ATOM and ATOM SQ have been taking the beatmaking and EDM production worlds by storm lately, and for no small reason. (Even though they don’t take up a lot of valuable desktop real estate.) The ATOMs are bus-powered and suitable for use with many DAWs, including Studio One and Ableton Live. And just like the atoms you remember from physics class: they’re little, but they pack a punch.
Not sure which one to get? Consider your workflow.
ATOM boasts a familiar 4×4 layout of 16 pads that will be familiar to hip-hop producers and beatmakers. With larger pads, it’s more well-suited to live finger drumming and clip launching, and its tight integration with Studio One’s ImpactXT drum instrument gives you an intuitive 1:1 relationship between the tactile instrument at your fingertips and the virtual instrument on your screen. It also costs less than ATOM SQ.
The ATOM SQ’s 2×16 set of 32 pads can be used as a TR-style step sequencer with Studio One’s Pattern feature, and their half-step offset from the first to second rows allows it to double as a MIDI keyboard interface for melodic applications—flats and sharps included! It also features an Arpeggiator, a user-configurable touch-strip, and an easy-to-read LCD screen.
Both ATOM and ATOM SQ feature pressure-sensitive pads, rotary controllers, and session navigation and transport controls for your DAW, meaning you’ll spend more time hands-on with your creation tools (and your groove) than with your mouse and keyboard.
Of course, both include Studio One Artist and Ableton Live Lite, so if you’re thinking of getting started in music production… well, there’s probably never been a better time. And you also get the Studio Magic Suite, which includes over $1,000 US-freakin’-D worth of production software: plug-ins, loops… even lessons!
So… of course we think these controllers are great. What about everyone else?
SoundBytes had this to say about the ATOM:
“A pure joy to use… if you own Studio One, just grab one of these and run.”
Alex Arsov, SoundBytes, May 2019
MusicTech thought highly of the ATOM SQ, and noted:
“The ATOM SQ’s integration with Studio One and Ableton Live is so tight that it makes us wish every company could model itself after PreSonus in this regard.”
Matthew Mann, MusicTech, September 2020
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Luke: I’m a producer / composer and mixing engineer best known for my remixes for Kylie Minogue (a Grammy-nominated Billboard #1), The Killers, Robbie Williams, Bob Marley and Amy Winehouse–to name but a few–I just produced Twenty Five Ten, an album in homage to my late mother.
It has sounds for here and now, rooted in decades of influences and experiences.
Featuring successful collaborations with Kevin Godley (10 CC, Godley & Creme), model Roxy Horner, Nick Tart (Diamond Head), Rachael & James Akin (EMF), Lucy Pullin (The Isle of Man, Robbie Williams), Melanie Taylor, Flora, Phat Hat.
My 18-track album was recorded in various places such as Brisbane (Australia), Tel Aviv, Mallorca, Brussels, Los Angeles, Dublin, Katowice (Poland), and Baton Rouge (USA).
Besides my emotional motivation to get this project done, I really wanted this record to connect genres, eras, and mix generations. Somehow connect the dots between timelines in a unified story, with its joyful and bonkers moments, with its own directions and contradictions, or more simply put: my story.
I have a rock-solid PreSonus eco-system based around a Quantum 2, FaderPort 16, and ATOM, nothing superfluous—they all have a purpose. The FaderPort 16 is giving me the gestures I’m used to when balancing tracks on a console; the vibe is based on even relationships between instruments.
It’s a different experience, and the decisions I’m making helped me to assign a more prominent role to sounds buried in a mix, with fingers on all faders I’m sorta painting a sonic picture based on my impression. With a mouse it’s also achievable, but it’s more cerebral; it’s laser focused, and less expressive.
The ATOM is perfect when I want to jam with drums or synth shots. It’s perfect for fortunate accidents! I come up with ideas I wouldn’t get from a keyboard. In some of my remixes I like to slice vocals that I then drop into impact to create what we call “vox lox” to build new lines, for example that was a centerpiece of my Kim Wilde Kids In America remix. The new chorus idea was all done with Impact XT and the ATOM.
