PreSonus Blog

Monthly Archives: March 2019


Friday Tips: The Limiter—Demystified

Conventional wisdom says that compared to compression, limiting is a less sophisticated type of dynamics control whose main use is to restrict dynamic range to prevent issues like overloading of subsequent stages. However, I sometimes prefer limiting with particular signal sources. For example:

  • For mixed drum loops, limiting can bring up the room sound without having an overly negative effect on the drum attacks.
  • With vocals, I often use a limiter prior to compression. By doing the “heavy lifting” of limiting peaks, the subsequent compressor doesn’t have to work so hard, and can do what it does best.
  • When used with slightly detuned synth patches, limiting preserves the characteristic flanging/chorusing-like sound, while keeping the occasional peaks under control.
  • Limiting is useful when following synth sounds with resonant filters, or with instruments going through wah or autofilter effects

THE E-Z LIMITER

Some limiters (especially some vintage types) are easy to use, almost by definition: One control sets the amount of limiting, and another sets the output level. But Studio One’s limiter has four main controls—Input, Ceiling, Threshold, and Release—and the first three interact.

If the Studio One Limiter looked like Fig. 1, it would still take care of most of your needs. In fact, many vintage limiters don’t go much beyond this in terms of functionality.

Figure 1: If Studio One’s Limiter had an “Easy Mode” button, the result would look something like this.

To do basic limiting:

  1. Load the Limiter’s default preset.
  2. Turn up the input for the desired limiting effect. The Reduction meter shows the amount of gain reduction needed to keep the output at the level set by the Threshold control (in this case, -1.00 dB). For example, if the input signal peaks at 0 dB and you turn up the Input control to 6 dB, the Limiter will apply 7 dB of gain reduction to keep the Limiter output at -1.00.

Note that in this particular limiting application, the Threshold also determines the maximum output level.

THE SOFT CLIP BUTTON

When you set Threshold to a specific value, like 0.00 dB, then no matter how much you turn up the Limiter’s Input control, the output level won’t exceed 0.00 dB. However, you have two options of how to do this.

  • With Soft Clip off, gain reduction alone prevents the waveform from exceeding the ceiling.
  • With Soft Clip on, clipping the peaks supplements the gain reduction process to keep the waveform from exceeding the ceiling (Fig. 2).

Figure 2: The left screen shot shows the waveform with the input 6 dB above the Threshold, and Soft Clip off. The right screen shows the same waveform and levels, but with Soft Clip turned on. Note how the waveform peak is flattened somewhat due to the mild saturation.

 

While it may sound crazy to want to introduce distortion, in many cases you’ll find you won’t hear the effects of saturation, and you’ll have a hotter output signal.

ENTER THE CEILING

There are two main ways to set the maximum output level:

  • With the Threshold set to 0.00, set the maximum output level with the Ceiling control (from 0 to -12 dB).
  • With the Ceiling set to 0.00, set the maximum output level with the Threshold control (from 0 to -12 Db).

It’s also possible to set maximum output levels below -12.00 dB. Turn either the Ceiling or Threshold control all the way counter-clockwise to -12.00 dB, then turn down the other control to lower the maximum output level. With both controls fully counter-clockwise, the maximum output level can be as low as -24 dB.

SMOOTHING THE TRANSITION INTO LIMITING

Setting the Ceiling lower than the Threshold is a special case, which allows smoothing the transition into limiting somewhat. Under this condition, the Limiter applies soft-knee compression as the input transitions from below the threshold level to above it.

For example, suppose the Ceiling is 0.00 dB and the Threshold is -6.00 dB. As you turn up the input, you would expect that the output would be the same as the input until the input reaches around -6 dB, at which point the output would be clamped to that level. However in this case, soft-knee compression starts occurring a few dB below -6.00 dB, and the actual limiting to -6.00 dB doesn’t occur until the input is a few dB above -6.00 dB.

The tradeoff for smoothing this transition somewhat is that the Threshold needs to be set below 0.00. In this example, the maximum output is -6.00 dB. If you want to bring it up to 0.00 dB, then you’ll need to add makeup gain using Mixtool module.

Studio One’s Limiter is a highly versatile signal processor, so don’t automatically ignore it in favor of the Compressor or Multiband Dynamics—with some audio material, it could be exactly what you need.

Introducing StudioLive Series III S!

