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Six Reasons EDM Producers Should Add Studio One with Ken Bauer!

Swedish DJ and Producer Ken Bauer has several successful releases under his belt over the span of his career and has recently been making the transition into the Future House scene with each single. His latest collaboration with J-Rob MD with “Feels Just Right” has certainly cemented his place as one to watch in 2020! With all his success, he has become an expert in the EDM music scene alongside Studio One. Here he shares in his own words, six reasons everyone should consider adding Studio One to their workflow.

Follow Ken on Instagram

 

I was asked by the esteemed online music school nextlevelsound.com if I could write a blog post giving 5 reasons why any EDM producer should consider Studio One. When starting to think about it I realized it was impossible to only mention 5 reasons so I asked if I could write a series of blogposts instead. But the theme will always be 5 reasons or features why you should consider Studio One.

This time I will be looking at 5 features that make it easy to start a new track idea with Studio One. One small disclaimer though, some of the features I will mention requires the Pro version of Studio One.

1.   Arranger track

When I start a new track it can sometimes feel overwhelming. We all know how easy it is to come up with an 8 bar killer idea and then after hearing the same loop for 4 hours you don’t like the idea anymore and you try to come up with a new 8 bar idea and the process repeats itself. What I do is that I always start by drawing the blocks for the arrangement. I study the latest trends for the genre I produce in and then I draw down the arrangement blocks in the Arranger track in Studio One. If it is a club-oriented EDM track I would probably come up with something like:

 

 

The cool thing is that you can move and copy these arranger blocks with drag and drop. This will actually move and copy everything, such as events, parts and automation. This means that you can save a lot of time by working on the first drop and then just copy that block to the second drop and then just tweak the second drop to your liking.

2.    Midi Scale Lock

To be honest, I haven’t studied music theory as much as I should even though I know the basics. For me, any help I can get with musical composition is highly appreciated. This is where the Midi Scale Lock comes in. First, we have to decide on a key for the track. You can easily do this when creating the song but you can change it in the bottom of the arrangement view as well. In this example, I have chosen G minor. When you double click on a midi event or just creating a new one by clicking on an empty area you will see the musical event inspector on the left. Click on the checkbox next to the small keyboard where it says scale. Now Studio One only allows you to enter notes in the key of G minor. However, you can override this by moving the existing notes with your arrow keys or just disable the checkbox again. This makes it super easy to input 3 musically correct chords in the key of G minor. In this example, I have added G minor, F major and D# major

 

 

3.     Chord track

OK, now we have a great starting point. A chord progression. Let’s see how we can use this to continue on our idea. Studio One has a chord track that you can enable. After enabling the chord track we can right-click on our midi event with the chord progression we just did and find something called “Extract to Chord Track”. Studio One will now analyze the midi event and extract the chords to the chord track as you can see in the picture below.

 

Now let’s go ahead and add another VST instrument with a bass sound. Then I will just add a bass rhythm playing the same note, in this example, just the note G.

 

Now I will open the track inspector for the Bass track by clicking on the “i” button on the top left. There I will find something called “Follow Chords” which is Off by default. Now go ahead and choose “Bass”. Now, this Bass track will follow the bass of the chords. See below how the bass pattern changed to follow the chords:

 

4.   Multi-Lane Midi Editor (Ghost Notes)

Now we have to come up with a melody and to make sure we use only the right notes I will be using two great features in the Midi editor. The first one is coloring all the notes by Pitch. This means I can easily see that the bottom bass note in the example has the same note as the bottom G-note in the chord above.  The second awesome feature is the “multi-lane” button in the middle left (blue box with 4 white lines). This lets you choose any track from your list of Instrument tracks to have it being displayed while editing the midi of another track. In the example below I am displaying both the chord track and bass track together with my new melody track. However, the only track that I will edit is the track having a “blue pencil” which in this case is the Melody track. Now I can easily find notes belonging to the chords as well as making sure they time well with the bass rhythm.

 

In this example, I have added a melody.

5.   Groove Assistant

After adding a 4X4 KICK and a straight hi-hat pattern I realize that the hi-hat pattern needs a better groove. I go to Splice and download a cool hi-hat loop. However, I don’t want to use the loop, I just want to use the groove from the loop. In the pictures below you can see my original hi-hat pattern and the loop I downloaded from Splice.

