The February 1, 2019 tip covered a multiband processing “development system.” Instead of using the Splitter’s frequency split option, it added sends and buses to make everything accessible in the Mix view. The Multiband Dynamics processor created the bands, which made it easy to add compression or expansion to some of the bands. After creating the desired sound with this development system, I’d port it over to an FX Chain, use the Splitter, and bring out the controls to a macro.
Reader Sagi Sinai came up with a brilliant application for mixing that showed the value of the “development system” approach. But I realized that the Friday Tip has never covered a basic multiband processing application with the Splitter, which can split at up to four different frequencies to create five different bands. So, let’s correct that oversight.
Multiband processing is particularly effective with guitar distortion when you want a more defined, articulated sound, with the potential for a wide stereo image. Of course, that’s not always the desired result—sometimes a spawling, dirty sound is what you want. But a track processed with the multiband distortion can sound more focused, and often, fit better into a mix. The audio example plays through single-band distortion, then through multiband distortion. Both use the same post-distortion effects (Pro EQ, Binaural Pan, Open Air) with the same settings. Note the difference in the stereo imaging and articulation.
Let’s look at the Splitter-based FX Chain setup (Fig. 1).
Figure 1 The Splitter is set up to do multiband processing.
The Splitter is using its Frequency Split superpowers to create five bands; each band feeds an Ampire (using the Crunch Boutique amp, no stomps, and the 1 x 12 American cabinet). The Mixtool at the beginning gives about 10 dB of gain—because we’re filtering out so much sound in each band going into each Ampire, the extra gain helps hit the amp a little harder. The Pro EQ at the end (Fig. 2) produces one of my favorite amp sim curves: Rolling off the lows tightens up the sound (like going through an open-back cabinet), while shaving off the extreme highs produces a sweeter sound. The upper midrange lift adds some definition.
Figure 2: Mixtool and Pro EQ settings.
One of the Splitter’s cool features is that you can mute splits. This makes it easy to focus on, and optimize, one split at a time. For the audio example, I used the same Ampire sound for each split so you could hear the “raw” contrast between the single-band and multiband versions. You can always take this further, and optimize each band for its specific frequency range. The Dual Pans on the mids help create the stereo image; the highs and lows are centered to “anchor” the part.
Of course, it’s possible to apply multiband processing to any effect. For example, with delay you might not want to delay all frequencies—delaying low frequencies can add “mud” that doesn’t happen when you delay only the upper mids and treble. Also, long delays on the higher frequency bands and shorter, slapback-type delays on low-frequency bands may create a delay effect that fits better in a track. And splitting an instrument into multiple bands, then chorusing each one separately, can give gorgeous, lush chorusing effects.
So give multiband processing a try—the Splitter makes it easy, and there’s a ton of potential.
She’s also talented, brave, stylish, expressive, funny, creative, gifted, innovative, hip, original… OK, we’ll stop now. She’s a singer, songwriter, producer, and DJ from London. Specializing in what she describes as “limitless, soulful, future R&B,” her music is an amalgamation of 90s RnB influences and her love for digital audio experimentation. Emmavie has credits with a number of artists both in the UK and internationally, including collaborations with IAMNOBODI, Budgie, ROMderful, Jarreau Vandal, Dornik, Alfa Mist, Barney Artist and Jay Prince.
We connected with her on Instagram after we noticed her love for Studio One, and she quickly became an office favorite. Read more about Emmavie, her music and career and love for Studio One here.
Give us some background on yourself. How long have you been making music?
I’ve been making beats since I was 11 years old, but I started playing around with sounds a little younger. I remember, I started teaching myself how to play basic melodies and chords on a Casio keyboard my dad bought me from Argos in primary school. I used this to play with the built-in drum sounds too, and when I moved to secondary school, I needed a way of recording this. I started teaching myself how to make beats after school. There were no YouTube tutorials back then, so it was a calamitous process. I think that would explain why my sound is so experimental now.