More Power than You’ll Ever Need.

We’d like to introduce you to the latest and greatest StudioLive Mixers yet: StudioLive III S. All models deliver 128-channel (64×64) USB recording—more than any other mixer—plus multitrack SD recording and extensive 128-channel AVB networking. Powered by the PreSonus FLEX DSP Engine, they feature state-space modeled Fat Channel plug-in processing on every input and bus; up to 32 FlexMix buses that can be individually configured as Aux, Matrix, or Subgroup buses; and flexible digital patching unparalleled in this price class. Take a moment to meet the most recent additions to the family:

StudioLive 64S

The new top-of-the-line StudioLive 64S brings the power of a large production console to small-format digital mixing, boasting 76 mixing channels, 43 buses, and 526 simultaneous effects… double the DSP of other mixers in the line, thanks to the all-new quad-core FLEX DSP engine. An independent main Mono/Center bus and a Center Divergence control round out the package.

StudioLive 32S

Spend less time menu-diving and more time mixing hands-on with StudioLive 32S. Powered by the dual-core PreSonus FLEX DSP Engine, the 32S is equipped with 40 mixing channels, 26 mix buses, and 286 simultaneous processors. 32S delivers a fast and intuitive, surface-driven workflow for total control.

StudioLive 32SX

The low profile of the StudioLive 32SX makes it an ideal solution for any mixing environment where desk real estate is at a premium. The split-fader workflow lets you manage 32 input channels in two fader layers, while still providing access to your mix outputs on eight additional faders. The StudioLive 32SX packs connectivity and power into an efficient use of space.

StudioLive 32SC

Don’t let the road-ready, rack-mountable size fool you… the StudioLive 32SC sports the same dual-core PreSonus FLEX DSP Engine of its 32-channel brethren. The StudioLive 32SC provides all the tools you need—whether you’re building your dream studio or putting together a pro touring rig, and is dramatically expandable, thanks to the NSB stage boxes.

Flex DSP Coming This Week to StudioLive Series III Owners

Owners of StudioLive Series III Mixers will soon be receiving the FLEX DSP Update – a dramatic set of improvements to your mixer and software that will add a ton of features—enough for an entirely separate blog post, which you can read by clicking below.

Friday Tips: Frequency-Selective Guitar Compression

Some instruments, when compressed, lack “sparkle” if the stronger, lower frequencies compress high frequencies as well as lower ones. This is a common problem with guitar, but there’s a solution: the Compressor’s internal sidechain can apply compression to only the guitar’s lower frequencies, while leaving the higher frequencies uncompressed so they “ring out” above the compressed sound. (Multiband compression works for this too, but sidechaining can be a faster and easier way to accomplish the same results.) Frequency-selective compression can also be effective with drums, dance mixes, and other applications—like the “pumping drums” effect covered in the Friday Tip for October 5, 2018. Here’s how to do frequency-selective compression with guitar.

 

 

  1. Insert the Compressor in the guitar track.
  2. Enable the internal sidechain’s Filter button. Do not enable the Sidechain button in the effect’s header.
  3. Enable the Listen Filter button.
  4. Turn Lowcut fully counterclockwise (minimum), and set the Highcut control to around 250 – 300 Hz. You want to hear only the guitar’s low frequencies.
  5. You can’t hear the effects of adjusting the main compression controls (like Ratio and Threshold) while the Listen Filter is enabled, so disable Listen Filter, and start adjusting the controls for the desired amount of low-frequency compression.
  6. For a reality check, use the Mix control to compare the compressed and uncompressed sounds. The high frequencies should be equally prominent regardless of the Mix control setting (unless you’re hitting the high strings really hard), while the lower strings should sound compressed.

 

The compression controls are fairly critical in this application, so you’ll probably need to tweak them a bit to obtain the desired results.

If you need more flexibility than the internal filter can provide, there’s a simple workaround.

 

 

Copy the guitar track. You won’t be listening to this track, but using it solely as a control track to drive the Compressor sidechain. Insert a Pro EQ in the copied track, adjust the EQ’s range to cover the frequencies you want to compress, and assign the copied track’s output to the Compressor sidechain. Because we’re not using the internal sidechain, click the Sidechain button in the Compressor’s header to enable the external sidechain.

The bottom line is that “compressed” and “lively-sounding” don’t have to be mutually exclusive—try frequency-selective compression, and find out for yourself.