Then I will enable the Groove Assistant by clicking on the “Q” icon on the toolbar and select Groove. Now all I have to do is drag the audio loop event at the bottom to the Groove area as you can see below.

The groove is now extracted, and you can now use it as a Quantize template and/or save it for later use. Now I click on my hi-hat event and press “Q” for quantize. Voila, the straight 1/16 hi-hat pattern have now inherited the groove from the audio loop. Now if I would like to, I could use this groove pattern for all my basslines and melodies to keep everything in the same groove.

 

6.   Pattern editor

Wait. Didn’t we say 5 features? In my opinion, it would be impossible to have a Studio One EDM tutorial without mentioning the excellent pattern editor. I will now add an Impact instrument with a percussion. To create a pattern, I just have to double click an empty area together with my option key. Now a drum machine kind of sequencer appears and I can easily draw in my pattern as I would in any drum machine editor. This is virtually like having a built-in drum sequencer in the arrangement. With patterns, you can simply drag the right edge of the part to extend/loop it. My preferred way of arranging with patterns is to loop the part to the full length of the song, then cut the long part in places you want to hear a different variation. Then use the local pull-down menu on the part itself to select the variation. It’s really that simple.

 

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Summary

All in all, these six features help me start a new track quickly, the arranger tracks give me a great overview and sort of a to-do list. The Midi Scale makes sure that I create my chords in a key. The Chord track is great for having all my other tracks, such as the bassline, following the same chord progression. The multi midi editor (Ghost Notes) makes it is easy to draw in a melody that is in key and sounds good together with my chords and bassline. The groove editor is great for “borrowing” grooves from both audio and midi files. Finally, the pattern editor makes it super easy to create drum beats and bass patterns.

Learn more about Ken here.

Follow Ken on Instagram here: https://www.instagram.com/kenbauersweden/

Listen to Ken Bauer on Spotify here:

Using 3rd-Party Cabs with Ampire XT

There’s an old joke about guitarists:

“How many guitars does a guitar player need?”

“Just one more!”

…and sometimes I feel the same way about amp sims, because all of them are different. Ampire XT benefits from PreSonus’s “State Space” technology, and if you have no other amp sims, its collection of amps has pretty much all the essentials.

What’s more, you can load thrid-party cabinet impulse responses (IRs) that re-create the sound of various cabinets, mics, and mic positions. These go into the User Cabinet, whose unique feature compared to typical IR loaders is being able to load individual IRs for the three mics.

But you can take impulses even further by turning off an amp’s cabinet altogether, and following Ampire XT with the Open Air convolution processor.  Although most people probably think of Open Air as a way to create a variety of reverb and other space-based effects, it’s also a flexible impulse response loader that plays nice with cabinet impulses.

There are many free cabinet impulses on the web to get you started. Admittedly, the sound quality varies—some are fine, some aren’t, but there’s also a middle ground where tweaking the Open Air controls can give the sound you want. http://cabs.kalthallen.de is a popular source for free impulses (click on the Free tab), but there are many other companies that offer free samples, or sell impulses commercially.

The Setup

Create an FX Chain with Ampire XT followed by Open Air. The Impulse Responses are only for cabinets, so set up Ampire XT’s amp and effects however you want, but turn off the cabinet section (Fig. 1).

Figure 1: Click the cabinet bypass button (middle left, outlined in white) and the cabinet field will show None (upper right, outlined in white).

 

Follow Ampire XT with the Open Air, and start with its Default preset. Drag an impulse into the Open Air waveform display window (or click on the impulse name field to open the file selector, and then navigate to the impulse you want). Turn Mix to 100% so that you hear only the cabinet output, and none of the pre-cabinet amp sound (Fig. 2).

Figure 2: Make sure you set the Open Air Mix control to 100%, so that you don’t hear the pre-cabinet amp sound.

 Tweaking the Tone

The Kalthallen impulse shown in the screenshot above didn’t need tweaking to sound good, but you’ll find that with a lot of the free impulse responses, you’ll need to tweak the Gain and Frequency controls. Often the main problem is a “thin” sound and Fig. 3 shows some tweaks that help remedy this issue—pull back on the highs, and boost the low end for a bigger, beefier tone.

