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Author Archives: Perry Tee


How to Use a Game Controller as a MIDI Device In Studio One!

Most of us who work here at PreSonus are musicians ???????or audio engineers ?.

And some of us are also gamers ?in addition to that.

For those of you who can relate, check out this interesting and fun video that PreSonus Artist/Endorser Nik Jeremić just created and shared with us recently. He’s using an Xbox One game controller to trigger samples in Studio One:

[Nik’s Official Website]

Starpoint Gemini 3 With Nikola Jeremić

For those of you who are not familiar with Nikola (Nik) Jeremić’s work on the previous iteration of the Starpoint Gemini videogame soundtrack, you can find out about that here.

This will be a “deep dive” into how Nik used Studio One Professional along with the ATOM and our Studio 1824c interface to route audio and MIDI data to and from external hardware synths… his own words!

 

ATOM Controller

The most important thing about ATOM in this production is that it is used both as a playable instrument, as well as editing and mixing controller.

The layout was very simple in terms that it already integrates itself perfectly with Studio One, and I didn’t have to do much with tweaking it.

So far it completely replaced my old Classic FaderPort (which I still own and use it from time to time) in regards to transport commands, writing automation for track levels, panning, and the amount of signal being sent to FX tracks. I will surely upgrade myself with the current FaderPort pretty soon because I have worn out the buttons on the old one from years of usage. 

I used small sticky tags in order to label the four knobs, so I always know which knob controls which parameter.

After the transport tab buttons, the ones I used the most are Song Setup, Editor and instrument Show/Hide. It really speeds up my workflow, and it was especially helpful on this game. Since 80% of the game’s soundtrack was done in the box, browsing through instruments and editing their MIDI data was really easy and fast. 

One of the things that really amazed me regarding ATOM was the fact that every pad is labeled with the corresponding default control in Studio One Editor. I rarely touched my computer keyboard for editing.

Whenever I wanted to make a quick edit of my parameters in Impact, or any other instrument that matter, I just hit that Show/Hide instrument button, and… voila! Everything is right there at my fingertips! I will talk more about ATOM and Impact XT later.

 

Studio 1824c Interface

I used FireStudio Project for over eight years, and it has been a solid workhorse of an interface for me throughout my career. It worked flawlessly until I had a power surge at my home, which fried some of my gear, including the interface, so THAT was the only reason I had to replace it.

It actually happened in the middle of my work on Starpoint Gemini 3, so I researched a little and decided to go with Studio 1824c as an upgrade. To be honest, it’s as if I never replaced my old interface, because PreSonus hardware is really great when it comes to communication with Studio One, so the only thing I had to do was to plug it in my PC and install the latest drivers, and that was it. My production of this soundtrack hasn’t stopped at all, because everything was so compatible, so I just had to re-connect a few audio cables. It took me only minutes and I was back on track.

Since 20% of the soundtrack to Starpoint Gemini 3 is done on hardware synths and instruments, Studio 1824C is a Godsend for connecting all four of my hardware synths:

My Yamaha DX7 was connected via splitter cable as a stereo unit to my inputs 5 and 6.

I also used my three analogue KORG synths: (Volca Bass, Volca Keys, Volca Kick) in stereo via another splitter cable which was connected to inputs 1 and 2, because these Volcas were used the most for this soundtrack. 

All of the synths received their MIDI data via MIDI In/Out from Studio 1824c, and I am really happy I didn’t have to buy an external MIDI interface for this. The only thing I had to do was to plug and unplug the midi cables from one synth to another, depending which one I was using at that time, but it’s not a mood killer.

My inputs 3 and 4 were set up as mono. Input 3 has an external 1073 clone mic preamp attached to it, and Input 4 has an external DI for recording and re-amping guitars and bass.

Inputs 7&8 together with Outputs 7&8 were used as stereo FX loop send/return for my FX pedal chain with Pipeline Stereo plugin:

I also used sticky tags to label my front panel of Studio 1824C, and I mapped out my ins and outs inside song setup window, so I could save it as a default setting for all of my tracks for this game.

