SURPRISE! For a short time, the following ATOM-enhanced loops are 50% off. This offer ends March 22!
You can save 50% on any of the following:
And while saving a few bucks on loops is always nice, let’s take a look at some ATOM developments for a minute. Now that the product has been out for a while, users have been discovering the instrument’s full potential. Combine the tips below with some of the loops above and add some new beats AND new techniques to your production workflow.
Want to become a finger-drumming master? If you bought your ATOM after October 20, 2019, you get free lessons from Melodics! Go to your MyPreSonus account to redeem them!
This Craig Anderton blog features a lot of tricks you can do with ATOM that have nothing to do with drums. Yeah, you read that right. Good ol’ Craig, always thinking outside the box.
Here’s our very own ATOM with Ableton Live playlist:
And our Studio One ATOM playlist:
Nineteen year-old Anna Clark works as a Grammy-nominated vinyl mastering engineer at Welcome to 1979 Industries. Nine years ago, she founded 501(c)(3) organization Guitars 4 Gifts, which has given over 1,000 youths access to their first musical instrument.
As a lifelong singer/songwriter/musician, Anna has performed live on Lightning 100 (Nashville’s premier independent radio station), she holds a Certificate in Music Business from the Berklee College of Music and is currently on track to graduate from Belmont University in 2022.
When not working on one of her passion projects, Anna loves to spend time with her dogs or attend concerts with her friends and family.
Let’s find out more about how she’s been navigating through and actualizing all of these different creative sonic environments!
What hardware and software tools help you with your audio work at home these days?
I currently use a StudioLive 16 mixer, a Central Station Plus, HP4 headphone amp, a pair of Sceptre S6 monitors, and Studio One DAW software.
Originally, a friend introduced me to your monitors and I basically fell in love with using them. Because I work in many different areas of audio engineering, I needed products that I could use for any area that I was working in, so that I wouldn’t have to have different setups.
I use my StudioLive mixer pretty much every day. It is great because I save different scenes so that if I am recording a guitar/vocal demo, I have some EQ and compression settings saved, and I can bring them up super easily. I love that I can A/B EQ settings using the A/B button, and I also love the vintage EQ and tube compressor. I also have scenes saved for full band sessions, piano/vocal sessions, and more. The StudioLive mixer makes it super convenient for me to walk up and start working. I will also say that I carry it with me everywhere to run sound for live shows and recordings, and have even used it for a live broadcast of a show. It has never let me down and has always been very easy to set up! Because I am able to save settings from my recording sessions, it makes it even easier to set up for a live show.
Basically, I have various synths, mics, instruments, etc. that I leave set up so that I can record an idea at any time and they go directly into the mixer. From there, I use the Central Station which outputs to my Sceptre monitors along with other monitors and a PreSonus HP4.
We’re curious about your work as a vinyl mastering engineer… can you tell us about that sound-world?
The first thing I do when I’m mastering a project for vinyl is look at all of the files and create a session for them. I then check the length of both of the sides. For each speed and size of disk, there are certain limits for how long the side can be. Next, I typically adjust the overall level of the project. Usually, the project is too loud, even if it hasn’t been mastered before. The louder the project is, the wider the grooves are. If the grooves are too wide and take up too much space, the project won’t be able to fit on the lacquer (the type of disk I cut on to make a vinyl master). I then mono the low end and use an EQ to filter out any frequencies that may give me problems. Sometimes if the vocal has too much sibilance it can cause issues, especially if there are also a lot of hi-hats/cymbals. I then run the project down to make sure it will fit and also to make sure there won’t be any trouble areas. If everything looks good, I’ll cut the project after that! Before I cut a lacquer, though, I have to use a microscope to look at a couple test cuts and make sure the stylus is working properly and that there is enough space in between the grooves.
Moving back to your home studio working environment; tell us more about how you’ve been using Studio One and what led you to our DAW?