 

Figure 3: These EQ settings can help tame free impulse responses that sound too thin.

But the most dramatic tweaks come by enabling Shorten with Stretch and Stretch with Pitch, then varying the Length control. This can produce sounds that are similar to different mikings, or even cab sounds you’ve never heard before. The Predelay, ER/LR-Xover, and ER/LR controls can also affect the sound, although the differences aren’t as dramatic as stretching with the Length control.

Finally, although it’s great to have options, you don’t want to suffer from option overload (“maybe trying just one more impulse will give the sound I want…”). If you download a bunch of impulses, create a folder of favorites in a place where it’s easy to open it up, and drag-and-drop impulses into Open Air. If you find one you really like, save it as an Open Air preset for future use.

Open Air: Much More Than Just Reverb

After doing some fairly “normal” tips for the last few Fridays, let’s go a little crazy—and explore some interesting sound design and rhythmic possibilities.

Open Air is a wonderful convolution processor, but it’s helpful to remember it can load any audio file, not just room and reverb impulses. I’ve said many times it’s more fun to ask “what if?” than “how do I?”, because “what if” is all about experimentation. So I asked “What if I’m using a drum loop, and also load that same loop into Open Air as an impulse?” You might not use the resulting sound all the time, but give this technique a try—you’ll hear an entirely new type of percussive effect.

  1. Make sure the loop itself matches the song’s tempo, and it isn’t just stretched to fit. If it was stretched to fit, select the loop and type Ctrl+B to make the length change permanent.
  2. Copy the loop (e.g., to an empty track). Open Air doesn’t seem to like high-level drum loop impulses, so drag down the top envelope handle to reduce the level by at least -6 dB. Again, select the loop and type Ctrl+B to make this change permanent.
  3. Drag the copied loop into the Open Air waveform window, and now you have a cool drum impulse.
  4. The odds are it will sound pretty dreadful; if needed, start by reducing the Open Air Gain control to prevent distortion.
  5. The EQ settings are really important (Fig. 1). I’ve had the best results by cutting back on the low frequency shelf, and boosting the high frequency one. To adjust EQ, temporarily set the Mix to 100% so you can hear the results of any changes easily; after the EQ is tweaked, adjust the Mix amount to taste.

 

Figure 1: Typical Open Air settings when modulating a drum loop by itself.

Remember that the drum loop is still acting like a reverb, so it will build up a bit over time until the level stabilizes, and the processed sound will have a tail as long as the loop.

Next, there are several ways to add variations. First, you don’t have to convolve a loop with itself—check out the audio example.


The first four measures are a drum loop convolved with itself. The second four measures convolve the original drum loop with a tom loop, while the final four measures convolve the original drum loop with a percussion loop.

Altering the Open Air Length can create interesting effects, especially when using a rhythmically related length—like half or 1/3 the length. With sparse loops, longer lengths can work too, like 1.33, 1.5, or 1.66 the length (get out your calculator, and work with the number that’s shown under the Length control). Additional EQ and processing can add even more interest.

And remember to experiment with other types of impulse as well—pads, voices, guitar chords, whatever! You never know what you’ll discover.

River City Session Episode 2 featuring The Big Burly Man!

In celebration of our 25th anniversary, last month we announced our new YouTube series the River City Sessions. The River City Sessions give us a chance to support the kind of musicians that help build our company and share their work with a global audience. This month features Donald Gelpi aka. The Big Burly Man, performing his song “Holy Ghost.”

You may be curious about where the name “The Big Burly Man” came from (so were we) so we took some time to get to know the man behind the beard and more about his songwriting and this haunting song.

Big Burly Man performs original song “Holy Ghost”

 

Tell us about yourself. How long have you been making music? Who are some of your inspirations? Who did you grow up listening to?

About 18 years now.  My inspirations span all over the place. From Fats Domino, Nick Drake, Van Morrison, Louis Armstrong, Elvis, Bob Dylan, Roy Orbison, The Beatles, Bob Marley, and Led Zeppelin to newer artists like Damien Rice, Gregory Alan Isakov, Ray LaMontagne, Iron and Wine, The Tallest Man On Earth, The Lumineers, Jose Gonzalez, Ben Howard, and many, many more. 