Regarding my FX chain loop, I used delay, chorus and shimmer reverb pedals in series, and I set them up to be used with Pipeline XT stereo plugin (which comes bundled with Studio One Pro) on an FX track. The reason I opted for this approach instead of connecting my synth output directly to pedals, is because I wanted to have an overall control of the amount of synth signal I am sending to any FX chain. Sometimes I wanted to automate the amount of signal being sent, and that is where those mapped knobs from ATOM came in handy.

I am pretty amazed by the build quality of Studio 1824c, having in mind the price of the unit. I absolutely love the front panel metering and big level knob for main out. Having two headphone outputs is really handy when I invite a session musician to record, because I don’t have a booth, then we both use headphones in the same room. Studio 1824c is a workhorse of an interface and it has improved my workflow ten times better than before.

I amhave yet to build my own Eurorack modular synth, so I can send CV signals via Studio 1824c outs to my synth. That is an AMAZING feature, and I am really looking forward to using it in the future.

 

Impact XT

Impact XT was an essential part of my beats and percussive materials for both action and exploration tracks, and the way ATOM integrates with Impact XT has been really helpful to my workflow throughout the course of this entire soundtrack.

I used two instances of Impact XT:

One was for triggering 80s synth drums and transition fills that you can hear in synthwave all the time. The first bank (BLUE) was for elements of the drum kit, and the second bank (GREEN) was for triggering drum fills for transitions between parts.

I love the fact I can trigger loops and audio clips inside Impact XT and sync them to the BPM of my track. All you have to do is to quantize each trigger pad to Follow Tempo and Beats, and no matter what tempo you’re in, it will work flawlessly.

One more thing I like about Impact XT and ATOM is that all the pads can be color-coded the way you like for each bank, because it really helps during the performance to know which pad corresponds to which sound or loop. The bank button on the ATOM itself responds to the bank color of Impact XT, which is really cool.

My second instance of Impact XT was for deep ambient hits and various atonal noises and synth FX for background. I mean, you can’t have a space exploration soundtrack without some weird alien sounds in the background, right??

 

I love the option of multiple stereo and mono outputs in Impact, so that was really helpful for me to have different FX chains for various drum sounds.

 

SampleOne XT

SampleOne XT is featuring my main piano sounds for the entire Starpoint Gemini 3 soundtrack. I haven’t recorded actual piano samples, instead I re-sampled a piano VST I am using most of the time for my work. The thing is that this sampled piano uses up a lot of RAM and CPU, so I couldn’t use it in real-time with my other instruments inside my template, because the piano was processed with a lot of plugins, and then it was introducing latency after I had to increase the buffer size.

In order to use the sounds that I wanted, I re-sampled this piano in two octaves note by note with the processing included. It was more convenient for me, and it saved me a lot of loading time of the template itself.

SampleOne XT proved to be a great choice because it’s really user-friendly and convenient.

First, I had to edit and cut all of the individual notes and label them. That is the only tedious work I had to do here.

After that, all I had to do was to drag the sampled notes to their corresponding key inside Sample One XT. But… I opted for the faster and better solution of sample recording inside SampleOne XT.

Basically what I did was to place all of the samples on the grid, select the audio input inside Sample One XT, choose the starting note and Play, Stop, and Record buttons in order to tell the engine to separate notes. After that, I only renamed the files, and that was it.

After that was done, I was able to play my piano instantly. I saved the patch as a preset, so I could recall it any time.

It doesn’t get any simpler than that, and this is the reason I love Studio One.

 

Pattern Editor

As I said, ATOM and Impact XT are all over my percussive tracks and beats on this soundtrack, but I also used another drum VST plug-in here in order to make things sound a little bit organic, and I used my 80s synth drum kit as a layer on top of those organic drum parts. Call it some sort of a kick and snare drum sample trigger like you have in metal production.

The option that really inspired me and got my creative juices flowing is the pattern editor in Studio One 4.6.