Quantum 2 is just brilliant, it’s been my companion in so many tasks, it’s never let me down. As musical director for a Native American show I’m in charge of, I used this thing on stage in large venues with thousands of people, the sound was amazing and so stable. I also mixed a full season series for a TV network; a short film for Disney; sound mix for HBO; my album and remixes—it’s been so reliable and with a constant, pristine sound. It fits perfectly in my backpack, so I’m super mobile.
I usually work from home, and when necessary I just take my laptop to a commercial studio, plug my Quantum 2 to their system, launch Studio One, and I’m set. I can do the adjustments I feel are needed and go back home.
My album was also mastered that way, I’ve had a reliable listening environment there, and all songs loaded into the project page. The big plus was when I felt that I was doing too much tweak, I could just open the song, fix whatever was needed with one click and go back.
Lately besides my remixes, I’ve been asked to mix a couple of original songs from the ’80s/’90s on which I’ve been given the multi-tracks, such as Fine Young Cannibals, Shakespear’s Sister, or Bananarama to name but a few.
I could really set up Studio One to be ready at all time and nicely organized like a vintage console, and now with Version 5 Professional, I can switch between an SSL or Neve sound in just 2 clicks. That’s fantastic.
What led you to choose Studio One?
Studio One is just another part of me, it never gets in the way. It’s a companion standing in front of me that is always ready for war.
The interface is very clean and soothing in a way, it always feels like some quietness before the storm. It also sounds great, fully-featured and with the Project page, you can virtually do anything within ONE app.
These days as a musician you have to wear so many hats that the last thing you want is distractions and learning curves on different apps. With Studio One I can produce, compose, mix, and master with features located in familiar places.
What Studio One features have proven particularly useful and why?
The drag & drop concept, be it for sounds, presets, instruments, or FX. This thing is a home run. When I feel that I’m not going to be in a productive mood, I spend a lot of time organizing all of the above for future sessions.
How does Studio One compare to other DAWs you have used?
They can be the adult in the room in a world where feature lists to sell new major updates are prioritized over the quality of their achievement.
With backward compatibility, if something is poorly implemented from the start, then you’re stuck with it until the end of days. We all love new features, of course, but it shouldn’t come at that price.
So when I see something not yet available in Studio One, I just tell myself: “If you can’t make music with what Studio One has to offer today, maybe you should just quit.” The kid in me is not a fan of that sentence, but it’s a nice motto to move on.
Which Studio One feature or concept doesn’t get enough spotlight (or isn’t talked about enough) in your opinion?
Without a doubt I’d say macros, they can be really powerful, I remember doing one for a friend of mine, he was new to Studio One, he was looking after a way to slice and map samples easily.
So I came up with one that analyzed the loop, detected transients, sliced at transients and sent them to Sample One XT, it was so good that I’ve added it to a shortcut and ended up using it myself. I’m thinking of sharing it with the community.
Any useful tips/tricks or interesting stories based on your experience with Studio One that would be of interest to our user base?
During the lockdown with friends we’ve had some virtual sessions, we were sending ideas back and forth and it appeared that none of them used MusicLoops, they were saving their ideas or overdubs as songs.
I told them that I have a folder called ideas, so every time I try a new synth or jamming with a virtual instrument, I just drag & drop it to that folder, and it then becomes an asset for my future project. Everything is saved in a single file with an audio version, MIDI, presets, and FX used all in one go.
From time to time, I like to browse that folder to see if there’s anything inspiring or useful.
That’s basically the story of the opening track on my album, I’ve had this nasty groove made with Impact XT floating around for some time, and one day it was the right idea for the mood I was in.
Never lose your ideas, phrases and so on, don’t expect to remember anything two years or two months from now with random or cryptic names… Just drag and drop in a place, where you’ll find your sparkles of ideas at all times!
Any final comments about PreSonus and Studio One?
I always found the name intriguing, now that I see how powerful it’s become over the years, and on its way to become the ultimate DAW, I take it that it was not just a name… it was a plan.
Holiday Shopping Pro Tip: If you wait until the last minute…it only takes a minute! It’s not too late to find the most perfect gift for the music lover in your life. Scroll through some of our most popular gift ideas and get your stocking stuffed today!
