Lillian: Isabel and I met in high school back in 2016 and became friends through our shared love of music. I can remember one day getting a ukulele and showing Isabel. We would always mess around, but one day we were like, “let’s write a song.” I can remember Isabel’s dad was picking her up and we had not finished the song. He arrived at my house and we were so excited to share it. We played it for him and he loved it. From there we knew that we could write. We began going to open mics at a local coffee shop and played our songs there. After we wrote a few songs, our friends started hearing them. We grew a following and support from our friends and family. We competed in our school’s talent show with an original and got so many positive reviews.
Being in high school, it was hard to get a gig. Our town is small and there are not many opportunities for kids like us. After we had gone to the open mic multiple times, the coffee shop owner reached out to us and wanted to book us to play our music there for two hours. This was the opportunity of a lifetime for us. When the show came, we packed the place out. Our friends and family came to support us and we had the best time ever. It was such an awesome moment to play our songs and have people sing them with us.
This was something Isabel came up with and it stuck. The phrase “Happy to be here” is something that we are whenever we go to play shows. We are so grateful for the opportunities we are given, so the name is fitting. The only difference between the phrase and our name is that the word to is spelled “two” because there are two of us!
To date, we have written about six or seven songs in total, and we plan to write many more in the future! We both have a passionate obsession with music and songwriting, so it’s always easy for us to collaborate.
The spring of 2020 was like no other. Isabel and I had been at different schools by this time, but wanted to release a song. I remember Isabel posted something on Instagram and I heard a groove with it. I sent her a demo and we got to writing. We would send voice memos back and forth because of the lockdown. In the end we created a song and music video all from home. The song, “Stay,” and its music video can be found on our individual Instagram accounts (Isabel) and (Lillian).
I have been living in Nashville for about two years now and love it. I am a student at Belmont University and have been truly blessed by PreSonus and what they have done. While it might seem small, their help has made me a better musician and opened many doors. Creating this project with PreSonus stuff helped be gain more knowledge with recording software. I was able to use what I learned in my own experiences and from audio engineering classes to start a job as a touring musician. The Quantum 2626 has traveled with me around the States! I have been able to drum at multiple music festivals with headliners like Miranda Lambert and Luke Bryan, using PreSonus’ gear for all of my needs during my set. Without their help, I could have easily been passed up for the gig. I am so grateful for their support!
Isabel: Working with PreSonus was such an amazing opportunity for us. Due to the pandemic and the fact that we attend different colleges, we’ve struggled with continuing our songwriting and performing as a band. PreSonus decided to assist by providing us with audio tools (Revelator USB Mic, HD9 Headphones, Quantum 2626, DM-7 Drum Mics and Studio One recording software, via PreSonus Sphere memberships) to begin creating our music via online collaboration. We wrote “Never Met,” which was something we never finished in 2019 — and it will be available for the general public on Spotify, Apple Music, YouTube, and more soon!
Brody Tullier (aka Zeno) is a 17 year-old composer based in Baton Rouge, Louisiana who has been composing and arranging original music for the past four years.
Delving into advanced audio production more and more in recent years, his music has become the lively, energetic, and polished arrangements that you can hear in his recent Bandcamp releases here.
Brody’s preferred style of compositions lean heavily towards video-game inspired tracks and he aspires to one day seek a career in the video game music industry.
We wish him great success in his ongoing growth as a musician, composer and producer!
Nathan certainly didn’t forget to bring his ATOM SQ along for this amazing songwriting excursion into the Colorado Rockies!
PreSonus, Wherever sound takes you.
He was introduced to Studio One via version 2 back in 2010, after being victim to a home invasion where his studio was picked apart clean. Newly-armed with a PC laptop gifted from one of his sympathetic colleagues, he went straight to Guitar Center where Studio One was sold to him on the promise that he could use familiar key commands from Logic.
After installing the software and navigating around for a day, Studio One was his primary choice moving forward. CMP had used Cubase and Pro Tools previously, so there were features that instantly felt very familiar yet noticeably improved upon. From the Zoom In/Out functions, to the streamlined bus routing and the linear drag ‘n’ drop workflow… everything in Studio One seemed to work the way he wished it would have worked in other DAWs.
CMP now brings his excitement for Studio One with him to every studio session. As a producer in the hip-hop community, he started his Craftmaster Productions YouTube Channel in 2015 to showcase his passion for Studio One, and immediately began attracting the interest of other Studio One users online.