The way I sequenced my drums and percussion was to play them in at first, and get the most humanization out of them based on velocity, sample offset etc… But then I took those performances and improved them inside Pattern Editor, changed a hit here and there, modify the rhythm, etc… 

Basically, I had a drum performance on a midi piano roll with all the notes labeled properly, and then I right-clicked on the midi clip to select the option to convert it to drum pattern for editing.

Editing note data inside Pattern Editor is a breeze.

I could easily replace notes, create new performances, shift the beats and add some swing to them in order to make them sound more natural. The option for half-lane resolution is a really cool feature to add triplets and some odd hits, but it allows me to follow the pattern with precision. This is just one example of a pre-chorus pattern inside the action track, and you can clearly see the name of all the notes properly, and I love the way it integrates properly with third party drum VSTs.

It really is a beatmaking workhorse for electronic music. I have yet to test in on cinematic percussion with big drums and more elements.

 

MIDI FX

MIDI FX in Studio One (the arpeggiator especially) can come in handy if you don’t like the fuss of setting up some complex sequences.

I used arpeggiator mostly on action cues where I wanted to create running sequences in order to have that sense of tension going on during combat. It was mostly set up in 8th or 16th notes, and then I played wide chords on percussive synths in order to get them running and the results were stunning! The arpeggiator is really easy to use, and it was my go-to MIDI effect on this soundtrack.

Repeater is a whole different beast, and this one is for people who actually like working with complex sequences of scales and melodies. I used Repeater also mostly on action cues for the same reason as the Arpeggiator, but I programmed it to play some aggressive melodies that would counter the chords of the Arpeggiator. I actually have a hardware analogue sequencer, but this was easier and faster to use.

The real fun starts when you place a Chorder in front of Repeater!

What I did with Chorder was to make it play intervals like fifths or octaves, and then sequence those with either Repeater or Arpeggiator.

The results I got were some really complex action sequences which made the game developers smile from ear to ear! I highly recommend trying this approach.

Play Starpoint Gemini 3 here on Steam!

 

[ Nik’s Official Website | Starpoint Gemini 3 Soundtrack (Bandcamp) ]

Sascha Konietzko (KMFDM) Talks Studio One

Hello… this is Sascha Konietzko a.k.a Käpt’n K, a native of Germany, founder of KMFDM in 1984 (when I was living in Paris, France), a producer and remixer for the past 35+ years.

Besides KMFDM, I’ve done work to more or lesser degrees of involvement with a number of projects on the side: MDFMK, EXCESSIVE FORCE, KGC, SCHWEIN, PIG, and SKOLD, to name a few. As a remixer, I was fortunate enough to contribute to bands such as Metallica, Rob Zombie, Megadeth, The Young Gods, Front 242, Die Krupps and many more.

Under the moniker KMFDM, I have released 21 studio albums, as well as dozens of singles, EPs and live albums.

I’ve been using the PreSonus StudioLive 24.4.2 digital console mixer for live shows (monitor setup) for a number of years now, as well as Studio One Professional and the trusty ol’ Studio Channel. Studio One Professional has been used in my personal studio, mainly to record vocals.

So here’s the story: I’ve been using Pro Tools since 1991; previously I’ve worked with the earlier version of it, which was Sound Designer II. Over the years Pro Tools evolved into a platform with many great features, but also many (not to be underestimated) negative aspects—such as severe latency, under some circumstances.

When I discovered Studio One, which was actually highly recommended to me by KMFDM’s drummer Andy Selway, I found out that I could easily use the workflow I’ve come to develop over the years with the click of a button, PLUS… and this is the absolutely greatest feature of Studio One Professional in my mind: without any latency AT ALL. It allows me to interchange seamlessly between my recording and my mixing environments!

Seriously, it’s been a lifesaver after so many situations where a recording session just went downhill really quick due to latency issues in Pro Tools, with frustrated performers and a super-frustrated Yours Truly!

Website | Spotify | YouTube | Instagram | Facebook | Twitter

The Various Sound-Worlds Of Anna Clark

Nineteen year-old Anna Clark works as a Grammy-nominated vinyl mastering engineer at Welcome to 1979 Industries. Nine years ago, she founded 501(c)(3) organization Guitars 4 Gifts, which has given over 1,000 youths access to their first musical instrument.