Just about every software product we make can be yours for a low monthly membership fee—or an even lower annual fee. Studio One Professional, Notion, all of our Add-ons and Plug-ins, over 100 content libraries, and more… You’ll always have the latest version of all PreSonus software, ready-to-go, and you’ll never pay extra for updates or upgrades for as long as you’re a PreSonus Sphere member. And we’re adding new stuff to the offering with every passing month.
PreSonus® Eris-series studio monitors are used worldwide by audio engineers who need to hear every detail of their recordings. Ideal for gaming and home video production, the Eris E3.5 employs the same technology as the larger Eris models to deliver studio-quality sound, with smooth and accurate frequency response. Yet they’re compact enough to fit almost anywhere… like under a Christmas tree.
Now for LESS than $100 you get:
Whether you’re looking for a USB microphone for streaming, vlogging, podcasting, or a simple recording solution for voice-overs or your home studio, Revelator is designed to deliver polished, professional-sounding results with ease. 16 easy-to-use, professionally-crafted presets and fully editable, award-winning StudioLive EQ and compression processing plus voice effects and reverb give you studio-quality sound with minimal effort. Revelator also provides three different polar patterns in one USB microphone to provide maximum flexibility.
Two stereo loopback channels make recording and mixing audio from multiple applications like Skype or Discord quick and easy. Built-in monitoring and an onboard headphone amplifier let you listen to your performance in real-time. So whether you’re recording in Studio One or going live on Instagram, Revelator is right there with you to make you sound—and look—professional.
High-definition, desktop audio interface and production controller with USB-C™ compatible connectivity; two transparent XMAX mic preamps plus two switchable line/instrument inputs combined with a powerful DAW controller that includes a touch-sensitive, motorized, 100 mm fader; DAW recording transport; innovative Session Navigator that simplifies controlling and recording in your favorite DAW; support for HUI and Mackie Control emulation; native control of Studio One®; Studio One Artist included.
Both a flexible performance controller and a tightly integrated production environment, PreSonus®’ ATOM™ pad controller and included Studio One Artist production software let you create and perform with ease. The most versatile pad controller in its class, ATOM is compatible with most music software and lets you perform and produce with virtual instruments and trigger samples and loops in real-time, using 16 full-size, velocity- and pressure-sensitive RGB pads; 4 programmable rotary encoders; 20 assignable buttons; and 8 assignable pad banks. To fuel your creativity, you get an MVP Loops library custom-designed for ATOM, in addition to more than 2 GB of Studio One content.
A great choice for mobile musicians, guitarists, and podcasters, the 2-in, 2-out AudioBox USB® 96 audio interface is bus-powered, compact, ruggedly built, and works with virtually any PC or Mac recording software. It boasts two combo mic/instrument inputs with high-performance Class A mic preamplifiers, MIDI I/O, and professional-quality, 24-bit, 96 kHz converters. And it comes with PreSonus’ amazing Studio One® Artist DAW software for Mac® and Windows®.
Designed for musicians and performers who demand outstanding audio quality, the PreSonus PX-1 cardioid condenser microphone is an ideal solution for recording vocals, guitar, podcasts, and much more. A true side-address, large-diaphragm condenser microphone, the PX-1 features a 25 mm, gold-sputtered capsule designed to provide exceptional clarity throughout its frequency response range. Rugged construction and top-quality performance specifications make the PX-1 large diaphragm microphone an excellent addition for any home recording or streaming studio.
A superior solution for anyone who mixes in the box, only the FaderPort 16 provides 16 100 mm touch-sensitive, motorized faders in a compact chassis that easily sits on any desk. Like PreSonus®’ popular FaderPort 8, the FaderPort 16 features digital scribble strip displays; mute and solo for every channel; complete automation and transport control; plus level, pan, send, and plug-in control modes for every fader. The unique Session Navigator makes mixing and controlling your favorite DAW application quick and easy by putting eight critical functions under your fingers, including navigation, zoom, and master fader control. The FaderPort 16 is compatible with virtually any DAW host for Mac® or Windows®, with support for HUI and Mackie Control, including customized Mackie Control modes for Logic, Cubase, and Sonar. Its native Studio One® support provides even more functionality with PreSonus’ easy-to-use DAW, including Control Link support as well as parameter follow, allowing you quick access to any control under your mouse. Its ergonomic design makes it a comfortable companion to your keyboard and mouse.