Introducing the StudioLive Flex DSP Update!

 

 

[UPDATED 3-28-19: The FLEX DSP Update is LIVE! GET IT!]

Big news for StudioLive Series III mixer owners—get ready for some dramatic improvements to your mixer in the new StudioLive FLEX DSP update!

This update,w̶h̶i̶c̶h̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶r̶e̶l̶e̶a̶s̶e̶d̶ ̶n̶e̶x̶t̶ ̶w̶e̶e̶k̶, which you can get RIGHT NOW, consists of:

  • Universal Control 3.0
  • UC Surface 3.0
  • StudioLive Series III Firmware 2.0
  • Capture 3.0
  • QMix-UC 3.0
  • Studio One 4.1.4

 

Once you’ve installed the above, here’s what you’ll get:

New in StudioLive Series III Firmware 2.0:

  • You’ll be able to place Fat Channel compressor and EQ plug-ins on every output bus simultaneously (this is in addition to every input channel supported in previous firmware)
  • Scenes will be updated to improved Project/Scene workflow
  • Ten highly customizable User Profiles with deep custom permissions settings
  • Fader response now 50% faster
  • Screen updates more than 70% faster
  • Screen touch response 90% faster
  • Scene loading up to 75% faster
  • Increased USB and AVB channel counts: 128 (64×64) via each USB and AVB

Note that this update WILL restructure your existing scenes—be sure to back them up before installing the update! Click here for instructions on how to do that.

 

New in Capture 3.0:

  • Export a Capture session from your computer for SD Card playback on a Series III console mixer
  • Import and export AAF files for compatibility with other DAWS
  • New metering options including Peak/RMS meter, adjustable RMS and VU-Hold time to better fit multiple various use cases
  • Channel color syncs with Series III mixers
  • Updated user interface with light and dark modes for better viewing in different environments

 

New in Studio One 4.1.4:

  • This is a simple maintenance update to add compatibility with the above mixer features

 

New in UC Surface 3.0:

  • Added support for all the amazing new features listed above!

 

Click here for Firmware update instructions.

 

Questions? Check out this series of videos from Ray on all the new stuff.

 

 

StudioLive Flex DSP Update—Auf deutsch

Großartige Neuigkeiten für alle Besitzer von StudioLive Series III Mixern – macht euch auf einige dramatische Verbesserungen im neuen StudioLive FLEX DSP Update gefasst!

Dieses Update, welches wir in ca. einer Woche veröffentlichen werden, enthält:

  • Universal Control 3.0
  • UC Surface 3.0
  • StudioLive Series III Firmware 2.0
  • Capture 3.0
  • QMix-UC 3.0
  • Studio One 4.1.4

Sobald diese Updates installiert sind, erhaltet ihr folgendes:

Neu in StudioLive Series III Firmware 2.0:

  • Es wird möglich sein, Fat Channel Kompressor- und EQ-Plugins auf jedem Output-Bus gleichzeitig einzusetzen (zusätzlich zu jedem Input-Channel, was bereits durch die vorherige Firmware möglich war)
  • Szenen werden zugunsten eines verbesserten Projekt- / Szene-Workflows aktualisiert.
  • Zehn hochgradig anpassbare User-Profile mit tiefgreifenden, individuell abgestimmten Zugriffsrechten
  • Fader reagieren jetzt 50% schneller
  • Szenen aktualisieren mehr als 70% schneller
  • Reaktionszeit des Touch-Screens um 90% verbessert
  • Szenen laden bis zu 75% schneller
  • Erhöhte Anzahl von USB- und AVB-Kanälen: 128 (64×64) sowohl via USB, als auch AVB

Bitte beachtet, dass dieses Update bereits existierende Szenen NEU STRUKTURIEREN wird – Bitte lege für diese ein Backup an, bevor das Update installiert wird! Hier klicken, um die Backup-Anleitung zu lesen.