For producing, tracking, mixing, and mastering. I will also occasionally use it for live recordings with my StudioLive 16 mixer. It has been a very helpful tool!
One of the main factors that lead me to it was when I was producing, being able to bounce between ideas easily and combine ideas from different files. I tend to either work with an “engineer” mindset or a “creative” mindset. Because of how easy Studio One is to use, I am able to start tracking a song while I am writing it, and I am able to keep my “creative” mindset. It helped me when I would be writing and producing at the same time, because it allowed me to be able to keep my creative hat on while still being able to engineer a track.
It is very quick and easy to use, which is helpful when recording live shows. It makes the show go a lot smoother when you’re not having to worry about having to spend a lot of time setting up a session, etc. I also love how well all of the PreSonus gear works together; it is extremely nice to have products that all communicate together so that I’m not wasting time trying to fix something. If I have an idea, I can walk right into my studio and know that I’ll be able to get everything down fast.
This was especially helpful when I was just getting started as an engineer, because everything was very straightforward when I was setting it up.
All of the PreSonus products work in many different settings. For example, I originally purchased my StudioLive board for live events, but I use it in a studio setting as well and love it there, too!
Finally, let’s talk about you as a creative musical artist!
My main influences for my own music are artists like Maggie Rogers, Florence and the Machine, and St. Vincent. I have a love for analog synths and was lucky enough to get my hands on a couple for this project. I used a Roland Juno 6 and a MOOG Sub Phatty for most of the songs, and then had a drummer/guitarist/bassist add parts to each of the songs as well. I love using basic tools like EQ and reverb to make new sounds that I haven’t heard before. Typically, I will use the Pro EQ plugin that comes with Studio One to take out certain frequencies. The majority of EQ’ing I do is subtractive, because I like to make sure that every instrument has its own space in my songs. A lot of my time is spent experimenting with lots of different effects to try to get the sounds that I can hear in my head. I love the depth that an analog synth and live instruments can bring to a session, but I also love being able to edit a project easily. Even though I’ll record a lot of different instruments, I like to be able to edit each of the parts so that you can feel the song “build up” from each of the verses to the chorus. Studio One makes it really easy for me to audition different parts and figure out what I like. I am also known for creating a bunch of different versions of the same song, and Studio One is able to make my workflow seamlessly. I use the Scratchpad function because I typically write a song while I am also recording it, so I am able to try out different ideas without having to commit. That is one of the things that Studio One does best, is it works for Engineers, but also Songwriters, Artists and Producers of creative content these days online.
I feel very lucky that I found your products because it has really helped me grow my studio and career. Thank you, PreSonus!
Before you read this, go take a shower. You may be quarantined but that’s no excuse to look like an extra on The Walking Dead.
Now is the time to start that podcast you’ve been thinking about for months. No more excuses. You have the time and we’re here to help. In fact, PreSonus provides all the tools you need to make your podcast sound like the pros which is why so many podcasting professionals rely on PreSonus. Here are 5 quick steps to get your podcast rolling!
SANGUINE are an Alternative Rock Metal band from Exeter in the UK, led by singer Tarin Kerrey and guitarist Nick Magee.
The band released their first Album, Black Sheep, in 2016, co-written by Jesper Stromblad from Grammy Award-winning band In Flames. It gained incredible reviews, and Sanguine went on to tour the UK and Europe with many notable acts including Fear Factory, Megadeth, Skindred, MushroomHead, Hellyeah, Cancer Bats, OPM, Zebrahead, and many more.
Following the tour cycle, SANGUINE returned to the UK to record the follow-up album. They tried various producers, but found the energy wasn’t really connecting and wanted it to feel right. At the same time, they had been playing around with the free version of PreSonus Studio One—Studio One Prime. They found it incredibly intuitive, and as their skills improved they began making higher and higher quality demos. They started showing the recordings to the labels, sponsors, and their inner circle… and the feedback was extremely positive.
