SPOILER ALERT: Here’s the best part of the AudioBox 22VSL review from DAWFreak:
Kinda says it all, right?
Wrong! The rad dudes at DAWFreak have composed a very thorough review, including close-up input/output shots, a full unboxing-style look at all the included extras, and detailed overviews of all the software thats included: they look at both Studio One Artist and the AudioBox’s VSL functionality.
It’s worth the read, if you have the time. Go make a sandwich or something and check it out!
One thing we like here at PreSonus is truth in advertising, and I think that’s part of why we like Jam in the Van. I don’t really have to tell you much more than that, right? I mean, the endeavor is called Jam in the Van. You know what you’re getting.
As such, you’ve figured out that it involves musicians playing in a van (and WHAT A VAN!) and given the context of this blog, you’ve probably deduced that a StudioLive mixer is involved. But it gets better.
Their recent vid features none other than Louisiana local Anders Osborne jamming a song about summer in New Orleans, performed during summer, in New Orleans, in a van. What more could you possibly want?
Catch more of Anders’ performances over at the NOLA Live Music Blog.
Leo over at Frog Leap Studios has been a PreSonus advocate for some time now, and he’s been producing these acoustic covers of mainstream hits for probably even longer. His songs (and videos!) offer consistently high production quality, performance chops, and good humor, and they’re all produced on a StudioLive 16.4.2. Here’s Leo taking on the Jackson 5ive hit, “Blame it on the Boogie.”
What I’m supposed to blame The Boogie for isn’t exactly clear, but I have to confess that I have a hard time staying mad at it. Thanks Leo, for infecting us with your funky fever.
I like this trend, but I can’t explain it—we’ve got the boys in marketing looking into it. Somehow the StudioLive 16.0.2 has become a hit with the self-proclalimed “geek” community, as this is the 2nd video we’ve found this week that features nerds enthusiastically trumpeting its virtues. Love it!
We got some kind praise from what may strike some as an unlikely source: the bespectacled, thumb-callused ne’er-do-wells over at GeekGamer.TV, who I imagine Rodney Orpheus may be in cahoots with. The StudioLive 16.0.2 was chosen as the Pick of the Week in their recent video! They give a bit of a feature breakdown that very plainly illustrates how intuitive the board is to use for analog loyalists, while taking advantage of the flexible power of digital audio.
I gotta ask: what is a Geek Gamer, exactly? Isn’t that kind of like a Guitar Playing Guitarist? Or a Vehicular Motorist?
Hey there! Feeling bored? Got a camera? Why not make a video of yourself singing 8-part vocal harmony with yourself?
Just like this guy!
Today we find GeekInvaders celebrating the StudioLive 16.0.2’s feature set and pack-in accoutrements. If you’re into Styrofoam, stickers, registration cards, manuals, and packing material, this is the video for you!
Big thanks to the crew over at GeekInvaders for this. You’re so nice to us!
Baton Rouge, Louisiana, August 2012… On August 22, 2012, PreSonus Audio Electronics, Inc., hosted a groundbreaking ceremony for its new high-tech headquarters and research facility. Louisiana Governor Bobby Jindal led the list of guests of honor, attending in recognition of PreSonus’ contributions to the state and local economy.
A leading manufacturer of digital and analog hardware and integrated software systems for the professional audio market, PreSonus has expanded from 49 employees in 2009 to more than 130 employees worldwide, including the 80 full-time employees who are overflowing its current offices on Florida Boulevard. According to PreSonus CEO Jim Mack, PreSonus has grown its revenues by more than 50% last year and is slated to enter new product categories to continue its growth.
Designed by local architects Ritter Maher, LLC, and developed by Moniotte Investments, the new 44,000-square-foot building—located at 19151 Highland Road—will cost approximately $8.3 million including land and development. Completion is expected in the late summer of 2013. It will easily accommodate at least 125 employees—crucial because PreSonus is continuing to grow and hire—and offers many amenities that are not available in the company’s current space.
Among the unique features of this building will be a specialized high-tech recording studio/R&D space that is being custom-designed for PreSonus’ engineering and testing teams by the award-winning Walters-Storyk Design Group of Highland, New York. The 2,500-square-foot, state-of-the-art studio will feature a control room, a 500-square-foot live-sound room, two isolation rooms, a video-production suite, five test labs as well as a separate 1,500-square-foot live-sound room.
PreSonus’ rapid growth, local hiring, and emphasis on digital engineering qualified it for LED Digital Interactive Media and Software Development tax-credits. This program supports the creation of quality digital-engineering jobs that stay in the Baton Rouge community. Historically, companies like PreSonus have usually located on the East or West Coast. However, the tax-credit program has helped make it possible for PreSonus to grow and prosper in its home city, investing these funds in new engineering staff and in research and development. Many of the new hires are highly skilled digital-hardware and software engineers residing in the Baton Rouge area.
Much of the engineering team graduated from the LSU Engineering Department, and the company was recently named to the LSU 100 Fastest Growing Tiger Businesses. PreSonus also is working with LSU in an effort to develop local design talent through the university’s outstanding engineering programs and internships.
August 22 marks the beginning of the next stage of PreSonus’ growth and its continuing contributions to high-tech employment in Baton Rouge. Look for much more to come from this vibrant company.
You’re invited to PreSonuSphere 2012 our second annual users conference in Baton Rouge, Louisiana!
CLICK HERE TO REGISTER and/or get more info.
Sept. 28th & 29th 2012.
On Stage: Mark’s academic background includes a Bachelor’s degree in communications from the University of Alabama and a Master’s degree in multimedia management from Northeastern Louisiana University. He gained practical broadcasting experience at WVUA radio, the University of Alabama Center for Public Television, and KNLU radio, and he also worked for MK Magazine in Chicago. Mark has DJ’d, mixed live sound, and recorded hundreds of bands at an assortment of clubs in several American cities. At Bluff Road Recording in Baton Rouge, Louisiana, he worked with such artists as Master P, Silk the Shocker, Al Hirt, Mystikal, and Outcast. For six years, Mark did production, promotions, and marketing for Invisible Records, and material that he recorded, produced, or mastered has appeared in such TV shows and movies as The Wood, MTV, VH1, BET, and The Box.
Now in his twelfth year at PreSonus Audio Electronics, Mark Williams currently owns a recording studio and media label, ALAB Media, and plays in a rock band. His new album is being produced by Martin Atkins, whose credits include Public Image Limited, Ministry, and Nine Inch Nails.
Behind the Desk: Mark’s PreSonus bandmates marvel at how he successfully manages a territory that encompasses the entire planet except for the United States. He has built the PreSonus global-distribution network from the ground up and handles sales, service, training, shipping, and warehousing for customers in more than 60 countries. He also manages OEM manufacturing, custom equipment development, and a lot more. Mark is like a multi-instrumentalist who can play every instrument well: we don’t know how he does it, but we’re thankful he’s in our band!
“Working at PreSonus is an absolute dream. The company is filled with wonderful people who are intelligent and passionate about our products and our industry. Everyone here is an engineer, musician, or enthusiast. It’s also fantastic that we still maintain our small, innovative company vibe yet can move quickly to produce goods for the global market.”