track, and set the Instrument track’s MIDI input to Gate. Now, the audio will trigger the synth. Adjust the Gate Threshold for the most reliable triggering. This is particularly useful with instruments that have attacks, like drums, guitar, piano, etc.
This builds on last week’s tip about splitting and navigating within the Video Track, because one of the main reasons for creating splits is to import additional material. Although the Video Track can accept common video file formats, sometimes you’ll need to import static JPG or PNG images. These could be a band logo, screen shots for a tutorial video, a slide with your web site and contact information, photos from a smartphone, public domain images, etc. To bring them into the video track, you need to convert them into a compatible format, like MP4.
Many online sites offer to “convert JPEG to MP4 for free!” However, I’m skeptical of those kinds of sites. Fortunately, modern Mac and Windows operating systems include tools that can do any needed conversion.
Converting with the Mac
1. Open iMovie, click on Create New, and then choose Movie.
2. Click on Import Media. Navigate to the location of the image you want to convert, and open it in iMovie.
3. Choose File > Share > File.
4. In the window that opens, click Next…
5. Navigate to where you want to save the file, and click on Save. You now have an MP4 file.
If you need a longer video than the default 3 seconds, drag more copies of the file to the timeline before saving. Or, drag the file into Studio One multiple times.
Converting with Windows
1. Open Video Editor (it’s not necessary to install Clipchamp). Click on New Video, and name it.
2. Click on the nearly invisible Project Library button.
3. Drag the image you want to convert into the Library. Then right-click on the image, and choose Place in Storyboard. The default length is 3 seconds. If it needs to be longer, select Place in Storyboard again. Or, drag the finished file into Studio One multiple times.
4. Click on Finish video (in the upper right), then click on Export.
5. Name the file, navigate to where you want to save it, then click on Export. Done! Your image is now an MP4 video you can insert into Studio One.
Studio One 6’s enhanced video track now includes basic editing. Yes! You can cut out the section of your band’s live video where the drunk guy came up and started singing along. Instead, just go directly to the part after the drunk was kicked out, and you re-started the song from the beginning.
You’ve likely heard the expression about something being “left on the cutting room floor.” Cutting out sections quickly and precisely is a crucial part of video editing. This requires being able to “jog” the cursor to locate the exact spot you want to split the video, down to individual frames (or even milliseconds). After the cursor is in place, then you can type Alt+X/Opt+X to split at the cursor.
For example, suppose I want to cut the section outlined in white in fig. 1. This is from a video I did on how to create a Pro Tools-like Multi-Mono plug-in mode in Studio One.
Choose the jog calibration you want to use. For precise cursor positioning, use frames or seconds (fig. 2).
If you chose frames, click in the transport’s frames field. Now, every mouse scroll click will jog the cursor forward or backward by one frame. In fig. 3, the cursor has been positioned exactly as desired. After being positioned, select the audio and video events that include the section to be split. Alt+X/Opt+X splits the audio and video events at the cursor position.
Of course, you don’t have to edit with single-frame resolution. For less critical edits, you can just place the cursor at the approximate position, and split.
Note: In a real-world situation, you’d have the video window open to confirm that the video is in the right location, and you’d probably zoom much closer in to make sure the cursor is at the exact split point. However, I wanted the screenshots to accommodate those reading this blog post on a smartphone 😊
Split at the end of the section you want to cut, and then select the video and audio sections to be cut (fig. 4).
Select Ripple editing (fig. 5). Ripple editing moves the video after the removed section earlier on the timeline, so it starts where the removed section started. This closes up the “hole” left by a cut section.
Delete the section you wanted to remove, and now the video closes up so that there’s no gap (fig. 6).
To move around the video, click and drag on the mini-timeline in the video window (fig. 8).