Neu in Capture 3.0:

  • Es ist jetzt möglich, eine Capture Session vom Computer zu exportieren und via SD-Karte vom Series III Mixer abzuspielen
  • AAF-Import und -Export für Kompatibilität mit anderen DAWs
  • Neue Metering-Optionen, inklusive Peak/RMS Meter und anpassbaren RMS- und VU-Hold-Zeiten für bessere Abstimmung mit verschiedenen Anwendungsszenarien
  • Kanalfarben-Synchronisation mit Series III Mixern
  • Aktualisiertes User Interface mit Light- und Dark-Modi für bessere Lesbarkeit in unterschiedlichen Umgebungen

Neu in Studio One 4.1.4:

  • Dies ist ein Maintenance-Update, welches die Kompatibilität mit den oben aufgeführten Mixer-Features ermöglicht.

Neu in UC Surface 3.0:

  • Bietet Unterstützung für all diese fantastischen neuen Features!

Friday Tips: The Sidechained Spectrum

You’re probably aware that several Studio One audio processors offer sidechaining—Compressor, Autofilter, Gate, Expander, and Channel Strip. However, both the Spectrum Meter and the Pro EQ spectrum meter also have sidechain inputs, which can be very handy. Let’s look at Pro EQ sidechaining first.

When you enable sidechaining, you can feed another track’s output into the Pro EQ’s spectrum analyzer, while still allowing the Pro EQ to modify the track into which it’s inserted. When sidechained, the Spectrum mode switches to FFT curve (the Third Octave and Waterfall options aren’t available). The blue line indicates the level of the signal going through the Pro EQ, while the violet line represents the sidechain signal.

As a practical example of why this is useful, the screen shot shows two drum loops from different drum loop libraries that are used in the same song. The loop feeding the sidechain loop has the desired tonal qualities, so the loop going through the EQ is being matched as closely as possible to the sidechained loop (as shown by a curve that applies more high end, and a slight midrange bump).

Another example would be when overdubbing a vocal at a later session than the original vocal. The vocalist might be off-axis or further away from the mic, which would cause a slight frequency response change. Again, the Pro EQ’s spectrum meter can help point out any differences by comparing the frequency response of the original vocal to the overdub’s response.

The Spectrum Meter

Sidechaining with the Spectrum Meter provides somewhat different capabilities compared to the Pro EQ’s spectrum analyzer.

 

With sidechain enabled, the top view shows the spectrum of the track into which you’ve inserted the Spectrum Meter. The lower view shows the spectrum of the track feeding the sidechain. When sidechained, all the Spectrum Meter analysis modes are available except for Waterfall and Sonogram.

While useful for comparing individual tracks (as with the Pro EQ spectrum meter), another application is to help identify frequency ranges in a mix that sound overly prominent. Insert the Spectrum Meter in the master bus, and you’ll be able to see if a specific frequency range that sounds more prominent actually is more prominent (in the screen shot, the upper spectrum shows a bump around 600 Hz in the master bus). Now you can send individual tracks that may be causing an anomaly into the Spectrum Metre’s sidechain input to determine which one(s) are contributing the most energy in this region. In the lower part of the screen shot, the culprit turned out to be a guitar part with a wah that emphasized a particular frequency. Cutting the guitar EQ just a little bit around 600 Hz helped even out the mix’s overall sound.

Of course, the primary way to do EQ matching is by ear. However, taking advantage of Studio One’s analysis tools can help speed up the process by identifying specific areas that may need work, after which you can then do any needed tweaking based on what you hear. Although “mixing with your eyes” isn’t the best way to mix, supplementing what you hear with what you see can expedite the mixing process, and help you learn to correlate specific frequencies with what you hear—and there’s nothing wrong with that.

Friday Tips: Synth + Sample Layering

One of my favorite techniques for larger-than-life sounds is layering a synthesizer waveform behind a sampled sound. For example, layering a sine wave along with piano or acoustic guitar, then mixing the sine wave subtly in the background, reinforces the fundamental. With either instrument, this can give a powerful low end. Layering a triangle wave with harp imparts more presence to sampled harps, and layering a triangle wave an octave lower with a female choir sounds like you’ve added a bunch of guys singing along.

Another favorite, which we’ll cover in detail with this week’s tip, is layering a sawtooth or pulse wave with strings. I like those syrupy, synthesized string sounds that were so popular back in the 70s, although I don’t like the lack of realism. On the other hand, sampled strings are realistic, but aren’t lush enough for my tastes. Combine the two, though, and you get lush realism. Here’s how.

  1. Create an instrument track with Presence, and call up the Violin Full preset.
  2. Drag Mai Tai into the same track. You’ll be asked if you want to Replace, Keep, or Combine. Choose Combine.