After a year of amazing feedback and growth on the platform, he created StudioOneTutorials.com, a place where the Studio One community could come and directly request content and courses from CMP. He also offers custom templates for Studio One via CMPKits.com along with compositions for producers to sample and flip, as well as his various MIDI products.
He’s been heavily supporting Studio One for a long time, and we’re all the better for it!
Want to capture the sound of other industry professionals? How about collaborate with a Grammy nominated artist?
With Exchange, you’re able to use presets and sounds from select PreSonus Artists in your own projects. Under the “Browse” section, you’ll also find thousands of downloadable assets from other Sphere Members, and the ability to upload your own unique sounds.
In this last episode, Jacob takes a look at the PreSonus Sphere Exchange tab and demonstrates how to import an Artist’s sound into your Studio One song session.
As a part of the Academy Awards this year, the song “Húsavík” from Eurovision Song Contest: The Story of Fire Saga (which was nominated for the Best Music (Original Song) award) was featured as part of the pre-show event.
This breathtaking performance, set in Húsavík, Iceland (the same setting and filming location as the movie) featured Swedish pop star Molly Sandén, the original singer of the track, backed by a girls choir from the town of Húsavík. On top of that, the stage and performance were set on the actual docks of beautiful, mountain-swathed Húsavík, with full crew, rigging, lighting. The sound for the performance, including routing, playback, recording, and monitoring came courtesy of a StudioLive 24 Series III mixer and Studio One 5. After four days of setup, the performance was finally recorded live the day before airing at the awards ceremony. Oh, and all of this took place outside… in 4°C weather—not counting for windchill.
– Big thanks to Trausti M. Ingólfsson who works for Tónabúðin, our distributor in Iceland, for giving us the report on this wonderful event.
When you join PreSonus Sphere your membership comes with Studio One Professional, Notion plus the native software instruments, effects and plug-ins that PreSonus offers.
Studio One Professional is a powerful and intuitive DAW that works for you – made only more powerful by the full catalog of plugins – while Notion is an easy way to create full scores, sheet music for individual instruments, or guitar tabs and chord charts. Sphere members can also enjoy ongoing software upgrades when new versions are released.
In this Sphere episode, Jacob takes us through a demo of the “Products” tab, and all that is included.
With a PreSonus Sphere membership you get access to exclusive masterclasses in the “Learn” section.
Here you can dive into practical recording topics from industry professionals, covering recording tips, manipulating compression, perfecting EQ on a track, general mixing/mastering techniques, and more! Beyond the recording side, you can explore PreSonus Sphere product-specific videos like dialing in your guitar tone with Ampire, navigating Studio One and learning Notion.
In this episode, Jacob shows us the layout of the “Learn” tab, and how to navigate this “one stop shop” of classes.
If you’re a musician working with other artists, or working alone and trying to keep your folders organized and neat, the PreSonus Sphere Workspaces tab is an indispensable tool for file sharing and organization.
Collaboration has never been easier; share whole songs or individual instrument stems, with quick listening right inside the Workspaces page—no downloading needed! In this Sphere episode, Jacob Lamb takes us through some of his thoughts on how Workspaces can be utilized in his studio, for both song creation and teaching students.
The Bunn (a.k.a. Scott Sokoloski) is a stoked dude from Canada who makes low-tuned, heavy music despite wearing guitars incredibly high, with very short straps.
After a life of touring and gigging throughout North America in bands, The Bunn started producing his own music, back around 2010. Super-low tuned stuff. Not djent though, and not with 7 or 8 string guitars. The tunes are a post-sludge/ doom kind of thing and with extra long-scale, 6 string baritone guitars.
Besides creating and producing material for Foreigns, Wetlands, & Venns, “The Bunn” is forever busy sharing production and practical techniques in working with super-low tuning and getting music done on his YouTube Channel.
Guitarist, producer, sound engineer and Solar Guitars Artist, Nick Hill runs his YouTube Channel focuses on mixing, metal, and tones. There, he shows how to create modern metal guitar tones, mix, master, and learn the process of music production.
He operates on Spotify both a solo artist and as part of a project called The Partisan Component with Jeff Plewa, an amazing metal vocalist.
Gary Hiebner is a South African guitarist, music producer, content creator, and YouTuber. He started off as a guitarist in the South African music scene in the early 2000’s and from there gathered an interest in music production.