When it came to the final decision of who to record with, SANGUINE mixed up the recordings with versions of the same songs from professional producers done in other studios, and asked people to choose their favorite based just on sound. The majority of them picked the band’s version recorded in Studio One.
This inspired the band to fully embrace the program and learn as much as they could in a very short time.
The result is Cold Blood, which like its predecessor has received stunning reviews from both mainstream and underground press/blogs/fanzines.
In a modern climate where music makes very little revenue compared to the cost of making it, getting the cost of an album down is crucial. The average cost of a rock album is about £10-£20K. Cold Blood cost under £500 to make in total because of Studio One. SANGUINE only used the plug-ins that came with Studio One—as there was plenty to work with!
Perhaps one of the most impressive things about Studio One is its user-friendly interface. Nobody in the band was particularly computer-minded. None of us had any previous experience engineering at all. That alone is a testament to how logical the layout is. The only regret SANGUINE have is not going down this path earlier, because the benefits have been so instant and rewarding.
PreSonus: What PreSonus products have you used and which do you currently use?
SANGUINE: We actually have a really simple and achievable setup. We use Studio One Professional, Tannoy monitors, and a range of mics. We have brought additional plug-ins like Izotope and VSTs, but to be honest 90% of what we ended up using for the album came free with the software. It’s a seriously comprehensive range of sounds to get started with. You could spend weeks alone exploring just them!
We are looking at buying more expansion packs for the next round of recordings. We compensate for our lack of outboard studio gear by using VST plug-ins and extremely high-quality instruments and mics. Nick uses a Manson MBC-1 with Pro Sustainiac Sustainer and Ross uses a Fender Precision bass with Nordstrand Audio custom pickups. Changing to Mansons and Nordstrand gear changed our game quite a bit both live and for the studio. We have learned that having high-quality source sounds, good quality microphones/pre-amps, and a decent soundcard is absolutely key to the end product sounding good.
PreSonus: What led you to Studio One? Was it the company’s reputation, audio quality, ease of use, specific features, price, other factors?
SANGUINE: To be honest it kind of found us! Producer Daniel Flores introduced us to the program during the recording of the Black Sheep album. We had never heard of this DAW before, but Daniel is a true pro, so the fact that he was using it alone was a big validation. You could tell he was excited by the functionality of the program and throughout the recording, he would often show us some of the cool things you could do with it. This sparked our interest.
Studio One has a really intuitive layout unlike other DAWs, things are where you would want or expect them to be rather than hidden away in obscure menus. Studio One is easy to use; we rarely have to look up where to find functions and that is a big advantage to the writing process.
We knew that Studio One was being widely used by studio producers but we were uncertain about its capacity to record a live band… we were wrong, it’s just as good as Pro Tools and we would now recommend it as the only option for musicians.
PreSonus: What Studio One features have proven particularly useful and why?
SANGUINE: There is so much included with Studio One, features include everything that their competitors are offering and MORE!
We started the Cold Blood album recording process by recording a live demo of the songs in our band room. We then used Studio One to help us make a decision on which ones to record for the album.
We set up our album project at 96kzHz and recorded the drum stems in a professional studio with an acoustically treated room, and brought the tracks back to our studio to edit, quantize and process. This was nerve-racking for us, as we had never quantized drums before, but again PreSonus delivered by making the drum quantizing and triggering process a breeze. We then laid all the other instruments in our studio using Studio One; it was easy to try something and undo it if it didn’t sound right. We used a mixture of real sounds and plugins to achieve the final result.
For SANGUINE we have found the VSTs, sound packs, synths, and loops included with Studio One Professional inspired us to create and record our new sound. We downloaded a few plug-ins and VSTs but mostly used the free Add-Ons provided by Studio One. SANGUINE always felt like it needed an extra sound in some songs, not enough to warrant a full-time extra member—more just the odd effect, ping, or some other sound to pick up the ear and keep it interesting. Lots of bands do this in our genre like Linkin Park, Slipknot, Skindred, Bring Me The Horizon, etc. The Studio One sounds were exactly what we were looking for, there is a huge range of sounds, but also the ability to forge, combine and bend the audio to pretty much anything you can think up. We now run our extra production sounds live.