  1. After choosing Combine, both instruments will be layered within the Instrument Editor (see above).
  2. Program Mai Tai for a very basic sound, because it’s there solely to provide reinforcement—a slight detuning of the oscillators, no filter modulation, very basic LFO settings to add a little vibrato and prevent too static a waveform, amplitude envelope and velocity that tracks the Presence sound as closely as possible, some reverb to create a more “concert hall” sound, etc. The screen shot shows the parameters used for this example. The only semi-fancy programming tricks were making one of the oscillators a pulse wave instead of a sawtooth, and panning the two oscillators very slightly off-center.

 

  1. Adjust the Mai Tai’s volume for the right mix—enough to supplement Presence, but not overwhelm it.

 

That’s all there is to it. Listen to the audio example—first you’ll hear only the Presence sound, then the two layers for a lusher, more synthetic vibe that also incorporates some of the realism of sampling. Happy orchestrating!

ATB on Studio One


Producer, DJ and songwriter ATB—also known as Andre Tanneberger, is a 25-year veteran of the international music business. His sharp rise began when he founded his first project, Sequential One, in 1993. After a string of hits until 1998, Andre moved on to focus on his own music as ATB. When his debut single “9 PM (Till I Come)” shot to the very top of the UK charts and scored top 10 successes in many other countries around the globe. He followed with an impressive string of hits like “Ecstasy”, “Let U Go,” “What About Us,” “Move On,” “When It Ends It Starts Again,” and “Connected.” Gold and platinum awards in numerous territories underlined his status, mirrored by his constant presence in the prestigious DJ Mag Top 100 rankings for a decade and a half. ATB is one of just a handful of musicians to have emerged from the German club scene to become worldwide superstars–from Australia to Asia, Mexico to Poland, Russia and, above all, in the USA. 

Given his impressive resume, we’re really glad to report that ATB is an enthusiastic Studio One user. We were able to have a Q&A session with him recently where he talked about his use of Studio One.

What PreSonus products have you used and which do you currently use?

Presonus Studio One is by far my favorite PreSonus product. I switched from Apple Logic Pro years ago. The other PreSonus tool I’m using is the Classic Faderport which is absolutely essential for me.

For what applications are you using Studio One Professional? 

I’m Using Studio One Professional for the entire process of creating music. Starting with composing, sound design, going over to recording, editing, mixing and also mastering, I simply do everything in Studio One. I do have three workspaces so I can work from everywhere. Most of the times I’m in my main studio in Bochum, Germany to write and produce songs for my project ATB.

What led you to choose Studio One? Was it the company’s reputation, audio quality, ease of use, specific features, price, other factors?

Honestly, I never thought about the price. 🙂 I found this demo CD of Studio One in a friend’s office at Musicstore Germany back in 2013 and asked him “What the hell is this?” He told me some things about Studio One and that he really likes some features. I went back in my studio, checked the demo version and the next day I switched over from Logic Pro to Studio One. The reason was the speed of creating music. The personalized folders with my favorite plugins and favorite plugin settings, the audio editing, the speed and look of the GUI, and the audio quality which sounded awesome. So many features… like dragging and dropping ideas to my “faves” folder including MIDI and all plugins made me so much faster while creating music. And this is absolutely essential to me. Tools are there for pushing your creativity, not to outbreak it.

What Studio One features have proven particularly useful and why? 

I love the scratchpad as it makes arranging super easy. This is something which helps me to be very fast in trying new arrangements and in cutting out or copying entire parts of a track. Also, many drag & drop functions are really helpful, like saving channel strips via drag & drop. The macros are great tools to speed up steps while editing.

How does Studio One compare to other DAWs you have used? 

Studio One is faster than most other DAWs and also very intuitive. How often did I think, “How great it would be to simply do this and that to reach my goal like cutting my master, doing fades and just drag and drop it to my master folder in Studio One…” and it worked! Also, the integration of Melodyne is the ultimate weapon. I’m saving so much time and I can change things on the run without any bridge or without using it as a stand-alone app. It feels like I have an “all-in-one” solution.

Which Studio One feature or concept doesn’t get enough spotlight (or isn’t talked about enough) in your opinion?