As a lifelong singer/songwriter/musician, Anna has performed live on Lightning 100 (Nashville’s premier independent radio station), she holds a Certificate in Music Business from the Berklee College of Music and is currently on track to graduate from Belmont University in 2022.

When not working on one of her passion projects, Anna loves to spend time with her dogs or attend concerts with her friends and family.

Let’s find out more about how she’s been navigating through and actualizing all of these different creative sonic environments!

 

What hardware and software tools help you with your audio work at home these days?

I currently use a StudioLive 16 mixer, a Central Station Plus, HP4 headphone amp, a pair of Sceptre S6 monitors, and Studio One DAW software.

Originally, a friend introduced me to your monitors and I basically fell in love with using them. Because I work in many different areas of audio engineering, I needed products that I could use for any area that I was working in, so that I wouldn’t have to have different setups.

I use my StudioLive mixer pretty much every day. It is great because I save different scenes so that if I am recording a guitar/vocal demo, I have some EQ and compression settings saved, and I can bring them up super easily. I love that I can A/B EQ settings using the A/B button, and I also love the vintage EQ and tube compressor. I also have scenes saved for full band sessions, piano/vocal sessions, and more. The StudioLive mixer makes it super convenient for me to walk up and start working. I will also say that I carry it with me everywhere to run sound for live shows and recordings, and have even used it for a live broadcast of a show. It has never let me down and has always been very easy to set up! Because I am able to save settings from my recording sessions, it makes it even easier to set up for a live show.

Basically, I have various synths, mics, instruments, etc. that I leave set up so that I can record an idea at any time and they go directly into the mixer. From there, I use the Central Station which outputs to my Sceptre monitors along with other monitors and a PreSonus HP4.

We’re curious about your work as a vinyl mastering engineer… can you tell us about that sound-world?

The first thing I do when I’m mastering a project for vinyl is look at all of the files and create a session for them. I then check the length of both of the sides. For each speed and size of disk, there are certain limits for how long the side can be. Next, I typically adjust the overall level of the project. Usually, the project is too loud, even if it hasn’t been mastered before. The louder the project is, the wider the grooves are. If the grooves are too wide and take up too much space, the project won’t be able to fit on the lacquer (the type of disk I cut on to make a vinyl master). I then mono the low end and use an EQ to filter out any frequencies that may give me problems. Sometimes if the vocal has too much sibilance it can cause issues, especially if there are also a lot of hi-hats/cymbals. I then run the project down to make sure it will fit and also to make sure there won’t be any trouble areas. If everything looks good, I’ll cut the project after that! Before I cut a lacquer, though, I have to use a microscope to look at a couple test cuts and make sure the stylus is working properly and that there is enough space in between the grooves.

Moving back to your home studio working environment; tell us more about how you’ve been using Studio One and what led you to our DAW?

For producing, tracking, mixing, and mastering. I will also occasionally use it for live recordings with my StudioLive 16 mixer. It has been a very helpful tool!

One of the main factors that lead me to it was when I was producing, being able to bounce between ideas easily and combine ideas from different files. I tend to either work with an “engineer” mindset or a “creative” mindset. Because of how easy Studio One is to use, I am able to start tracking a song while I am writing it, and I am able to keep my “creative” mindset. It helped me when I would be writing and producing at the same time, because it allowed me to be able to keep my creative hat on while still being able to engineer a track.

What Studio One features have proven particularly useful and why?

It is very quick and easy to use, which is helpful when recording live shows. It makes the show go a lot smoother when you’re not having to worry about having to spend a lot of time setting up a session, etc. I also love how well all of the PreSonus gear works together; it is extremely nice to have products that all communicate together so that I’m not wasting time trying to fix something. If I have an idea, I can walk right into my studio and know that I’ll be able to get everything down fast.

This was especially helpful when I was just getting started as an engineer, because everything was very straightforward when I was setting it up.

All of the PreSonus products work in many different settings. For example, I originally purchased my StudioLive board for live events, but I use it in a studio setting as well and love it there, too!

Finally, let’s talk about you as a creative musical artist!