PreSonus: How does Studio One compare to other DAWs you have used?
SANGUINE: We played around with Cubase in the early days but it just felt like climbing a mountain. It’s not very motivating as an artist if you can’t get into a good writing flow. We personally didn’t find it intuitive at all. We tried Logic but didn’t find it very logical! After seeing colleagues spend thousands on Pro Tools, we saw a cycle of money going out but never coming back in! In an industry where it is hard to make money, it seemed to us that Pro Tools was only for people with more money than sense!
For an untrained eye, most DAWs look complex and difficult to use. None of the band are qualified sound engineers, so usability was the first priority. Studio One offered an interface that was easy to use and a high-quality sound.
Originally we just intended to record demo’s on Studio One – but after a while, we started to prefer our versions of the songs to the other Producers we were using. We found that you could use Studio One to experiment quickly with new ideas. It’s changed how we write – writing used to take place in the room but now we often have Studio One running so we can try different beats quickly or see how a section sounds if you add strings. Everything has improved as a result.
In simple terms, Studio One has made it easy for an everyday person with no previous engineering experience or ability, to create professional studio quality recordings without having to spend thousands hiring a traditional studio. That alone blows our minds. We used to spend around £1000 per song. So an album could chalk up £10K pretty easily. The modern music industry just doesn’t provide the economy of scale to make sense of those numbers. Hundreds of thousands of Spotify plays will earn you about £50 for example – so you would have to have millions of streams to earn that back.
By learning Studio One we have essentially eliminated that cost and empowered ourselves to have the freedom to write and release anything we want, whenever we want. As artists, we can’t think of what could be better than having 100% autonomy over our output. Most artists play for the love of music, but due to the towering expense involved with being in a touring band, at some point they have to turn it into a business to continue doing what they love. We have seen so many amazing bands who have exhausted themselves and essentially burnt out trying to make sense of the money side of the business. The bottom line is that eliminating cost makes it easier to return a profit and survive.
PreSonus: Which Studio One feature or concept isn’t talked about enough in your opinion?
SANGUINE: A BIG feature for us was the ease of adding ISRC codes. We had friends who were releasing records at the same time as us who were struggling to get theirs embedded for a sensible price—can’t say that we didn’t feel a bit smug knowing we could do ours within the session—it took us about an hour to sort out. Again, we learned and executed a new task in an hour using only free internet tutorials. That is one of the many examples of how Studio One makes our life easier and cheaper. It’s another process that we previously would have paid someone to do.
Also, I think the depth you can go inside a sound is slightly overlooked—when you start really playing with the parameters of an effect, layering them up/combining you can approximate virtually any sound within reason. Initially, we assumed that we would need to keep topping up the extension packs more frequently – however the deeper we explored the program the more we found. I would advise anyone using this program to spend at least two weeks just exploring the sounds and how you can manipulate them. At first, we grouped sounds that we liked and made notes of their location— after a while though we started using sounds that we never thought we would ever need—for example, sounds that sound irrelevant on their own but amazing within the context of a mix.
We heard that Studio One is very popular with EDM Producers—it’s easy to see why because of the quality of recording produced, sound packs and ease of use. However, we are a rock band, so 90% of the sound we record is played on drum/bass/guitar/vocals. We think if more rock/metal bands knew how radically Studio One could impact their output, many more would jump on board. Our advice would be don’t wait to be told, spend time on it, try it for yourself… and most importantly trust your ears!
PreSonus: Any useful tips/tricks or interesting stories based on your experience with Studio One that would be of interest to our user base?