Besides my rap and alternative rock stage, I really had my first musical shock listening to Led Zeppelin around 16. I was really into them, and still, love them today. I had also gotten into other classic greats like Jimi Hendrix, which got me into, Bob Dylan from loving “All Along the Watchtower.” That kind of started the whole folk-singer songwriter thing for me. 

Where did The Big Burly Man come from? It’s a great name! 

Thank you! Some years back I had written a song called “The Big Burly Man.” It was about me, and at the time it was kind of a hidden moniker. It had been on my mind to possibly start performing under it for a couple years. Some of my favorite artists go under stage monikers, and it was a lot more common for artists to do it back in the day. A lot of those old blues players did it too. It’s almost like being a character, as a part of this whole creative idea. I don’t know, it just seemed fun and cool. 

Tell us about the song you performed for the River City Session. When did you write it? What’s the inspiration? 

I wrote it towards the end of October of 2019. It’s got this haunting sound to it, and it was around Halloween, so naturally, I was thinking about ghosts and things like that. I’ve gotten a lot closer to God over this past year, and I thought how great would it be to have this haunting sounding song referring to the most epic ghost or spirit of all. Holy Ghost, I thought. I love it. 

What’s the best song you’ve ever written? Why is it the best? 

It’s difficult to say. “Holy Ghost” is up there. Another song that I would naturally think of first is “C’est La Vie.” It’s a very upbeat and catchy song soaked in heartfelt lyrics and truth. It’s a local fan favorite too. 

Tell us about a successful show or event you were a part of.

It wasn’t without mishaps, but this past October. I had the honor of putting together my very own music festival. It was called “Baton Magique.” It was an Indie Folk Festival at Tin Roof Brewery. It was a lot of work, but we had a pretty great turnout for its first time around, and I received a lot of fantastic feedback from folks which made it all worth it for me. I was also very fortunate to have a few local musicians who were involved pitch their ideas and help with the process. It’s a beautiful thing.

Who is your dream collaboration? 

Just one? Ha! It would have to be Bob Dylan, Van Morrison, Damien Rice, or Gregory Alan Isakov. There are many others, but you don’t have all day. 

What do you enjoy most about making music? What do you hate most? 

The magic of it all! It truly seems that way. When I write a new song, it’s like getting a new toy or something. I just can’t put it down. It feels like Christmas morning. It’s an absolutely thrilling experience! God is the creator. He loves to create. It’s not too far fetched to imagine why we love to create different things too. Mine just so happens to be simple folk songs. 

I wouldn’t say I hate it, but the only part that feels like work is promoting my music, and trying to get folks to come out to a show. There’s also always a lot of “it’s who you know gets the good show” going on behind the scenes. I know that happens everywhere though, but it’s tough sometimes. That’s why I’m super grateful y’all chose me. Y’all didn’t know me, or owe me any favors. Thank you!

If you could change anything about the music industry, what would that be? 

I’m not sure I’d change too much. It is what it is. And the way it is is due to many factors and reasons. I’m thankful just to do my small part as big as I can do it. 

What advice do you have to anyone getting into the music scene?

Create the kind of music that inspires you! If you feel that lantern being lit and burning from the inside, you’re doing it right.

 

Watch his performance here:

Learn more about capturing The Big Burly Man’s intimate sound from the engineer Kyle.

 

How to Save CPU Power with Amp Sims

You’ll often see this kind of comment in forums: “There must be something wrong with Studio One! I can run only a couple amp sim instances before the program can’t handle any more!” But you’ll also see this comment about other DAWs—because the “problem” isn’t the DAW, it’s the amp sims and current computer technology. Fortunately, Studio One has anticipated these issues, and offers three effective solutions.

Remember, an amp sim is processing a dry guitar track in real time—not playing back processed audio. Amp sim sound quality has improved dramatically over the past few years, but the trade-off is the CPU power needed to do the serious number-crunching required for realistic amp sounds. Studio One’s CPU-saving options are great with virtual instruments, which can sometimes suck even more power than amp sims—but guitar players who are discovering the fun of amp sims need to know about these options, too.