My main influences for my own music are artists like Maggie Rogers, Florence and the Machine, and St. Vincent. I have a love for analog synths and was lucky enough to get my hands on a couple for this project. I used a Roland Juno 6 and a MOOG Sub Phatty for most of the songs, and then had a drummer/guitarist/bassist add parts to each of the songs as well. I love using basic tools like EQ and reverb to make new sounds that I haven’t heard before. Typically, I will use the Pro EQ plugin that comes with Studio One to take out certain frequencies. The majority of EQ’ing I do is subtractive, because I like to make sure that every instrument has its own space in my songs. A lot of my time is spent experimenting with lots of different effects to try to get the sounds that I can hear in my head. I love the depth that an analog synth and live instruments can bring to a session, but I also love being able to edit a project easily. Even though I’ll record a lot of different instruments, I like to be able to edit each of the parts so that you can feel the song “build up” from each of the verses to the chorus. Studio One makes it really easy for me to audition different parts and figure out what I like. I am also known for creating a bunch of different versions of the same song, and Studio One is able to make my workflow seamlessly. I use the Scratchpad function because I typically write a song while I am also recording it, so I am able to try out different ideas without having to commit. That is one of the things that Studio One does best, is it works for Engineers, but also Songwriters, Artists and Producers of creative content these days online.

I feel very lucky that I found your products because it has really helped me grow my studio and career. Thank you, PreSonus!

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SANGUINE: Cold Blood(ed) With Studio One

SANGUINE are an Alternative Rock Metal band from Exeter in the UK, led by singer Tarin Kerrey and guitarist Nick Magee.

The band released their first Album, Black Sheep, in 2016, co-written by Jesper Stromblad from Grammy Award-winning band In Flames. It gained incredible reviews, and Sanguine went on to tour the UK and Europe with many notable acts including Fear Factory, Megadeth, Skindred, MushroomHead, Hellyeah, Cancer Bats, OPM, Zebrahead, and many more.

 

“Save Me” single from Black Sheep 

Following the tour cycle, SANGUINE returned to the UK to record the follow-up album. They tried various producers, but found the energy wasn’t really connecting and wanted it to feel right. At the same time, they had been playing around with the free version of PreSonus Studio One—Studio One Prime. They found it incredibly intuitive, and as their skills improved they began making higher and higher quality demos. They started showing the recordings to the labels, sponsors, and their inner circle… and the feedback was extremely positive.

When it came to the final decision of who to record with, SANGUINE mixed up the recordings with versions of the same songs from professional producers done in other studios, and asked people to choose their favorite based just on sound. The majority of them picked the band’s version recorded in Studio One.

This inspired the band to fully embrace the program and learn as much as they could in a very short time.

The result is Cold Blood, which like its predecessor has received stunning reviews from both mainstream and underground press/blogs/fanzines.

 

“Ignite,” single from Cold Blood

In a modern climate where music makes very little revenue compared to the cost of making it, getting the cost of an album down is crucial. The average cost of a rock album is about £10-£20K. Cold Blood cost under £500 to make in total because of Studio One. SANGUINE only used the plug-ins that came with Studio One—as there was plenty to work with!

Perhaps one of the most impressive things about Studio One is its user-friendly interface. Nobody in the band was particularly computer-minded. None of us had any previous experience engineering at all. That alone is a testament to how logical the layout is. The only regret SANGUINE have is not going down this path earlier, because the benefits have been so instant and rewarding.

PreSonus: What PreSonus products have you used and which do you currently use? 

SANGUINE: We actually have a really simple and achievable setup. We use Studio One Professional, Tannoy monitors, and a range of mics. We have brought additional plug-ins like Izotope and VSTs, but to be honest 90% of what we ended up using for the album came free with the software. It’s a seriously comprehensive range of sounds to get started with. You could spend weeks alone exploring just them!