SANGUINE: This is probably the most relevant question to us out of all of them. Historically every time we tried to record ourselves the programs just seemed too complicated. We would spend hours on a recording in Cubase and obtain a very average result. We put this down to none of us being a qualified sound engineer, but when we moved over to PreSonus suddenly our recording quality went up! We realized it wasn’t our talent it was the usability of the program that was holding us back.
After you master a DAW system you realize that 50% of the songwriting is achieved via the recording and production process. You may have noticed over the last few years that producers are often credited before artists on songs. It’s like the guys that used to be kept in the backroom are now thinking ‘Hang on a minute—who’s the talent here?!’ Mark Ronson is a good example. We don’t blame them—after all the song is only 50% of the process—the production and recording are what makes it viable.
We see a future where the only artists who can survive are the ones who create and record their own music from scratch. SANGUINE have taken this DIY ethic to the extremes and for our latest album, Cold Blood, we literally created every visual and sound ourselves. It meant many nights of reading, trial and error, and a few headaches… but we are now in a position where we can create everything for almost zero cost. The bottom line for any recording is spending hours grooming through the takes until you have the right sound and delivery. When you are being charged in a studio you are “on the clock” and you don’t always achieve the best take or treatment of sound. By taking control of our own recording environment we can spend hours recording and playing around with the music until we have the exact sound we are looking for… I don’t think we could have afforded to pay an engineer or producer for that!
People can overlook how psychological the recording process is – we realised how much our insecurity over our ability to pull this off was impacting us as artists/writers. We had to really learn to trust our ears and what WE thought sounded good.
We blind tested this by recording the same song three ways:
After a blind test listen of these three options we asked our fans and managers to chose which they preferred, surprisingly option 3 was the winner, so we decided to record the album ourselves with no help! Not because the other producers were bad at what they did, more that they simply couldn’t compete with the AMOUNT OF TIME we had to spend on it. Time is free after all, so it is one of an artist’s biggest assets. This confirmed our self-belief that we could do it and we found that energy very motivating—the more positive feedback we got, the more hours we put into it and the better the result. One of the frustrating things is that as you get better you find yourself looking back at songs and pulling them apart/finding fault. Having a studio at your fingertips means you can re-visit those issues and iron them out.
I haven’t met an artist yet who has left a studio being 100% blown away and happy with what they have created with another producer. In fact, it’s more often the opposite. Sure you can go back to a studio and make corrections but it isn’t very practical or spontaneous and you will always be working to someone else’s timetable. Why pay thousands for something you don’t even like that much? Studio One puts our entire catalog at our fingertips. It also means if we need to make alterations like removing vocals for a soundtrack, we can just fire up the computer and do it ourselves. Even a simple task like that would set you back £200 if you were to get a studio to do it for you.
We were joking recently that Studio One is our fifth band member—we feel so in tune with the system it almost feels sentient at times! We might start offering it coffee when we pull a late one…
Finally—something which we didn’t expect was that other bands started asking us to record them and mix their music after hearing ours. This provides an additional revenue stream that we didn’t account for. More money is never a bad thing and it’s a huge compliment to us that after two years we are being asked to do these things. If you had told us this five years ago we definitely would have laughed at you.
PreSonus: Any final comments about PreSonus and Studio One?
SANGUINE: Even if you have never been good with computers or tried a DAW system before we would urge you to at least play around with the Demo (full-featured Professional version, 30-day license). The gear we listed above is all we used for our record and the entire set up can be brought for a few thousand pounds. This relatively small investment for infinite recordings seems like a no brainer to us. We managed to learn how to record/mix/master and release a record in 2 years from scratch. If Studio One wasn’t as easy to navigate then how would that be possible? The proof is in the pudding.
It’s pretty rare for us to get this excited about a DAW but it has fundamentally changed everything from our recording all the way down to how we write and the business models that we use. We now have 1/10th of the previous outgoings and this has allowed us to scale the band much faster than previously. What was once by far the biggest expense a band has now reduced to practically zero. The more we use it the more we will improve which is also exciting.