Record, produce, mix, master, and perform all from a single, intuitive application. Designed with ease of use at its core, Studio One® 5 is your creative partner from studio to stage. Studio One is driven by tools that enhance your creativity without getting in the way; we pioneered its drag-and-drop workflow that continues to be imitated elsewhere. Laborious tasks that take five steps in other DAWs usually only take… One. A popular example: you can convert MIDI to audio and back with a simple drag-and-drop.
2020 has been a year like none other that most of us can remember in our lifetimes. But, we managed to see another Halloween weekend come and go… and true to my own annual tradition, I busted out the Oingo Boingo playlist to honor the songwriting/compositional mastery of Mr. Danny Elfman, along with one of my all-time favorite drummers, Mr. Johnny “Vatos” Hernandez and his quirky approach to propelling all those amazing songs they created in the 80’s.
So, I had the honor of spending time this past NAMM 2020 in Anaheim at our PreSonus Booth with Mr. Bill Jackson, who I discovered was Oingo Boingo’s recording engineer on one of the songs to a hit movie I used to watch ad infinitum back in my youth, Weird Science and all subsequent album releases as well as my go-to end of year holiday film (to this day), Tim Burton’s Nightmare Before Christmas. We spoke at length about how he’s been using our Faderport line of control surfaces to craft his mixing with total human organic interactivity.
Here then, is what he had to say and much more!
During college, I played guitar in bands and also recorded them, as well as other local artists, with a Teac A3340-S. I had no EQ on my Tascam mixer, but I had a Tapco spring reverb.
My career started at Sunset Sound in Hollywood. I started as the runner, but I was always going in early and staying late. Sunset has 3 rooms, and I would go to each room, before the session started and look at every mic, then follow the path through the console and all the outboard gear. These were great engineers, working on projects like Van Halen, Doobie Brothers, Toto, etc. Eventually, I was able to hang out during some of the sessions and the clients got to know me. That led to me getting thrown into a lot of sessions, including some for a solid month of engineering for Prince, Sheila E., and The Time.
I randomly was selected to be the assistant engineer on “Weird Science” by Oingo Boingo. When they came back the next week, to record the Dead Man’s Party album, the engineer could not commit to it, so he told Danny Elfman to use me. I recorded every album after that, including the final Live Farewell album.
Danny had also started scoring music for films, and I recorded music for about 12 films with Danny, including recording all of the singing voices for Nightmare Before Christmas.
Around the same time that I started working with Oingo Boingo, I had been recording demos with this producer, Howard Benson. That eventually led to recording and mixing about six major-label albums with Howard, including Bang Tango’s Psycho Café. Howard continues to make records that achieve gold, platinum, and #1 status.
I have probably worked on about 200 albums, in some capacity.
Now, I mix a lot of prime-time network television and a lot of documentaries and have created a space at my house for mixing all of that, as well as recording and mixing albums and singles for independent artists.
So, my PreSonus journey actually started with a music editor, Micha, that I was working with. I noticed that he (and other music editors), would bring in a little box, that sat beside their computer. It had one fader, cool transport control buttons, lots of function buttons and a big blue knob. I asked him about it, and he showed me what it could do. (Music editors, as part of their job, have to present Quicktime mixes to the producers, using the music score from the composer, the way it should sound in the finished mix. This helps the producers decide if they want to keep the music, or make changes to it).
NAMM was just a few weeks away, and by chance, I walked in to the entrance where PreSonus was set up. I was immediately drawn over to what turned out to be an 8-fader version of the single-channel FaderPort that the editors were using. I played around with it and asked a few questions, and when I got home, I ordered one of the first ones available.
What drew me to the FaderPort 8 was the small footprint and low profile. I like having it right in front of my timeline monitor, and it doesn’t block my view, as some new controllers can, and its depth is shallow enough that my monitor can stay completely behind it, but still be close to me. I also loved the price. I don’t think there is anything out there that compares with the FaderPort 8 and FaderPort 16, for the price.