When I first decided I was confident enough to share my music, MySpace was the number one social media platform for independent artists to be seen… and even then, the only way to professionally release and sell your music was to be distributed through a record label. These days, you can top the charts with a song you’ve made in your bedroom/home studio! The days of needing a label to gain traction are dwindling. In fact, the perception of releasing independently without industry backing but gaining a lot of traction and virality is possibly an even more attractive narrative, nowadays. When I started making music, being signed and moving to a million-dollar studio was at the top of my list of goals. Now, I can make music anywhere. I make beats on the plane and outside in the park. My new focus is the groundwork: studying, practicing, becoming the best at what you do and building your own core following. Without these, a label will rarely sniff in your direction.
Describe the first time you wrote a song? Produced it?
I wrote my first song at eight years old with my younger brother using a karaoke machine. I can’t remember how that went but we used to practice and perform it for our parents, haha! I was a quiet kid, and I discovered writing lyrics was a good guise to get my thoughts out. My dad played so much old-skool R&B and Neo soul where everyone sang about being in love, and I guess a part of me wanted to feel like that too so I started writing about love but at 11, what did I know about it? The earliest song I can remember producing was called “Are you okay?” and it was a song asking my imaginary love interest to tell me what’s up when things aren’t smooth between us. Clearly, I was listening to music beyond my years. It was an intense eight-bar R&B loop with The Neptunes-style drums and ridiculously loud synths. I recorded the vocals on a £10 Logitech microphone from Argos!
Who has been an influence in your life?
The most influence I’ve had in my life has been from my friendships and adverse life experiences. I’ve had the same best friends for 18 years and it shocks me how much we’ve grown with each other. We both spend so much time working out all the issues of the world and working through all of thoughts together, we’re each other’s therapists. After all this intense self-analysis and critical thought, you end up in a place of understanding. And when you know something you can confidently talk, write and convert it into art; and that’s what’s kept me writing hundreds of songs over the years.
Musically, it’s been artists like Missy Elliott, Pharrell, Timbaland, Jon B, and Musiq Soulchild. I became obsessed with electronic music listening to Dorian Concept, Hudson Mohawk and Monte Booker on Soundcloud and because I couldn’t play an instrument, I learned how to manipulate samples like they do in order to get the desired effect.
I’ve wanted to give up on music many times! At times, it’s difficult to stay motivated when you’re working away, making and sharing music and your bills are piling up. It’s difficult not to compare yourself to others because you need examples of success in order to set goals for yourself, but the comparison is the thief of joy. In my career, I’ve had a lot of people make me huge promises and then let me down but later on, I learned that the direction and trajectory of my life and career is no one else’s responsibility but mine. Confidence and self-belief is what keeps me going. When you have confidence, it allows you to act and send out messages of intent to others which causes them to believe and invest in you. The confidence comes from practicing and knowing that now I can make a song without difficulty.
What do you like about PreSonus? What caught your eye?
It just works for my brain. I need to be able to work fast when inspiration hits. I have used every DAW, and so many things about the layout of other programs just didn’t lend itself well to my brain. All of the functions are so easily accessible and placed where it just makes sense. It feels like I can do everything I need to ever do by just right clicking.
When did you first hear about Studio One?
Approximately three years ago, I was introduced to Studio one by a studio engineer who was mixing and mastering a single of mine. I watched him using it and he was adamant I should try it and then a few months after that, whilst I was running a music production demonstration, two producers approached me at the end and told me that they thought I would love it. This piqued my interest.
Any tips or tricks or interesting stories based on your experience with Studio One?
One of my tricks is I automate the tempo to do a slight increase or decrease when my beat is about to do a flip. It’s so subtle and might only change by as little as 3bpm but it makes such a difference to the feel. I might make the climb/descent happen in a space of three seconds, so it’s quick… but it’s felt.
An obvious piece of advice but somebody needs to hear this because so many of us experience the devastation of losing all of our music at least once in our careers. DOUBLE BACK UP ALL OF YOUR PROJECT FILES! Make sure not just your .MP3s and .WAVs exist in three places but your entire project file. On your computer, on an external hard drive and online e.g DropBox, Google Drive.
In my experience, Studio One is the easiest DAW to learn. It’s been the easiest to teach on, too.
Where do you go for support?
YouTube tutorials, mostly. And luckily, I have access to producers who’s work I admire that also use Studio One so I go to them for tips.
Where do you go for inspiration?