Finally… artists need to understand that the music industry has fundamentally changed forever. The days of making millions from music are long gone and eventually, only those who can sustain will be able to survive. We predict a future where only producer/writer/performers will realistically be able to survive. It’s no longer enough to just be a musician. Recording is the bread and butter of any band so if you do one thing this year: try Studio One.
For us, it changed everything!
Until March 19, 2020, SAVE 50% on one of the PreSonus Shop’s top-selling add-ons, the Audio Batch Converter!
Audio Batch Converter is a versatile audio file conversion tool for PreSonus Studio One. It provides a wide range of features to process audio offline while working hand in hand with the powerful audio editing and mixing functions available in Studio One – regardless of which version you use (Prime, Artist, and Professional are all supported).
Studio One Expert shared some thoughts recently about the add-on.
Presonus’ Audio Batch Converter is a powerful audio file conversion tool for Studio One. If you ever find yourself needing to perform repetitive tasks changing formats and applying processing to multiple files then this might save you a lot of time.
See what we did there?
So you’re stuck at home social distancing yourself, you’ve watched everything on TV, nothing new is streaming, you probably should shower—but here you are reading another blog post. Welcome to the club. We thought it would be helpful to suggest some things you can do during this time of isolation.
I know it seems like the end of the world as we know it… but it’s not. We’ll look back and remember the time Covid-19 tried to ruin 2020… and we might even write some songs about it to share as well.
With concerns about COVID-19 canceling gatherings of all sizes, from SXSW to the Pearl Jam tour, musicians might be finding their own gigs also canceled or suddenly playing to an empty house. In this new and temporary era of social distance, live streaming your band’s performances might be the solution.
Live streaming is a great way to gain new fans, continue to entertain your loyal fanbase, and sell more content when you can’t play at the local summer festival or proceed with your tour as planned—but getting started can be a little daunting. Whether you’re an established band with a devoted following or an emerging artist looking to building your fanbase; live streaming is perhaps the best way to share your talent and music with a limitless audience.
PreSonus has put together this guide to help provide some tips and tricks to get started live streaming and keep the music going.
If you’re like most musicians, the quality of your performance improves when you’re in front of an audience that is participating in your performance, applauding and cheering you on. This is perhaps the biggest challenge when beginning live streaming: you must find a way to bring that same energy to a camera in an otherwise empty room.
One way to get started is to create brief excerpts of a rehearsal to use as a story in your band’s Facebook or Instagram feed. This takes off some of the pressure because the video can’t be very long. Another method is to bring the audience to you. If you’re self-isolating with your family or roommates, put them to use and use them as your audience. This lets you merge your physical and virtual audiences, giving you some comfort with the medium before the camera becomes the only member of the crowd.
When you’re first beginning to create live streams for your band, controlling the cost to your band’s budget is critical. And while there are paid services that will allow you to create a private live stream that is ad-free and customizable, until you have an established audience, the cost for these services may not be justifiable. Services like YouTube Live, Facebook Live, and You Now will let you broadcast your performances for free and are designed to help you create a relatively stress-free live stream. Some free services will even let you preview your live stream before it goes live so you can make sure the quality is exactly what you want to broadcast. The trade-off is that these free services will interrupt your broadcast with ads, but this is a relatively small price to pay. Additionally, these free services already have millions of users who may stumble on your live stream, providing greater access for more impressions.
Making your live stream look and sound as professional as possible is the best way to attract attention. After all, nobody likes to watch a video that looks bad and sounds worse. To live stream your band’s performances, you’ll need some basic video production equipment to represent yourself well. There are several options based on your budget, but here are the essentials:
The way you record the audio for your live stream is the difference between standing out and turning off your audience. If the sound quality on your live stream is professional, your band will be presented at its best. After all, your music is what will attract your audience!