The Old-School Fix

Although some people recommend the general-purpose, old-school fix of increasing latency to reduce stress on your CPU, that makes playing guitar much less fun. Another solution is to buy a much faster computer. Studio One’s solutions work at lower latencies, as well as older, slower computers.

Solution 1: Bounce to New Track

Select one or more Events. Right-click on any of them, and choose Event > Bounce to New Track (Fig. 1). This creates a new audio track that incorporates the sound created by the original track’s processing, but without any inserted plug-ins—the sound is “baked into” the new audio track. Audio tracks require far less CPU power than a track whose effects are being created in real time. Bouncing leaves the original track in place but mutes it, so you can unmute it to return to the original track’s audio and effects if needed.

 

 

Figure 1: If you use Bounce to Track (outlined in white) as much as I do, it will show up in the Recent Items section of your right-click context menu.

To conserve the CPU used by the original track’s effect(s), either turn off power to the effect(s), or right-click on the original track in the track column and choose Disable Track. To return the track to its initial status, right-click on the track in the Track column, and choose Enable Track.

Note that when signing off on a project, this is also an excellent way to “future-proof” the project against future operating system (or other) changes that may render a plug-in unusable. If the sound has been preserved as an audio file, you’ll at least be able to open the processed sound.

Solution 2: Transform to Rendered Audio

Right-click on the track in the Track column, or choose Track > Transform, and then choose Transform to Rendered Audio. This renders the effect sound so that it becomes part of the existing audio track. Unlike bouncing, this operation doesn’t create a new track, and it automatically disconnects the effect from the CPU to save power.

When you choose Transform to Rendered Audio, a dialog box appears with two options (Fig. 2).

Figure 2: The Transform to Rendered Audio dialog box.

You can always undo if you change your mind, but Preserve Realtime State (which I highly recommend checking) preserves the original, real-time state so you can always return to the original track settings and effects. Preserve Realtime State also persists through saves and copies. To return to the original track, right-click on the track in the Track column, or choose Track > Transform, and then choose Transform to Realtime Audio.

The second dialog box option renders any effects tail, such as a long trail of echoes or delay, that extends past the length of the existing Events. You can choose Auto Tail, where Studio One detects how long the tail lasts and renders according, or specify a fixed tail of a particular length. (A fine point: Studio One fades out the Event over the tail’s duration, but it’s an editable envelope.)

Render Event FX

Event FX, as accessed through an Event’s Inspector, are invaluable. With Ampire XT (and many other amp sims), you can’t automate amp or cabinet changes—only parameters within amps and cabinets. So, if the verse’s guitar part is one Event and the chorus’s guitar part is a different Event, each can have its own amp sim sound.

 

 

Figure 3: Here, Ampire XT is an Event FX, and can be rendered to save CPU power. Note that you can also choose different amps and cabinets, see a tuner thumbnail, and turn the Stomps section on or off.

The trade-off is that more amp sims draw more CPU power. Fortunately, Event FX have a Render button (Fig. 3). Immediately upon rendering, the sound becomes part of the audio, the effect itself disconnects from the CPU, and the Render button changes to Restore. Similarly to transforming an audio track, you can revert to the original state at any time by clicking Restore.

Multiple Renders in One Operation

Suppose a track has two Events, each with their own Ampire XT inserted via an Event FX, and there’s a CPU-hungry reverb processing the entire track. If you apply Transform to Rendered Audio to the track, it will Render the Event FX and the Track effect automatically. But if you then need to make changes and transform the Track back to realtime audio, the Track and Event FX will be restored to their initial states.

Bounce to New Track with both Events selected will produce the same results in the bounced track, i.e., all the effects will be rendered. If you want to return from where you started, delete the bounced Track, and unmute the two Events in the original Track (which will still have its effects inserted).

Once you bounce or transform tracks and reclaim all that CPU power, you can continue going cRazY with amp sims—without stressing out your computer, or Studio One.

Into the Esoteric: Unveiling the World of Oriental Percussion

[This guest blog post comes to us from EarthMoments.]