I go outside. Eventually, the intense pull to create will draw me back inside. I listen to and study old music – Cuban Jazz and 90s R&B are my go-tos right now.
Recent projects? What’s next for you?
I just recently released my debut album, Honeymoon. 13 songs all written, produced and recorded by me in my home studio. It’s had national and international radio play, including being played on the countries top radio station, BBC Radio 1. Next, I will be working with Native Instruments and Nike to present “School of Bop,” a workshop for young artists to learn more about music production and writing and during these demonstrations, I always use Studio One.
September is winding down, but we still have one week left to celebrate Studio One’s 10th anniversary—so it’s time for another Friday Tip with 10 Tips! Let’s take a look at some practical, convenient techniques you can do with Presence XT. And yes, there’s a fun downloadable preset at the end.
The Artist Instruments folder has a bunch of drum kits. However, I like to fine-tune drum pitches—higher pitches for a tighter, more beatbox/analog drum sound, or lower for a big rock vibe. Although the Sample Shift control can change pitch, it also changes where the drum appears on the keyboard. For example, if you Sample Shift a snare on the F key by +3, then the drum is lower in pitch, but it now plays back on D instead of F.
There’s a simpler way to tune your drums. Set Env 2 to Full Sustain, and modulate Pitch with it. Turn the modulation amount up to tighten the sound, or down to loosen.
According to Presence, you can’t control effects parameters with the mod wheel—but there are a lot of useful techniques you can do with a mod wheel, other than control vibrato. Here’s one way to control the effects with your keyboard controller’s mod wheel.
Now you can link anything you want with the mod wheel, including effects. For example…
Adding distortion to bass is a beautiful thing, and it’s even more beautiful when you can control the distortion amount with the mod wheel.
The Sample Start Mod control can add major expressiveness because it lets you control the attack’s character via velocity. Here’s how it works: when Sample Start Mod turned counter-clockwise off-center, with low velocities playback starts further into the sample, past the initial attack. But higher velocities trigger the full attack sound. For example, with an instrument like Slap Bass, this technique can emphasize the slap component with high velocities, while lower velocities bypass the slap. However, Sample Start Mod can affect any instrument with a defined attack.
Because a sample may not start at a zero-crossing, you may hear a click with some velocity values. Adding a little bit of Amp Env attack (usually only a millisecond or two) fixes this.
Call up the Vox > Choir > Choir Full preset. Set Transpose to -12, and Sample Shift to Semi-Tone: 12. You might also want to slather on some more reverb by turning up the Size and Mix, but regardless, you’re ready for your next moody movie soundtrack, or Gregorian chants dance remix.
Let’s face it, John Coltrane fans—a sampler will never replace a sax player. However, the Winds > Baritone Sax > Baritone Sax Full preset is pretty good, so it seemed like a useful starting point for something a little more expressive. There are several treaks, but the main action is with the modulation.
The penultimate touch is some vibrato by modulating Pitch. I used LFO set to about 4.5 Hz, with 680 ms of Delay time, controlled by the Mod Wheel (although I think Aftertouch is an even better choice, if your controller supports it). And of course, we want some reverb. The existing reverb is okay, but push the Size to 2.45 seconds, and Mix to 45%. Yeah, that’s the ticket! You might also want to choose Mono, unless you know any saxes that play chords. And yes, I’ve provided a downloadable preset for your playing pleasure—scroll down to the end.
Set the bend to +7 for bend up, and 0 for bend down. Now when you want to slide down to a note, start at the top of the mod wheel, and then bring it down at whatever rate you want. It’s impossible to “overshoot” the target note, even when using the virtual mod wheel on the instrument GUI, with bend down set to 0.
The pitch of analog synths drifts over time. Although Presence XT has a random LFO waveform, it’s stepped, and there’s no way you can “round off” the corners to create smooth variations. But there’s a solution (isn’t there always…). Use the sine waveform for LFO 1 and set it to a low rate, like 0.1 Hz. Select the random waveform for LFO 2, set to a slightly faster rate (like 0.4 Hz), and use it to modulate LFO 1. Meanwhile, use LFO 1 to modulate pitch; you don’t need to use much modulation to obtain a useful effect. Try this with Artist Instruments > Synths > Analog Fifths—you’ll be impressed.