The easiest way to record your band for a live stream is to use a mixer with stereo recording capability. This will allow you to create a live mix (much in the same way you create a mix for a live performance). If your band is already gigging and rehearsing, chances are you’re already looking for a good mixer. The great news is that many modern mixers offer some level of audio recording ability. Whether analog or digital, a mixer with onboard recording can provide a cost-effective solution to create an amazing live stream sound. Let’s take a look at both approaches:
At their core, most analog mixers share many of the same features and functions. The biggest advantage of analog mixers is that they’re generally less complicated and less expensive than digital mixers of the same frame size. The disadvantage is that analog mixers usually have fewer onboard features than digital mixers, and their sound quality depends entirely on the quality of the analog circuitry.
Some analog mixers, use great-sounding analog circuitry, provide EQ on every channel, offer monitor mixing options, and include an onboard effects processor for reverb and delay effects with an integrated audio interface. Depending on the mixer model, this audio interface might be a simple stereo output so you can record the main mix or provide you with a full 24-bit, 96 kHz multitrack recording interface that lets you capture every input channel, plus the main mix. These hybrid analog mixer/audio interfaces are give you all the tools you need to create your live streams and high-quality studio tracks.
Digital mixers include the basic functions provided by their analog cousins and add many tools that save you money by eliminating the need for expensive outboard equalizers, compressors, noise gates, multi-effects processors, and the like. While you don’t need these processors just to mix audio, they are essential for producing better-sounding, more polished mixes. All these tools are done courtesy of an onboard digital signal processor (DSP). This processor is responsible for routing, level control, and so on. Full-featured digital mixers provide plenty of graphic and parametric EQ, dynamics processing, and more.
Some digital mixers combine the simplicity of an analog mixer with the processing power of a digital mixer and include an onboard audio interface. Because the parametric EQ, compression, noise gate, and limiter are available on every input and output, you save the cost of outboard gear and mountains of cables, as well as the hassle of connecting it all so your live stream will sound great.
Digital mixers also provide simple ways to manage a large mix, making it even easier to manage high channel count mixes in a live recording situation by providing DCA groups. Each group is given a master level control so you can control the overall level of the group while maintaining each channel’s relative balance in the mix. In this way, for example, you can create a single fader to control every mic on the drum kit, making it easier to control the overall level in the main mix.
Many digital mixers also provide an onboard audio interface, so all you need to do is connect your gear and your computer and you’re ready to record.
If you have a studio production background and are comfortable mixing in a DAW, a traditional audio interface may be an excellent solution for you. When using an audio interface, you must route the main output from your DAW to a set of inputs on your audio interface. These inputs will be the stereo audio source for your live stream.
At this point, you will need to create a loopback for your live stream. An easy way to do this is to use the S/PDIF input and output that many interfaces. S/PDIF is a stereo digital audio standard that is ideally suited for this workaround; this is what we will be using for the loopback in this example:
When using an audio interface for live streaming, you will want to select one that also allows you to monitor your performance. Some audio interfaces offer an onboard DSP that provides low-latency monitor mixes. Other audio interfaces provide a fast enough transport speed that you can monitor your performance through the plugins and mix engine in your DAW.
Audio and video production require a powerful CPU to ensure the best performance. The computer you use can be a Mac® or Windows® PC, so you can continue to use whichever operating system with which you’re most comfortable. The first thing you’ll need to check is the system requirements for the streaming application you’d like to use. Keep in mind that the “minimum system requirements” published by any accessory hardware or software manufacturer are just that: The bare minimum computer specs that you need to get the bare minimum level of performance.
The better your computer specs are, the more smoothly your live streaming will go.