To journey into the realm of Middle Eastern music is to unveil a tradition that is inextricably linked to religion—a uniting factor that brought together people of several different countries, languages and cultures.

The prevalence of Islam enabled the Arabic influence to spread across areas including Morocco, Iran, Egypt, Turkey and North Africa from the 7th century onward—a cultural influence that also permeated the region’s musical framework. There are various elements that give Arabic music its distinctly otherworldly quality—the music often features quarter tones between notes, the Arabic scale is based on various maqamat or modes, and complex rhythmic patterns play an essential role in the tradition.

 

In order to connect producers to this region’s exotic spectrum of instruments and rich sonic diversity, EarthMoments has released a bundle that grants them exclusive access to an otherwise elusive musical tradition.

EarthMoments’ Hamsa Vol. 02 – Arabic Percussion showcases several percussion instruments from the Middle East, North Africa, and Arabic musical traditions.

Forming the mainstay of the percussive practice are a variety of hand drums, instruments like the dumbek—a classic goblet-shaped drum traditionally made of ceramic clay and with a deeply resonant sound; the darbuka – also ‘goblet’ shaped, and said to be a modern variation of the dumbek; and the riq—a frame drum with 5 sets of cymbals, usually skinned with goat or fish skin – all of which are included in the bundle.

These traditions are heavily steeped in rhythmic patterns that perhaps at first listen are unusual to the Western-trained ear—complex time signatures that evoke a sense of the mystical realm from which these sounds emerged. In creating the bundle, the EarthMoments team made it a point to go beyond a surface level depiction of the ‘exotic Orient’—and chose instead to showcase both traditional commonly heard rhythms, as well as less conventional, rare folk rhythms that stray far from the mainstream.

Included are rhythms like the Malfuf—a fast pattern that originates in Egypt and Lebanon and is often played as an intro for classical orchestral compositions, specially created for a belly dancer’s entrance and exit;

the Baladi – an urban folk rhythmic style, a derivative of which is the Maqsoum rhythm (the most common rhythm in Arabic belly dance music);

the Shiftateli – a hypnotic rhythm often used for the sensuous movements of the belly dancer such as undulations of the torso, floor work, or when the dancer moves with snake like arms;

and the Karachi – a fast rhythm that originated in Pakistan but is commonly found in modern Egyptian and North African music.

In unlocking this enigmatic world of sound, new doorways open up for the curious producer looking for unusual creative leads – and herein lies great potential to create truly unique, offbeat compositions.

Hamsa Vol. 02 – Arabic Percussion Bundle

The “Table” Filter Response

There are a lot of filter responses: notch, bandpass, peak, allpass, high pass, lowpass, shelf…now let’s add the “table” response to the collection.

Parametric EQs can add peaks and cuts that are broad, narrow, or anywhere in between, but they all have slopes on either side of the filter frequency. The table response described here can boost or cut over a range of frequencies, with a flat response over that range. This avoids having to dedicate several overlapping parametric stages, which still doesn’t achieve quite the same result. The key to this response is combining shelving EQs.

Table Response Boost

To boost a frequency range, set the low- and high-shelf frequencies to the lowest and highest frequencies in the range (Fig. 1). Use the Shelf setting to determine how quickly the boosted section returns to the flat response. I’ve found the 12 and 24 dB settings works well, because the Q control comes into play. This can provide additional modifications to the response, which we’ll cover later. However, for the gentlest effect, 6 dB is valid in many situations as well.

 

Figure 1: This table response, inserted before a high-distortion amp sim, gives greater sensitivity to midrange notes and also trims the highs and lows for a “tighter” sound.

But we’re not done quite yet. To provide an actual boost, increase the output Gain control for the desired amount of boost. For example, if you want the table response to boost +12 dB, set the high and low shelf Gain settings to -12 dB, and the output Gain control to +12.

Table Response Cut

Similarly to the boost option, set the low- and high-shelf frequencies to the lowest and highest frequencies in the range you want to cut (Fig. 2). Again, use the Shelf setting to determine how quickly the boosted section returns to the flat response; the same general comments about how the shelf slope works with boosting apply here too.