There might be a tendency to overlook the editor because Presence XT does enough on its own. And yes, I know the editor is $79.99. But, it’s cheaper than getting another sampler, and the capabilities are impressive. It’s easy to figure out, and it doesn’t take long to add samples—for example, you can specify the root note, high note, and low note by hitting keys. When using per-note samples, you can do fine-tuning, as well as add expressive features like sample start. Presence XT Editor is also a development system, so if you come up with some amazing presets, you can put them into a saleable bundle, and even password-protect it. If you’re into sound design and creating sample-based instruments, I highly recommend unlocking Presence XT’s Editor page.
Presence XT can load sounds from other formats—EXS, Giga, Kontakt version 4 (and below), and Sound Fonts. Finally, check out Tip 1 in the September 13 Friday Tip on using ATOM as an auxiliary keyboard. This makes it easy to access the keyswitching in Presence XT presets that contain this feature, even if you have only a four-octave keyboard.
I hope y’all enjoyed this month’s special editions of the Friday Tip. Happy birthday, Studio One!
It’s easy to assume ATOM is an MPC-type pad controller, and ignore it if that’s not of interest. But ATOM is tightly integrated with Studio One for navigation, editing, and more, and also works with third-party software—which even applies to third-party software (like virtual instruments) running inside Studio One.
The problem: you have a 4-octave keyboard, but you’re using a program like SampleTank or Kontakt that uses lower-octave keys for keyswitching. The solution: Add ATOM as an auxiliary keyboard for triggering keyswitches (Fig. 1).
1. Select the Instrument track and set it to All Inputs, so it receives notes from the main keyboard and from ATOM.
2. Tap Pad 15 to transpose down an octave (Fig. 2). Each tap transposes down another octave. To keep track of how far down you’ve transposed, Pad 15 is orange at the default octave, tan = -1 octave, purple = -2 octaves, and red = -3 octaves.
3. Tap Pad 16 to transpose up an octave. Each tap transposes up another octave.
Considerate Bonus Feature: ATOM remembers the octave settings for different instrument tracks, even if they’re not instruments bundled with Studio One.
Leading or lagging rhythms by only a few milliseconds can make a major difference in the “feel,” the mix, and therefore, the music’s emotional impact (for more about the “feel factor,” please check out this article on my educational site, craiganderton.org). But how can you do that with Studio One, whose highest resolution goes to 64th notes? It’s easy with ATOM—and frankly, this feature alone justifies ATOM to me. The following works with both note and audio data.
1. In Studio One, turn off snap.
2. Select the notes (or audio Events) whose timing you want to shift.
3. On ATOM, press and hold Nudge (Fig. 3).
4. Tap the Left button to move the selected notes or Events ahead (lead) by 1 ms, and the Right button to move the selected notes late (lag) by 1 ms (Fig. 4).
This is huge. Try moving percussion a few milliseconds ahead of the beat to give a more “urgent” feel, or a snare a few milliseconds after the beat for a “bigger” sound.
Stuck notes? No problem—see Fig. 5. (Note: the upper left Setup button needs to be off.)
1. Press and hold the Quick Setup button, and select the track with the stuck notes.
2. Tap Pad 4 to send an All Notes Off command.
This is one of my favorite features for songwriting, because it’s a lot easier to tap a tempo (Fig. 6) than tweak it when you have a song idea.
1. Tap the Song Setup button in the upper left.
2. Tap Pad 2 at the desired song tempo; this sets the tempo in the control bar.
3. To fine-tune the tempo, turn Knob 2.
You can call up instruments and presets quickly with ATOM (Fig. 7).
1. Press Setup, and it glows orange.
2. Toggle the Browser show/hide by tapping Pad 13 (Browser).
3. When the Browser is open, use the Up and Down buttons to go up and down through the list of instruments and presets. Use the Right button to open a preset list, and the Left button to close the list.
4. When you have the preset or instrument you want, press Select. This creates an Instrument track with the currently selected preset, or the instrument itself if no preset is selected.
There are many times—especially when proofing tracks before mixing–that I want to be able to select tracks quickly, and go into exclusive solo mode (i.e., only that track will be soloed—even other tracks that are soloed will be muted). It’s super fast if the Arrange View or Console has the focus (Fig. 8).