What I like the most about the FaderPort series has to start with the amazing transport controls. Whomever designed this transport is a genius. I am all about minimal movement and conservation of energy. My setup has four monitors, and I divide my movements fairly evenly between my right and left hands.
The tactile feel of the buttons, and the precise layout, which matches where my fingers naturally fall, is awesome. Especially if I am recording overdubs and constantly using the transport controls… I don’t have to move the position of my hand or even look at the controls. It is very ergonomic and natural.
Other features that make my life easier, are the big blue knob that allows me to quickly spin to the next bank of tracks, or move 1 channel at a time. I am always spinning that knob to get the channels that I want to be on the surface. In addition to a Solo Clear button, there is also a Mute Clear button, which will clear the solos and mutes showing on the surface in Pro Tools.
I like that the Audio and Virtual Instrument buttons can be used to switch between the Mix and Edit windows in Pro Tools.
Very convenient are the Latch, Trim, Touch, Write, Off and Read buttons, to change the automation setting of highlighted tracks.
Something that definitely should be mentioned, is that I can choose between Studio One, MCU, HUI, and MIDI Mode, when I set it up to use with my DAW.
I also love that I can adjust the fader sensitivity. I have always had issues with moving faders knowing that I am touching them. The Faderport gives me 7 levels of sensitivity to choose from. Level 6 works perfectly for my fingers.
I can also easily adjust the contrast and brightness of the display to work with my viewing angle.
It comes in handy for recording music, especially how the large Select buttons can become the Arm buttons, in bright red. My average tracking session is about 12-14 tracks of drums and the other live musicians (usually playing along as guide tracks for the drummer). Boingo always recorded that way, with everyone playing live, even if we were only going to keep the drums. I still record like that. It helps the band realize that the tempo and drum parts are right.
The Faderport 16 especially shines when it comes to mixing for Television. Here’s the workflow/process:
For each episode, my mix tech, Christina, at Sony, sends me the Pro Tools session, which is made from a combination of my template and my FX editor, Mike’s session, and the audio files folder that goes with it. They both have my template, so this is an easy collaboration. Mike has cut in all of the FX and BG tracks, from scratch, but also includes some pre-mixed 5.1 sounds, that I have made from previous episodes, that I sometimes blend into similar scenes in the new episodes. It ends up being a combination of my pre-mix and his new tracks, for these particular scenes. Mike also includes the Foley, which is performed by Robin and Sarah, the Foley walkers that I love at Sony. I asked for them to be on Madam Secretary, and they also created the Foley for other shows I worked on, such as The Goldbergs, and now The Resident.
What is great about the Faderport 16, is that I can easily grab the eight or so background tracks for a scene, and get a quick balance, then I press the Sends button, and (in this case, select Send C) and grab those same faders to add the ambiance reverb to the BGs that I have selected for that scene.
I then press the Pan button, which turns those same faders into left and right panners, that I use to pan the more specific tracks of the BGs, such as typing, paper shuffling, cars, and sirens. If I am just panning a single track, I may grab the blue pan knob to do a traditional knob pan. Any surround panning is accomplished with a touch screen I have, which mimics the surround panner in Pro Tools. I also use the Sends button to send FX to the subchannel, and any of the other 3 reverbs that I use. Even though I am using HUI control, I am able to do all of this. I also have the input meter turned on, as well as the ability to see the fader dB levels in the scribble strip. I also use the VCA button to show and hide my EQ plug-in. The Shift-Track buttons allow me to display the SMPTE (or BPM) onto the strip.
When I started mixing episodic television at my place, I need to be able to work efficiently and fast. I had used other small format controllers, but wanted something different in price and also features.
Having 16 faders available on the surface. I really mean this, when I am mixing backgrounds, it is nice to have the faders spaced relatively close together. I can work faster, grabbing 8-10 faders, and then switching to Sends mode and grabbing the same faders to add ambiance. This works very efficiently for me.
Seeing the track input levels on the FaderPort, as well as the level of the fader, really help during a mix, as well as the other features that I mentioned.
I would love to have a single button for saving. I am saving my session all the time, and it would be great if I could just double-tap on the big blue knob to save my work.
All in all, I love how you guys took a console for everyone and made it work so well with HUI in Pro Tools.