Figure 2: This table response for a drum loop cuts back on the midrange a bit to help emphasize the kick and the snap/sizzle of the share and high-hats; it also reduces any “midrange mud,” and makes space in that frequency range for other instruments.

Cutting requires an equal and opposite approach to what we did for boosting. If you want the table response to cut 4 dB, then boost the shelf controls by +4 dB. Then, set the output gain control to -4 dB. This restores the shelf boosts to flat, and adds the desired amount of cut for the specified frequency range.

Using Q

When cutting with the low shelf or boosting with the high shelf, increasing resonance by turning up the Q control adds a peak just above the shelf’s corner frequency, and a dip below the corner frequency. When boosting with the low shelf or cutting with the high shelf, increasing Q adds a peak just below the shelf’s corner frequency, and a dip above the corner frequency. This emphasizes the extremes of the chosen frequency range, while also increasing the depth of the cuts near the corner frequency. Try adding resonance to the low shelf when using this technique for vocals, particularly narration (Fig. 3).

Figure 3: The table response adds a bit of a low-frequency boost (with Q) to give the “late night FM DJ sound,” but also cuts lower frequencies to reduce p-popping. Meanwhile, the high-frequency shelf emphasizes the voice’s articulation, while reducing extraneous highs, hiss, and sibilance.

Of course, the table response doesn’t replace a parametric. But sometimes, it might be just the response you need, and you’ll find it faster to dial in the right frequency range by moving the shelf controls than trying to make multiple stages of peak/boost EQ do what you want.

Have We Told You Lately that We Love You? Studio One upgrades and crossgrades are on SALE!

The sun is shining, the birds are chirping, and upgrades and crossgrades of Studio One are 25% off—NOW through Sunday, February 16!

 

 

Upgrade NOW!

This offer includes upgrades and crossgrades only — ends February 16, 2020. If you own an existing DAW but would like to switch over to the most intuitive recording software on the planet, the Studio One Crossgrade is just for you. All you need to do is provide an image of the UPC code or original purchase receipt* for the other DAW in an email to crossgrade@presonus.com. Electronic receipts are acceptable.

Click here to learn more about the crossgrade process. Please allow up to 24 hours for the coupon code to be issued Monday through Friday. If requested on a weekend, the request will be handled the following Monday.

Here are the eligible DAWs:

  • Cubase 5 or higher
  • Pro Tools 9 or higher
  • Nuendo 5 or higher
  • Logic 9, X
  • Sonar X2 or higher
  • Live 9 or higher
  • Digital Performer 7 or higher
  • Acid Pro 6 or higher
  • Reason 6 or higher
  • Reaper 4 or higher
  • Samplitude 9 or higher
  • Mixcraft Pro 6 or higher
  • FL Studio 11 or higher
  • Bitwig Studio 2 or higher

Tracktion T7 or higher

Click here to buy Studio One online

Click here to find a dealer in the USA

Click here to find a distributor outside the USA

Check out what everyone is saying about Studio One on Twitter!

 

All About Ampire’s Virtual Miking

A physical guitar amp is more than a box with a speaker—it’s a box with a speaker being picked up by a mic in a room. Both the mic and room contribute to the overall sound. To better emulate the sound of a physical guitar amp, Ampire includes a Mic Edit Controls panel that allows making a variety of virtual mic adjustments.

Ampire doesn’t include room emulation, because you can emulate room sound with several of Studio One’s plug-ins—Room Reverb, Open Air Reverb, Mixverb, and Analog Delay. However, it’s best to avoid adding ambiance until most other tracks have been cut, so that the ambiance achieves the right balance. Too much ambiance can clutter the mix, or hog the stereo field.

The mics you choose, their levels with respect to each other, and whether you add delay can make a major difference in your amp’s sound. So, let’s investigate the Mic Edit Controls panel (Fig. 1).

Figure 1: The Mic Edit Controls in Ampire XT.

Choosing the Mic Type

Many guitarists record with their amp cranked to really high levels, to get their “sound.” Dynamic mics are ideal because they can handle high levels, and the inexpensive Shure SM57 is the classic guitar cabinet mic—many engineers choose it even when cost is no object. Although dynamic mics may lack brightness compared to condenser mics (as modeled by Mic C), this doesn’t matter much with amp cabinets, which typically don’t have much energy above 5 kHz or so anyway. Mic A in the Mic Edit Controls panel has the SM57’s sonic character, and will likely be your go-to mic.