1. Tap Setup, and it glows orange.
2. Use the Up button or Left button to step up through tracks, and the Down or Right button to step down through tracks. (That’s kinda cool that either one Up/Down or Left/Right works, because it’s natural to use Up/Down in the Arrange view, and Left/Right on the Console).
3. Tap Pad 3 to mute the selected track.
4. Tap Pad 4 to solo the selected track, or Alt+Pad 4 for exclusive solo.
This is an easy one. Call up an FX Chain. Move the ATOM knob you want to assign to a Macro control. Right click on the Macro control. Assign it to the ATOM knob (Fig. 9).
ATOM is happiest when playing with Studio One, because of the tight integration. But I still use Cakewalk’s Rapture Pro in a lot of tracks; I sampled a ton of Gibson basses, and made what I think are some really cool instruments with them. Unfortunately, in theory you can’t use ATOM’s aftertouch or knobs as a generic control surface when running in Studio One…but hey, we laugh at theory around here! You can, by faking Studio One into not recognizing ATOM as ATOM.
1. Go to Studio One > Options > External Devices, and remove ATOM.
2. Click Add, and choose New Keyboard (I named it Faux ATOM; see Fig. 10). You don’t need to Send To anything. ATOM’s status light at the top will glow green to indicate ATOM isn’t under Studio One’s control.
3. If your instrument has MIDI learn, assign the four controls or aftertouch however you want, and record as you would any automation from a control surface (Fig. 11).
Don’t worry, you haven’t lost ATOM. Go Studio One > Options > External Devices, and remove Faux ATOM. Click on Reconnect; Studio One finds ATOM, and lists it as an external device. Another option is to close and re-open Studio One (ATOM gets added automatically).
The documentation seems to imply that you can do cool event editor things only with the Instrument track, but that’s not quite true—you can do plenty with audio tracks as well.
1. Press the Editor button (in the left side, under Event). It doesn’t matter if Song Setup is on, because if it is, hitting Editor turns it off. The Edit view appears.
2. To hide the Edit view, hold Shift and tap Editor.
While in the Editor (or with audio tracks, the Arrange view):
Hold Shift and tap Undo (Fig. 12) to undo your last mistake…because there are never enough ways to undo!
So…you want some huge drum sounds? Here you go. This is super well-suited to hip-hop and EDM, but can also give a monster drum sound for rock. The star of this show is the Softube Saturation Knob and FX Chain Splitter.
Drums lend themselves well to a little crunch, but there are limitations. If you apply a bitcrusher or distortion effect, the sound will become indistinct—which may be what you want, but I prefer a monster low end and a more defined high end. This usually requires a couple tracks with a crossover (or a track/bus combo with filtering), but the Splitter module makes it easy to do this in a single FX Chain.
Here’s the overall view of the FX Chain.
The first effect is a limiter, which is optional—but it can add a nice bit of squashing. The signal then proceeds to a Splitter set for a Frequency Split, with a crossover point around 220 Hz. The low-frequency split (to the left) goes to the Saturation Knob. You have some choices here; the Keep Low setting gives a boomier bass (hip-hop fans take note), while the Neutral and Keep High settings give a tighter sound—good for rock and dance, where you’ll often want the kick to make room for the bass part.
Meanwhile, the high frequencies split off to a Pro EQ and Mixverb. The Pro EQ helps compensate for the low-frequency split’s hugeness by boosting the highs with a broad peak. The Mixverb is a cheap ’n’ cheerful reverb that’s happy to provide a bit of room ambiance.
Finally, the Mixtool at the end provides a Trim control so you can match the enabled level to the bypassed one.
The Channel Editor brings out the crucial controls and is pretty self-explanatory. There are controls for the Saturation Knob’s two parameters, Frequency/Q/Gain controls for the high-frequency EQ stage, a Squash control to push the limiter, Room level, and Trim to adjust the final output.
So is it worth the effort to construct this FX Chain? Yes! But you don’t have to…
And you probably want to hear what it sounds like, so check out the audio example. The first half is a straight acoustic drum loop from Studio One’s library, while the second half has been converted into a Bigness of Huge drum loop. They’ve been normalized to the same peak level for a fair comparison.