Through learning the different software audio applications available Gary developed a keen interest in music tuition and for the last 8 years he has been creating and providing music tutorials courses on many of the audio DAWs, plugins and effects available on different teaching platforms.
Currently he is a course creator at Groove3 and he also runs a YouTube Channel (Heavy Tones) where it focuses on heavy, low tuned guitars productions and how to get the most out of your heavy low tuned guitars… from dialing in a killer tone for low tuned guitars all the way to guitars setups for low tuned guitars. Also, be sure to check out his new series at Udemy: Advanced Tips and Techniques in Studio One
Because of their depth of work and respect in the extended range guitar online community on YouTube, PreSonus was so fortunate to have these three gentlemen so graciously and enthusiastically help out with creating most of the Presets (and sound examples on our website) for the recent PreSonus Ampire High Density software add-on pack that was just released. Thank you so much for your time and effort guys!
Let’s get to know them a bit better and how their workflow history intersects with PreSonus hardware and software.
PreSonus: How did you discover Studio One?
GH: I started off working in ProTools probably in about 2004, and then moved over to Logic in about 2006 and used that for a good couple of years. But around 2012 I started using Studio One alongside Logic. But I found myself preferring the workflow of Studio One. The interface is smoother and cleaner and with the new updates they have really been adding some great features that help my workflow.
TB: Initially through owning PreSonus hardware (since the FirePod and FireStudio, currently STILL using an AudioBox22 VSL which has been super solid for the last 5 years!). Bundled with the interface was an “Artist” version of Studio One. I’ve really taken to it in recent years (Studio One Pro) since connecting and collaborating with fellow YouTuber, Nick Hill. Nick is a veteran Studio One user and a great mixer. In our musical collaborations everything happens in twin setups of Studio One so that Nick can seamlessly go to the mix stage.
NH: I was definitely a little late to the Studio One party. I recall my early days of audio recording exploration, this would have been the early 00’s, using early versions of DAWs like Digital Orchestrator Pro and then moving into Reaper thinking THAT jump was massive. I tried various other offerings and my best friend Lenny had discovered this DAW called Studio One. At this point, it may have been toward the end of Version 2’s life cycle but we jumped in headfirst and the rest, as they say, is history.
PreSonus: If you explored Ampire in previous versions of Studio One, what are your thoughts on it now versus then?
TB: I started to pay attention to Ampire in Version 4, of particular interest was the “Double”. I’m a huge fan of Rectifiers and needed to try it. The amp itself sounded pretty great, however Ampire as a environment was missing some key functionality and features in order to make it part of my regular routine.
NH: I remember trying early iterations of Ampire and thought, “oh this is neat, but I won’t really use it.” The personal workflow I’ve developed and grown to feel most comfortable with has been hardware or externally based ie audio interface, using mics, capturing real sounds/amps/acoustic instruments, and then on to using hardware like the Line 6 Helix but as Ampire improved, I found myself using it for various mixing and layering tasks, adding in some melody lines, ambient guitar parts and overall “ear-candy” to some of my mixes and projects.
GH: In the beginning, like in version 2 where I started, Ampire was very basic. I was jumping for other Amp sim plugins to get the tone I was after. But I only really started exploring Ampire again with the new State Space Modelling. The Amps sound sooooo much better now. More realistic on getting that sound that you hear from a real amp. Where it sort of sounds like you can feel the air pushing out the speaker. So yeah the new version of Ampire has really come leaps and bounds from the earlier versions.
PreSonus: What do you think about the 3 new amp models in the Ampire High Density add-on pack?
NH: Having had some time to play with the new High Density stuff, It’s safe to say that these newly modeled amps stack up against some of the big-name, 3rd party offerings.
GH: I love all the new amps. Obviously I am more inclined towards amps catering towards high gain. So these new amps are exactly the tones I’m looking for. My favorite being the German sounding Gasoline EMC2. I’m a big fan of the brand it’s being modelled after, so yeah you guys really nailed it with that amp model.
TB: The new amps and cabs sound really good offering a satisfying level of feel and spirit as in the real-life hardware. Both the new drive pedals, the Wild Drive and Demolition Drive really help to shape, tighten, and add dimension to the amps. The new Space Reverb is a very nice addition that I could easily use in a number of different scenarios. Very soft and organic vibes.
PreSonus: How easy was it for you to dive in and start coming up with presets?