An added bonus of mixing at Jacksonland (my home studio) with the FaderPort 16, is that I already had a personal mix workflow in place when COVID-19 appeared, and have been able to continue working on The Resident, every week while all of us are sequestering ourselves from each other, since I was already mixing in this manner.
Most of us who work here at PreSonus are musicians 🎤🎹🎸🎺🎷🎻🥁or audio engineers 🎧.
And some of us are also gamers 🎮in addition to that.
For those of you who can relate, check out this interesting and fun video that PreSonus Artist/Endorser Nik Jeremić just created and shared with us recently. He’s using an Xbox One game controller to trigger samples in Studio One:
For those of you who are not familiar with Nikola (Nik) Jeremić’s work on the previous iteration of the Starpoint Gemini videogame soundtrack, you can find out about that here.
This will be a “deep dive” into how Nik used Studio One Professional along with the ATOM and our Studio 1824c interface to route audio and MIDI data to and from external hardware synths… his own words!
The most important thing about ATOM in this production is that it is used both as a playable instrument, as well as editing and mixing controller.
The layout was very simple in terms that it already integrates itself perfectly with Studio One, and I didn’t have to do much with tweaking it.
So far it completely replaced my old Classic FaderPort (which I still own and use it from time to time) in regards to transport commands, writing automation for track levels, panning, and the amount of signal being sent to FX tracks. I will surely upgrade myself with the current FaderPort pretty soon because I have worn out the buttons on the old one from years of usage.
After the transport tab buttons, the ones I used the most are Song Setup, Editor and instrument Show/Hide. It really speeds up my workflow, and it was especially helpful on this game. Since 80% of the game’s soundtrack was done in the box, browsing through instruments and editing their MIDI data was really easy and fast.
One of the things that really amazed me regarding ATOM was the fact that every pad is labeled with the corresponding default control in Studio One Editor. I rarely touched my computer keyboard for editing.
Whenever I wanted to make a quick edit of my parameters in Impact, or any other instrument that matter, I just hit that Show/Hide instrument button, and… voila! Everything is right there at my fingertips! I will talk more about ATOM and Impact XT later.
Studio 1824c Interface
I used FireStudio Project for over eight years, and it has been a solid workhorse of an interface for me throughout my career. It worked flawlessly until I had a power surge at my home, which fried some of my gear, including the interface, so THAT was the only reason I had to replace it.
It actually happened in the middle of my work on Starpoint Gemini 3, so I researched a little and decided to go with Studio 1824c as an upgrade. To be honest, it’s as if I never replaced my old interface, because PreSonus hardware is really great when it comes to communication with Studio One, so the only thing I had to do was to plug it in my PC and install the latest drivers, and that was it. My production of this soundtrack hasn’t stopped at all, because everything was so compatible, so I just had to re-connect a few audio cables. It took me only minutes and I was back on track.
Since 20% of the soundtrack to Starpoint Gemini 3 is done on hardware synths and instruments, Studio 1824C is a Godsend for connecting all four of my hardware synths:
My Yamaha DX7 was connected via splitter cable as a stereo unit to my inputs 5 and 6.
I also used my three analogue KORG synths: (Volca Bass, Volca Keys, Volca Kick) in stereo via another splitter cable which was connected to inputs 1 and 2, because these Volcas were used the most for this soundtrack.
All of the synths received their MIDI data via MIDI In/Out from Studio 1824c, and I am really happy I didn’t have to buy an external MIDI interface for this. The only thing I had to do was to plug and unplug the midi cables from one synth to another, depending which one I was using at that time, but it’s not a mood killer.
My inputs 3 and 4 were set up as mono. Input 3 has an external 1073 clone mic preamp attached to it, and Input 4 has an external DI for recording and re-amping guitars and bass.
Inputs 7&8 together with Outputs 7&8 were used as stereo FX loop send/return for my FX pedal chain with Pipeline Stereo plugin:
I also used sticky tags to label my front panel of Studio 1824C, and I mapped out my ins and outs inside song setup window, so I could save it as a default setting for all of my tracks for this game.