With the ideal mix, the balance among instruments is perfect, and you can hear every instrument (or instrument section) clearly and distinctly. However, getting there can take a while, with a lot of trial and error. Fortunately, there’s a simple trick you can use when setting up a mix to accelerate the process: Start your mix with all channel pan sliders set to center (Fig. 1).
Figure 1: All the pan sliders (outlined in white) are set to center for a reason.
With stereo tracks, changing the track interleave to mono isn’t adequate, because it will throw off the channel’s level in the mix. Instead, temporarily add a Dual Pan set for the -6dB Linear Pan Law, and center both the Left and Right panpots (fig. 2). Now your stereo track will appear in the mix as mono.
Figure 2: Use the Dual Pan, set to the -6dB Linear pan law, to convert stereo channels temporarily to mono when setting up for a mix.
Now listen carefully to your mix. Are all the instruments distinct? Monitoring in mono will reveal places where one instrument might mask or interfere with another, like kick and bass, or piano and guitar (depending on the note range).
The solution is to use EQ to carve out each instrument’s rightful place in the frequency spectrum. For example, if you want to prioritize the guitar part, you may need to reduce some of the piano’s midrange, and boost the regions above and below the guitar. For the guitar, boost a bit in the region where you cut the piano. With those tweaks in place, you’ll find it easier to differentiate between the two.
For kick/bass issues, the usual solution is to increase treble on one of them—with kick, this brings out the beater sound and with bass, string “zings” and pick noises. Another option is to add saturation to the bass, while leaving the kick drum alone. If the bass is playing relatively high notes, then perhaps a boost to the kick around 50-70 Hz will help separate the two.
Keep carving away, and adjusting the EQ until all the instruments are clear and distinct. Now when you start doing stereo placement, the sound will be open, with a huge soundstage and a level of clarity you might not obtain otherwise—or which might take a lot of tweaking to achieve.
We’re Not Done with Mono Just Yet…
Okay, now you have a great stereo mix. But it’s also important to make sure your mix collapses well to mono, because you have no control over the playback system. It might play from someone’s smartphone, and sounds mostly mono…or play back over speakers that are close to each other, so there’s not real good stereo separation. Radio is another possibility where the stereo might not be wonderful.
Some processors, especially ones that control stereo imaging with mid-side processing, may have phase or other issues when collapsed to mono. Short, stereo delays can also have problems collapsing to mono, and produce comb-filtering-type effects. So, hop on over to the main bus, and click the Channel Mode button to convert the output to mono (Fig. 3).
Figure 3: The Channel Mode button (circled in yellow) can switch the output between mono and stereo.
Hopefully, everything will sound correct—just collapsed to mono. But if not, start soloing channels and comparing what they sound like with the Channel Mode button in stereo and mono, until you chase down the culprit. Make the appropriate tweaks (which may be as simple as tweaking the delay time in one channel of a stereo delay processor), make sure the mix still sounds good in stereo, and you’re done.
I sometimes record acoustic rhythm guitars with one mic for two main reasons: no issues with phase cancellations among multiple mics, and faster setup time. Besides, rhythm guitar parts often sit in the background, so some ambiance with electronic delay and reverb can give a somewhat bigger sound. However, on an album project with the late classical guitarist Linda Cohen, the solo guitar needed to be upfront, and the lack of a stereo image due to using a single mic was problematic.
Rather than experiment with multiple mics and deal with phase issues, I decided to go for the most accurate sound possible from one high-quality, condenser mic. This was successful, in the sense that moving from the control room to the studio sounded virtually identical; but the sound lacked realism. Thinking about what you hear when sitting close to a classical guitar provided clues on how to obtain the desired sound.
If you’re facing a guitarist, your right ear picks up on some of the finger squeaks and string noise from the guitarist’s fretting hand. Meanwhile, your left ear picks up some of the body’s “bass boom.” Although not as directional as the high-frequency finger noise, it still shifts the lower part of the frequency spectrum somewhat to the left. Meanwhile, the main guitar sound fills the room, providing the acoustic equivalent of a center channel.
Sending the guitar track into two additional buses solved the imaging problem by giving one bus a drastic treble cut and panning it somewhat left. The other bus had a drastic bass cut and was panned toward the right (Fig. 1).