We are looking at buying more expansion packs for the next round of recordings. We compensate for our lack of outboard studio gear by using VST plug-ins and extremely high-quality instruments and mics. Nick uses a Manson MBC-1 with Pro Sustainiac Sustainer and Ross uses a Fender Precision bass with Nordstrand Audio custom pickups. Changing to Mansons and Nordstrand gear changed our game quite a bit both live and for the studio. We have learned that having high-quality source sounds, good quality microphones/pre-amps, and a decent soundcard is absolutely key to the end product sounding good.

PreSonus: What led you to Studio One? Was it the company’s reputation, audio quality, ease of use, specific features, price, other factors?

SANGUINE: To be honest it kind of found us! Producer Daniel Flores introduced us to the program during the recording of the Black Sheep album. We had never heard of this DAW before, but Daniel is a true pro, so the fact that he was using it alone was a big validation. You could tell he was excited by the functionality of the program and throughout the recording, he would often show us some of the cool things you could do with it. This sparked our interest.

Studio One has a really intuitive layout unlike other DAWs, things are where you would want or expect them to be rather than hidden away in obscure menus. Studio One is easy to use; we rarely have to look up where to find functions and that is a big advantage to the writing process.

We knew that Studio One was being widely used by studio producers but we were uncertain about its capacity to record a live band… we were wrong, it’s just as good as Pro Tools and we would now recommend it as the only option for musicians.

PreSonus: What Studio One features have proven particularly useful and why?

SANGUINE: There is so much included with Studio One, features include everything that their competitors are offering and MORE!

We started the Cold Blood album recording process by recording a live demo of the songs in our band room. We then used Studio One to help us make a decision on which ones to record for the album.

We set up our album project at 96kzHz and recorded the drum stems in a professional studio with an acoustically treated room, and brought the tracks back to our studio to edit, quantize and process. This was nerve-racking for us, as we had never quantized drums before, but again PreSonus delivered by making the drum quantizing and triggering process a breeze. We then laid all the other instruments in our studio using Studio One; it was easy to try something and undo it if it didn’t sound right. We used a mixture of real sounds and plugins to achieve the final result.

For SANGUINE we have found the VSTs, sound packs, synths, and loops included with Studio One Professional inspired us to create and record our new sound. We downloaded a few plug-ins and VSTs but mostly used the free Add-Ons provided by Studio One. SANGUINE always felt like it needed an extra sound in some songs, not enough to warrant a full-time extra member—more just the odd effect, ping, or some other sound to pick up the ear and keep it interesting. Lots of bands do this in our genre like Linkin Park, Slipknot, Skindred, Bring Me The Horizon, etc. The Studio One sounds were exactly what we were looking for, there is a huge range of sounds, but also the ability to forge, combine and bend the audio to pretty much anything you can think up. We now run our extra production sounds live.

PreSonus: How does Studio One compare to other DAWs you have used?

SANGUINE: We played around with Cubase in the early days but it just felt like climbing a mountain. It’s not very motivating as an artist if you can’t get into a good writing flow. We personally didn’t find it intuitive at all. We tried Logic but didn’t find it very logical! After seeing colleagues spend thousands on Pro Tools, we saw a cycle of money going out but never coming back in! In an industry where it is hard to make money, it seemed to us that Pro Tools was only for people with more money than sense!

For an untrained eye, most DAWs look complex and difficult to use. None of the band are qualified sound engineers, so usability was the first priority. Studio One offered an interface that was easy to use and a high-quality sound.

Originally we just intended to record demo’s on Studio One – but after a while, we started to prefer our versions of the songs to the other Producers we were using. We found that you could use Studio One to experiment quickly with new ideas. It’s changed how we write – writing used to take place in the room but now we often have Studio One running so we can try different beats quickly or see how a section sounds if you add strings. Everything has improved as a result.

In simple terms, Studio One has made it easy for an everyday person with no previous engineering experience or ability, to create professional studio quality recordings without having to spend thousands hiring a traditional studio. That alone blows our minds. We used to spend around £1000 per song. So an album could chalk up £10K pretty easily. The modern music industry just doesn’t provide the economy of scale to make sense of those numbers. Hundreds of thousands of Spotify plays will earn you about £50 for example – so you would have to have millions of streams to earn that back.