Regarding my FX chain loop, I used delay, chorus and shimmer reverb pedals in series, and I set them up to be used with Pipeline XT stereo plugin (which comes bundled with Studio One Pro) on an FX track. The reason I opted for this approach instead of connecting my synth output directly to pedals, is because I wanted to have an overall control of the amount of synth signal I am sending to any FX chain. Sometimes I wanted to automate the amount of signal being sent, and that is where those mapped knobs from ATOM came in handy.
I am pretty amazed by the build quality of Studio 1824c, having in mind the price of the unit. I absolutely love the front panel metering and big level knob for main out. Having two headphone outputs is really handy when I invite a session musician to record, because I don’t have a booth, then we both use headphones in the same room. Studio 1824c is a workhorse of an interface and it has improved my workflow ten times better than before.
I amhave yet to build my own Eurorack modular synth, so I can send CV signals via Studio 1824c outs to my synth. That is an AMAZING feature, and I am really looking forward to using it in the future.
Impact XT was an essential part of my beats and percussive materials for both action and exploration tracks, and the way ATOM integrates with Impact XT has been really helpful to my workflow throughout the course of this entire soundtrack.
One was for triggering 80s synth drums and transition fills that you can hear in synthwave all the time. The first bank (BLUE) was for elements of the drum kit, and the second bank (GREEN) was for triggering drum fills for transitions between parts.
I love the fact I can trigger loops and audio clips inside Impact XT and sync them to the BPM of my track. All you have to do is to quantize each trigger pad to Follow Tempo and Beats, and no matter what tempo you’re in, it will work flawlessly.
One more thing I like about Impact XT and ATOM is that all the pads can be color-coded the way you like for each bank, because it really helps during the performance to know which pad corresponds to which sound or loop. The bank button on the ATOM itself responds to the bank color of Impact XT, which is really cool.
My second instance of Impact XT was for deep ambient hits and various atonal noises and synth FX for background. I mean, you can’t have a space exploration soundtrack without some weird alien sounds in the background, right?😊
I love the option of multiple stereo and mono outputs in Impact, so that was really helpful for me to have different FX chains for various drum sounds.
SampleOne XT is featuring my main piano sounds for the entire Starpoint Gemini 3 soundtrack. I haven’t recorded actual piano samples, instead I re-sampled a piano VST I am using most of the time for my work. The thing is that this sampled piano uses up a lot of RAM and CPU, so I couldn’t use it in real-time with my other instruments inside my template, because the piano was processed with a lot of plugins, and then it was introducing latency after I had to increase the buffer size.
In order to use the sounds that I wanted, I re-sampled this piano in two octaves note by note with the processing included. It was more convenient for me, and it saved me a lot of loading time of the template itself.
SampleOne XT proved to be a great choice because it’s really user-friendly and convenient.
First, I had to edit and cut all of the individual notes and label them. That is the only tedious work I had to do here.
Basically what I did was to place all of the samples on the grid, select the audio input inside Sample One XT, choose the starting note and Play, Stop, and Record buttons in order to tell the engine to separate notes. After that, I only renamed the files, and that was it.
After that was done, I was able to play my piano instantly. I saved the patch as a preset, so I could recall it any time.
It doesn’t get any simpler than that, and this is the reason I love Studio One.
As I said, ATOM and Impact XT are all over my percussive tracks and beats on this soundtrack, but I also used another drum VST plug-in here in order to make things sound a little bit organic, and I used my 80s synth drum kit as a layer on top of those organic drum parts. Call it some sort of a kick and snare drum sample trigger like you have in metal production.
The option that really inspired me and got my creative juices flowing is the pattern editor in Studio One 4.6.
The way I sequenced my drums and percussion was to play them in at first, and get the most humanization out of them based on velocity, sample offset etc… But then I took those performances and improved them inside Pattern Editor, changed a hit here and there, modify the rhythm, etc…
Basically, I had a drum performance on a midi piano roll with all the notes labeled properly, and then I right-clicked on the midi clip to select the option to convert it to drum pattern for editing.
I could easily replace notes, create new performances, shift the beats and add some swing to them in order to make them sound more natural. The option for half-lane resolution is a really cool feature to add triplets and some odd hits, but it allows me to follow the pattern with precision. This is just one example of a pre-chorus pattern inside the action track, and you can clearly see the name of all the notes properly, and I love the way it integrates properly with third party drum VSTs.