What we mentioned while talking to other producers like the JUNKX team—Robin Schulz, etc.: they worked on Ableton Live and never thought that Studio One gives you the amount of speed you need to use your creativity as much as possible. It can be so fast and may other producers don’t know about it!! The integration of Melodyne and other apps via ARA is something which is really amazing and some producers might not know about it.

Also, most guys we’ve talked about Studio One over the last three years thought that it’s a DAW for rock music producers. Not a very modern and fast developing producer tool also for electronic music and pop etc.

Any useful tips/tricks or interesting stories based on your experience with Studio One that would be of interest to our user base?

Using the drag & drop function for MIDI files in case you’re having an idea or sound which doesn’t fit to the track you’re actually working at but which could really be amazing and inspiring for another one is a great tool. You’ll never forget any idea you once had, as you can create an acoustic note in a second.

Any final comments about PreSonus and Studio One?

I’m really looking forward to new developments in Studio One. I’m sure you guys will have the next surprise already in your pocket 😉

 

Follow ATB!

 

 

 

Friday Tips: Studio One’s Amazing Robot Bassist

When Harmonic Editing was announced, I was interested. When I used it for the first time, I was intrigued. When I discovered what it could do for songwriting…I became addicted.

Everyone creates songs differently, but for me, speed is the priority—I record scratch tracks as fast as possible to capture a song’s essence while it’s hot. But if the tracks aren’t any good, they don’t inspire the songwriting process. Sure, they’ll get replaced with final versions later, but you don’t want boring tracks while writing.

For scratch drums on rock projects, I have a good collection of loops. Guitar is my primary instrument, so the rhythm and lead parts will be at least okay. I also drag the rhythm guitar part up to the Chord Track to create the song’s “chord chart.”

Then things slow down…or at least they did before Harmonic Editing came along. Although I double on keyboards, I’m not as proficient as on guitar but also, prefer keyboard bass over electric bass—because I’ve sampled a ton of basses, I can find the sound I want instantly. And that’s where Harmonic Editing comes in.

The following is going to sound ridiculously easy…because it is. Here’s how to put Studio One’s Robot Bassist to work. This assumes you’ve set the key (use the Key button in the transport, or select an Instrument part and choose Event > Detect Key Signature), and have a Chord Track that defines the song’s chord progression.

 

  1. Play the bass part by playing the note on a MIDI keyboard that corresponds to the song’s key. Yes, the note—not notes. For example, if the song is in the key of A, hit an A wherever you want a bass note.
  2. Quantize what you played. It’s important to quantize because presumably, the chord changes are quantized, and the note attack needs to fall squarely at the beginning of, or within, the chord change. You can always humanize later.
  3. Open the Inspector, unfold the Follow Chords options, and then choose Bass (Fig. 1).

 

Figure 1: Choose the Bass option to create a bass part when following chords.

  1. Now you have a bass part! If the bass part works, choose the Edit tab, select all the notes, and choose Action > Freeze Pitch. This is important, because the underlying endless-string-of-notes remains the actual MIDI data. So if you copy the Event and paste it, unless you then ask the pasted clip to follow chords, you have the original boring part instead of the robotized one.
  2. After freezing, turn off Follow Chords, because you’ve already followed the chords. Now is the time to make any edits. (Asking the followed chords to follow chords can confuse matters, and may modify your edits.)

The bottom line: with one take, a few clicks, and (maybe) a couple quick edits—instant bass part (Fig. 2).

Figure 2: The top image is the original part, and yes, it sounds as bad as it looks. The lower image is what happened after it got robotized via Harmonic Editing, and amazingly, it sounds pretty good.

Don’t believe me? Well, listen to the following.

 

You’ll hear the bass part shown in Fig. 2, which was generated in the early stages of writing my latest music video (I mixed the bass up a little on the demo so you can hear it easily). Note how the part works equally well for the sustained notes toward the beginning, and well as the staccato parts at the end. To hear the final bass part, click the link for Puzzle of Love [https://youtu.be/HgMF-HBMrks]. You’ll hear I didn’t need to do much to tweak what Harmonic Editing did.

But Wait! There’s More!

Not only that, but most of the backing keyboard parts for Puzzle of Love (yes, including the piano intro) were generated in essentially the same way. That requires a somewhat different skill set than robotizing the bass, and a bit more editing. If you want to know more (use the Comments section), we’ll cover Studio One’s Robot Keyboardist in a future Friday Tip.