Figure 1: The main track (toward the left) splits into three pre-fader buses, each with its own EQ.
One send goes to bus 1. The EQ is set to around 400 Hz (but also try lower frequencies), with a 24 dB/octave slope to focus on the guitar body’s “boom.” Another send goes to bus 2, which emphasizes finger noises and high frequencies. Its EQ has a highpass filter response with a 24dB/octave slope and frequency around 1 kHz. Pan bus 1 toward the left and bus 2 toward the right, because if you’re facing a guitarist the body boom will be toward the listener’s left, and the finger and neck noises will be toward the listener’s right.
The send to bus 3 goes to the main guitar sound bus. Offset its highpass and lowpass filters a little more than an octave from the other two buses, e.g., 160 Hz for the highpass and 2.4 kHz for the lowpass (Fig. 2). This isn’t “technically correct,” but I felt it gave the best sound.
Figure 2: The top curve trims the response of the main guitar sound, the middle curve isolates the high frequencies, and the lower curve isolates the low frequencies. EQ controls that aren’t relevant are grayed out.
Monitor the first two buses, and set a good balance of the low and high frequencies. Then bring up the third send’s level, with its pan centered. The result should be a big guitar sound with a stereo image, but we’re not done quite yet.
The balance of the three tracks is crucial to obtaining the most realistic sound, as are the EQ frequencies. Experiment with the EQ settings, and consider reducing the frequency range of the bus with the main guitar sound. If the image is too wide, pan the low and high-frequency buses more to center. It helps to monitor the output in mono as well as stereo for a reality check.
Once you nail the right settings, you may be taken aback to hear the sound of a stereo acoustic guitar with no phase issues. The sound is stronger, more consistent, and the stereo image is rock-solid.
In this video, producer Paul Drew shows how VocALign seamlessly works inside Presonus Studio One Professional and almost instantly aligns the timing of multiple vocal tracks to a lead using ARA2, potentially saving hours of painstaking editing time.
ARA (Audio Random Access) is a pioneering extension for audio plug-in interfaces. Co-developed by Celemony and PreSonus, ARA technology enhances the communication between plug-in and DAW, and gives the plug-in and host instant access to the audio data. This video shows Studio One but the workflow is very similar in Cubase Pro & Nuendo, Cakewalk by Bandlab and Reaper.
Well…maybe it actually is, and we’ll cover both positive and negative flanging (there’s a link to download multipresets for both options). Both do true, through-zero flanging, which sounds like the vintage, tape-based flanging sound from the late 60s.
The basis of this is—surprise!—our old friend the Autofilter (see the Friday Tip for June 17, Studio One’s Secret Equalizer, for information on using its unusual filter responses for sound design). The more I use that sucker, the more uses I find for it. I’m hoping there’s a dishwashing module in there somewhere…meanwhile, for this tip we’ll use the Comb filter.
Flanging depended on two signals playing against each other, with the time delay of one varying while the other stayed constant. Positive flanging was the result of the two signals being in phase. This gave a zinging, resonant type of flanging sound.
Fig. 1 shows the control settings for positive flanging. Turn Auto Gain off, Mix to 100%, and set both pairs of Env and LFO sliders to 0. Adding Drive gives a little saturation for more of a vintage tape sound (or follow the May 31 tip, In Praise of Saturation, for an alternate tape sound option). Resonance is to taste, but the setting shown above is a good place to start. The Gain control setting of 3 dB isn’t essential, but compensates for a volume loss when enabling/bypassing the FX Chain.
Varying the Cutoff controls the flanging effect. We won’t use the Autofilter’s LFO, because real tape flanging didn’t use an LFO—you controlled it by hand. Controlling the flanging process was always inexact due to tape recorder motor inertia, so a better strategy is to automate the Cutoff parameter, and create an automation curve that approximates the way flanging really varied (Fig. 2)—which was most definitely not a sine or triangle wave. A major advantage of creating an automation curve is that we can make sure that the flanging follows the music in the most fitting way.
Throwing one of the two signals used to create flanging out of phase gave negative flanging, which had a hollower, “sucking” kind of sound. Also, when the variable speed tape caught up with and matched the reference tape, the signal canceled briefly due to being out of phase. It’s a little more difficult to create negative flanging, but here’s how to do it.