Mic B produces the sound associated with ribbon mics, which shows one of Ampire’s benefits: older ribbon mics tended to be fragile—but you can’t blow up a virtual mic. Ribbon mics have an inherently warm midrange. Royer’s R-121 mic is popular for miking cabs, and Mic B models its overall sonic character.

Mic C emulates the PreSonus PM-2 matched pair of condenser microphones. Condenser mics are often too sensitive for close-miking loud amps, but when moved a bit back from the cab, they can give a brighter, more “open” response that handles note attacks well. They’re also commonly used as room mics, which is why these two virtual mics are arranged in an X-Y miking configuration to give a stereo image.

 

Wait a Minute—Did You Say Stereo?

Guitars are mono signal sources, but taking full advantage of Ampire’s mics, as well as room ambiance plug-ins, requires a stereo signal. To convert the mono guitar into a dual mono signal (i.e., stereo, but with the same audio in the left and right channels), record the guitar with the Channel Mode set to Mono (one circle showing to the right of the Record Input selector). Although this means that any plug-ins will be in mono, that’s acceptable when tracking. After recording the track, change the Channel Mode to stereo (i.e., two circles showing to the right of the Record Input selector), select the event, and bounce it to itself (ctrl+B). Now the mono guitar is dual mono.

 

Mic Control Applications

Each mic has three controls: level, mute button (which makes it easy to evaluate what a particular mic contributes to the overall sound), and phase switch (the Ø button). Also, Mics B and C have Delay controls.

Often when miking a physical amp with more than one mic, you’ll vary their blend to find the right mix. The Mic Mix Link button toward the extreme left simplifies this process. When enabled, altering one mic’s level adjusts the levels of the other mics oppositely.  For example, turning up Mic A turns down Mics B and C, or turning up Mic B turns down Mics A and C.

The Phase buttons and Delay controls can make major differences in the overall sound. There’s no right or wrong phase or delay setting; use whatever sounds best to you. Try the following to hear how these controls affect the sound. (Bear in mind that amp sims do a lot of calculations, so moving the controls will sound “choppy.” This is because Ampire has to recalculate constantly to reflect the changing settings.)

  1. Turn off Mic Mix Link.
  2. Mute Mic C.
  3. Set Mic A’s Level up full, and Mic B’s Level down all the way.
  4. Enable Mic Mix Link.
  5. Lower Mic A’s level. Mic B’s level will increase. Note the difference in sound as the levels change.
  6. Alter Mic B’s Delay time, and again, change Mic A’s level. You’ll hear a sound that’s somewhat like flanging, due to the comb filtering caused by Mic B being out of phase.
  7. Enable the Phase reverse switch for Mic B, and again, alter Mic A’s level. You’ll hear a wide tonal variation.

 

Now check out how Mic C creates a stereo spread. With Mic Mix Link off, adjust Mic A and/or Mic B for the desired sound. Bring up Mic C’s Level control slowly, and you’ll hear the stereo image bloom. Again, the Delay control and Phase reverse button make a big difference in the sound.

 

Clean Sounds, Too

One of my favorite mic applications is with clean guitar sounds (cabinet only, no amp). Mic C is particularly useful, because its brightness gives the cabinet’s tone a useful lift, and creates a stereo image. Finally, note that if you change the Channel Mode from mono to stereo (or the reverse), the sound may mute. Varying one of the Mic level controls restores the sound. Of course, it’s easy enough to call up an Ampire preset, and just start playing… but becoming proficient with the Mic Edit Controls opens up a wealth of possibilities.

How to Use Nektar Panorama in Studio One

This just in from Ralf over at Nektar! This tutorial series shows how Nektar DAW Integration software lets you control Studio One from Panorama T4 and T6 MIDI controllers—everything from setup to mixer mode to instrument mode is covered. Check it out!


Part 1 (Basics and Overview)


Part 2 (Mixer Mode)


Part 3 (Instrument Mode)