It really is a beatmaking workhorse for electronic music. I have yet to test in on cinematic percussion with big drums and more elements.
MIDI FX in Studio One (the arpeggiator especially) can come in handy if you don’t like the fuss of setting up some complex sequences.
I used arpeggiator mostly on action cues where I wanted to create running sequences in order to have that sense of tension going on during combat. It was mostly set up in 8th or 16th notes, and then I played wide chords on percussive synths in order to get them running and the results were stunning! The arpeggiator is really easy to use, and it was my go-to MIDI effect on this soundtrack.
Repeater is a whole different beast, and this one is for people who actually like working with complex sequences of scales and melodies. I used Repeater also mostly on action cues for the same reason as the Arpeggiator, but I programmed it to play some aggressive melodies that would counter the chords of the Arpeggiator. I actually have a hardware analogue sequencer, but this was easier and faster to use.
The real fun starts when you place a Chorder in front of Repeater!
What I did with Chorder was to make it play intervals like fifths or octaves, and then sequence those with either Repeater or Arpeggiator.
The results I got were some really complex action sequences which made the game developers smile from ear to ear! I highly recommend trying this approach.
👀☝️Faderport 16 as a centerpiece of Sir Bob Cornelius Rifo’s studio setup
PreSonus: For those who don’t know already, please tell us about yourself and what you’ve been up to?
Sir Bob: Been in the music business since 2006, worked with a lot of artists from Paul McCartney to Tommy Lee, going to Jason Aalon Butler, to Zhu.
I’ve played all the major festivals of the world, multiple times; Coachella, Lollapalooza, Primavera Sound, Rock im Ring, Rock imPark, Sziget, EDC, Summer Sonic, Fuji Rock… I could go forever.
I’m a musician, producer, and photographer—and I go crazy for motors!
PreSonus: So, tell us… how did the Faderport 16 and you become involved?
Sir Bob: I fell in love with the original Faderport almost four years ago and now got crazy with FaderPort 16. I needed a simple and solid machine. This fit the bill nicely!
Long story short—I love mixing and having control of the faders under my fingers. Nothing can replace the human touch and the Faderport 16 somehow returns it back.
PreSonus: What DAW do you use with the Faderport 16?
Sir Bob: Ableton Live 10.
PreSonus: What would you say you like most about PreSonus?
Sir Bob: Your customer service, peripheral installation speed, and ease of product use.
PreSonus: Any tips or tricks with our products you’d like to share?
Sir Bob: As you can imagine, I’m not new to DAW controllers. I’ve played with a lot of them, and I’ve bought many during the years from Mackie to SSL. This is the only one that has never given me any problems… which should be a priority for all controllers out there, just saying.
PreSonus: In closing… what would be on your “wish list” from us in the future?
Sir Bob: I’m dreaming about the Faderport 24. MAKE IT REAL!!!
ioStation24c: The collaborative partner for the solo artist.
When you’re a solo artist, you have to be more than just creative to realize your vision—you must also be a producer and an audio engineer. The ioStation 24c audio interface and production controller provides the tools needed for all of these diverse roles in a compact, ergonomic desktop design that will fit into any home studio.
[This just in from Charlie Bauerfeind, producer for genre-defining power metal pioneers, Helloween! In his search for the perfect DAW Controller for his ultra-compact-but-complex, MacBook Pro-based, live-broadcast setup for Helloween’s Rock in Rio Show on October 4th, he turned to Presonus’s Faderport 16.]
I was blown away by the ease of use in the FaderPort 16’s setup, and the incredible versatility in this most compact DAW controller. It was truly a plug-and-play experience, and made my job in Rio go perfectly smooth… My Pro Tools-based setup is comprised of several session-based pre-programmed automation parts… but the much bigger dynamic automation part needs to be handled flawlessly during the live performance. I’ve owned a FaderPort Classic for a long time, but the FaderPort 16 allowed me to deliver a great broadcast result for one of the biggest Rock festivals on this planet.
A big THANK YOU to the guys at PreSonus!