So is this the best flanger plug-in ever? Well if not, it’s pretty close…listen to the audio examples, and see what you think.
Both examples are adapted/excerpted from the song All Over Again (Every Day).
If you like what you hear, download the multipresets. There are individual ones for Positive Flanging and Negative Flanging. To automate the Flange Freq knob, right-click on it and choose Edit Knob 1 Automation. This overlays an automation envelope on the track that you can edit as desired to control the flanging.
And here’s a fine point for the rocket scientists in the crowd. Although most flangers do flanging by delaying one signal compared to another, most delays can’t go all the way up to 0 ms of delay, which is crucial for through-zero flanging where the two signals cancel at the negative flanging’s peak. The usual workaround is to delay the dry signal somewhat, for example by 1 ms, so if the minimum delay time for the processed signal is 1 ms, the two will be identical and cancel. The advantage of using the comb filter approach is that there’s no need to add any delay to the dry signal, yet they can still cancel at the peak of the flanging.
Finally, I’d like to mention my latest eBook—More Than Compressors – The Complete Guide to Dynamics in Studio One. It’s the follow-up to the book How to Record and Mix Great Vocals in Studio One. The new book is 146 pages, covers all aspects of dynamics (not just the signal processors), and is available as a download for $9.99.
I like anything that kickstarts creativity and gets you out of a rut—which is what this tip is all about. And, there’s even a bonus tip about how to create a Macro to make this process as simple as invoking a key command.
Here’s the premise. You have a MIDI drum part. It’s fine, but you want to add interest with a fill in various measures. So you move hits around to create a fill, but then you realize you want fills in quite a few places…and maybe you tend to fall into doing the same kind of fills, so you want some fresh ideas.
Here’s the solution: Studio One 4.5’s new Randomize menu, which can introduce random variations in velocity, note length, and other parameters. But what’s of interest for this application is the way Shuffle can move notes around on the timeline, while retaining the same pitch. This is great for drum parts.
The following drum part has a really simple pattern in measure 4—let’s spice it up. The notes follow an 8th note rhythm; applying shuffle will retain the 8th note rhythm, but let’s suppose you want to shuffle the fills into 16th-note rhythms.
Here’s a cool trick for altering the rhythm. If you’re using Impact, mute a drum you’re not using, and enter a string of 16th notes for that drum (outlined in orange in the following image). Then select all the notes you want to shuffle.
Go to the Action menu, and under Process, choose Randomize Notes. Next, click the box for Shuffle notes (outlined in orange).
Click on OK, and the notes will be shuffled to create a new pattern. You won’t hear the “ghost” 16th notes triggering the silent drum, but they’ll affect the shuffle. Here’s the pattern after shuffling.
If you like what you hear from the randomization, great. But if not, adding a couple more hits manually might do what you need. However, you can also make the randomizing process really efficient by creating a Macro to Undo/Shuffle/hit Enter.
Create the Macro by clicking on Edit|Undo in the left column, and then choose Add. Next, add Musical Functions|Randomize. For the Argument, check Shuffle notes; I also like to randomize Velocity between 40% and 100%. The last step in the Macro is Navigation|Enter. Finally, assign the Macro to a keyboard shortcut. I assigned it to Ctrl+Alt+E (as in, End Boring Drum Parts).
With the Macro, if you don’t like the results of the shuffle, then just hit the keyboard shortcut to initiate another shuffle…listen, decide, repeat as needed. (Note that you need to do the first in a series of shuffles manually because the Macro starts with an Undo command.) It usually doesn’t take too many tries to come up with something cool, or that with minimum modifications will do what you want. Once you have a fill you like, you can erase the ghost notes.
If the fill isn’t “dense” enough, no problem. Just add some extra kick, snare, etc. hits, do the first Randomize process, and then keep hitting the Macro keyboard shortcut until you hear a fill you like. Sometimes, drum hits will end up on the same note—this can actually be useful, by adding unanticipated dynamics.
Perhaps this sounds too good to be true, but try it. It’s never been easier to generate a bunch of fills—and then keep the ones you like best.