GH: Yeah, I could jump in straight away and build up presets quite easily. I’m not into building up big huge chains of amps and pedals. I like to keep the chain quite simple. So with the interface it was easy for me to dial up the sounds I was after. Sometimes just an amp head, speaker cabinet, gate, overdrive and EQ. That’s it.
TB: Ampire, for me, needed no instruction. I just opened it and started using it. Maybe the only thing I got tripped up on was looking for features that I expected that do not exist. Hahaaa!
NH: I wish that I could say I labored for hours and hours over the process but the fact of the matter is, I spent more time jamming on my presets and making the final 1-2% finishing touches than I did creating the actual tones. The new High-Density Amps are straight up, easy to work with and I think users will see that.
PreSonus: What’s the best feature you like about Studio One?
TB: That you don’t need any 3rd party plugins other than perhaps a virtual acoustic drum suite (if you don’t work with a drummer) to produce finished, commercially viable tracks. Typically I need 3rd party dynamics, EQ’s and spatial effects to actually make a track. Studio One closes that gap, especially with the addition of Ampire. The only similarly competing platform in this way would be Logic.
NH: Having used Studio One for years now, I’ve grown to love so much about this DAW. It seems to get out of my way and lets me create but the coolest or the best thing about it speaks to PreSonus as a whole and that is their willingness to work WITH the artists, producers, mix engineers, and musicians who use it. They take feedback, suggestions, and input from the community and continually try to make Studio One better with every update. It won’t always be a perfect process and pleasing everyone is a fool’s errand, but they get marks for trying in my book.
GH: I really like the Pitch Shift pedal effect. I have been through some of the other pitch shifting emulations around and a lot of them suffer from adding too many artifacts when the sound is transformed up and down. But this one works great. I really like the sound and use of it.
PreSonus: What are your thoughts on 2020?
NH: What can I say about 2020 that hasn’t already been said? It’s been rough and scary but with challenge comes growth. I focused on making my community a positive place, a creative place, and a sort of escape from the world and the at times, overwhelming negativity. Not as a way to put on blinders, but as a coping mechanism. I’ll tell you one thing, it’s given me much more appreciation for all of the things we all seem to take for granted when life isn’t on its head, that’s for sure.
GH: 2020 has been a strange year, I’m sure for all. With the whole pandemic and lockdown restrictions. Luckily for me I work from home, and don’t do much gigging and performing outside of the studio anymore. So I haven’t been affected too much in that way like many others have.
But it’s been a great year for guitars. There’s been some great releases focused towards guitarists. And I have been spending more time this year than ever dialing in the tones I want for my guitars and fine tuning them to a level where I finally like the productions I’m getting. So if anything 2020 has been a year for me to dive deeper into my guitar productions.
From my side in the future I’m going to be focusing more on Studio One tutorials courses across the platforms I use. And working hard at my Heavy Tones guitar YouTube channel as am having a lot of fun with that and it seems to be growing nicely. So if you haven’t seen my channel yet I would highly appreciate you stopping by, watching a video or two and leaving your thoughts on what you think.
TB: It’s an interesting, transitional period for music production. Pro audio and bedroom producer spaces are melding into the same space. I think that the trends going forward are going to be software that runs really light, ultra clean and simple GUIs that go away from trying to look like in real life, and software that makes global collaboration accessible and easy.
With Studio One and Ampire specifically I would like to see the gate, smoothed out and further developed (the Fortin Zuul is an incredible gate if you need inspiration). As well, it would be nice to see the cab shaping tools expanded so as to be able to launch a single instance from the inserts that offers a fully refined tone without the need for any additional inserts in the FX rack. This is the big reason that I favour the Helix platform, (and previously BiasFX) and also why I don’t use Neural DSP or STL plugins. I want a single instance that sounds awesome, needs no additional plugins, runs light on my system, and gets out of my way so that I can focus on playing and being creative. Additionally I’d like to see a clean GUI without IRL graphics. Much of Studio One is leaning already in this direction, it would be nice to see it go all the way!
Overall, I really like the single platform for creators approach of Studio One. Just needs a killer acoustic drum suite. No other cross-platform DAW offers such a comprehensive list of pro level tools. And the cross platform thing (Mac/PC) is huge.
We hope that you have enjoyed this round-table discussion by 3 of the most down-to-earth and formidable extended range guitar players online who took the time out to share their personal thoughts here with us.
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