After some practice runs and careful preparation, it’s time to launch your live stream. Unlike a live performance at a local venue, the audience will be as close to you as your camera. When filming the band together, being camera-conscious means that band members should select coordinating outfits that will not distract or detract from your musical performance. It’s always a good idea to simply film a few performances and critique your camera presence before launching your live stream. Great visuals to go with your polished music production will go a long way to attract new followers and grow your audience.
One of the biggest challenges when creating your live stream might be the fear that your audio will not sound its best. Now is a great time to team up with a local live sound engineer in your area. With so many gigs being canceled, many audio engineers have lost their steady source of income. So, why not reach out and hire an audio engineer to run your live stream show for you? Even better, get a few mixing lessons so you can continue to live stream when life returns to normal. And it will go back to normal.
From your friends at PreSonus—be safe, be inspired, and keep creating.
There are many uses for alternate mixes, and Studio One makes it not only easy to create alternate mixes, but also to store them as part of a song. We’ll cover traditional uses for alternate mixes, and then get into some more unusual applications.
How to Create and Store Alternate Mixes
When sending a file off for mastering, sometimes the engineer will want two additional versions, one with the vocal up 1 dB and another with it down 1 dB. This is because during the course of mastering, the relationship of the vocal to the track might change. A more prosaic example is creating a mix without vocals for karaoke, and of course, remixes are common in EDM. You might also do an “unplugged” version with only the acoustic tracks.
After creating the alternate mix:
If your mix changes are relatively extensive, save it as a Version so you can recall it later. Choose File > Save New Version, and name it (Fig. 2). Use a name that corresponds to the name of the alternate mix file, and then you can choose File > Restore Version to recall the version corresponding to that particular mix.
Processing Song Sections with Alternate Mixes
Suppose you want to add flanging to only a solo section of a song. You can insert a flanger in the main bus, and then adjust automation to enable it and set the parameters as desired. However, another option is to create a mix, and bring it into your song as a track. Then, create an alternate mix you bring into the song. Now you can experiment on the alternate mix with the effect(s) you want to use, and when you have the sound you want, render it. Cut the solo section you want to flange from the main mix, and insert the rendered solo section from the alternate mix.
Better Virtual Instrument and Amp Sim Feel
Last week’s tip covered how to save CPU power with amp sims by bouncing and/or transforming the track with the sim. One user commented “I can see how doing [this] reduces CPU load, but only after I’ve finished choosing and using an amp sim patch. My frustration is the latency or CPU hit when actually playing my guitar through an amp sim, deciding on what I’m going to play, rehearsing it, auditioning amp sim patches and so on.” Alternate mixes to the rescue: make a premix of all tracks except the one with the amp sim, and then disable the tracks themselves. With the tracks now placing no load on the CPU because you’re listening only to the premix, you can throttle the latency way down when playing around with your sim and adding a new part. After recording the part, you can use the tips presented last week to reduce the CPU drawn by the amp sim.
Auditioning Different Mixes for Albums
The renewed interest in vinyl has had a corollary effect: an interest in albums and collections of songs, not just singles. As a result, Studio One’s synergy between the Song and Project page—where you can edit songs after hearing them in context with the master file, and update the master file with that song’s changes—is brilliant. But even if you don’t produce albums, Studio One’s mastering options make it easy to obtain consistency among songs. That way, if someone switches from one song of yours to another on YouTube or Spotify, there won’t be a jarring difference.
But you might do various mixes of songs, so you can choose the best one when assembling an album. If you update the version in the mastering file after changing a mix, to compare it to a previous mix you need to open the file with the other mix (which may take a fair amount of time if you have lots of effects and virtual instruments), update the mastering version, and repeat with any other mixes.
A simpler option is to create alternate mixes in your song as described above (remember to save each alternate mix as a separate version), and mute all tracks in the song except for the track with the mix you want to audition. Update the mastering file with that track. To audition a different mix, mute all tracks except for the different mix, update the mastering file, and hear that mix in context. Once you decide which mix you like best, open the Version containing that mix, and then you can make further tweaks to it.
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