By learning Studio One we have essentially eliminated that cost and empowered ourselves to have the freedom to write and release anything we want, whenever we want. As artists, we can’t think of what could be better than having 100% autonomy over our output. Most artists play for the love of music, but due to the towering expense involved with being in a touring band, at some point they have to turn it into a business to continue doing what they love. We have seen so many amazing bands who have exhausted themselves and essentially burnt out trying to make sense of the money side of the business. The bottom line is that eliminating cost makes it easier to return a profit and survive.

PreSonus: Which Studio One feature or concept isn’t talked about enough in your opinion?

SANGUINE: A BIG feature for us was the ease of adding ISRC codes. We had friends who were releasing records at the same time as us who were struggling to get theirs embedded for a sensible price—can’t say that we didn’t feel a bit smug knowing we could do ours within the session—it took us about an hour to sort out. Again, we learned and executed a new task in an hour using only free internet tutorials. That is one of the many examples of how Studio One makes our life easier and cheaper. It’s another process that we previously would have paid someone to do.

Also, I think the depth you can go inside a sound is slightly overlooked—when you start really playing with the parameters of an effect, layering them up/combining you can approximate virtually any sound within reason. Initially, we assumed that we would need to keep topping up the extension packs more frequently – however the deeper we explored the program the more we found. I would advise anyone using this program to spend at least two weeks just exploring the sounds and how you can manipulate them. At first, we grouped sounds that we liked and made notes of their location— after a while though we started using sounds that we never thought we would ever need—for example, sounds that sound irrelevant on their own but amazing within the context of a mix.

We heard that Studio One is very popular with EDM Producers—it’s easy to see why because of the quality of recording produced, sound packs and ease of use. However, we are a rock band, so 90% of the sound we record is played on drum/bass/guitar/vocals. We think if more rock/metal bands knew how radically Studio One could impact their output, many more would jump on board. Our advice would be don’t wait to be told, spend time on it, try it for yourself… and most importantly trust your ears!

PreSonus: Any useful tips/tricks or interesting stories based on your experience with Studio One that would be of interest to our user base?

SANGUINE: This is probably the most relevant question to us out of all of them. Historically every time we tried to record ourselves the programs just seemed too complicated. We would spend hours on a recording in Cubase and obtain a very average result. We put this down to none of us being a qualified sound engineer, but when we moved over to PreSonus suddenly our recording quality went up! We realized it wasn’t our talent it was the usability of the program that was holding us back.

After you master a DAW system you realize that 50% of the songwriting is achieved via the recording and production process. You may have noticed over the last few years that producers are often credited before artists on songs. It’s like the guys that used to be kept in the backroom are now thinking ‘Hang on a minute—who’s the talent here?!’ Mark Ronson is a good example. We don’t blame them—after all the song is only 50% of the process—the production and recording are what makes it viable.

We see a future where the only artists who can survive are the ones who create and record their own music from scratch. SANGUINE have taken this DIY ethic to the extremes and for our latest album, Cold Blood, we literally created every visual and sound ourselves. It meant many nights of reading, trial and error, and a few headaches… but we are now in a position where we can create everything for almost zero cost. The bottom line for any recording is spending hours grooming through the takes until you have the right sound and delivery. When you are being charged in a studio you are “on the clock” and you don’t always achieve the best take or treatment of sound. By taking control of our own recording environment we can spend hours recording and playing around with the music until we have the exact sound we are looking for… I don’t think we could have afforded to pay an engineer or producer for that!

People can overlook how psychological the recording process is – we realised how much our insecurity over our ability to pull this off was impacting us as artists/writers. We had to really learn to trust our ears and what WE thought sounded good.

We blind tested this by recording the same song three ways:

  1. record with a named producer from scratch
  2. sending our own recordings to producers and asking them to do a mix
  3. recording and mixing the song ourselves.

After a blind test listen of these three options we asked our fans and managers to chose which they preferred, surprisingly option 3 was the winner, so we decided to record the album ourselves with no help! Not because the other producers were bad at what they did, more that they simply couldn’t compete with the AMOUNT OF TIME we had to spend on it. Time is free after all, so it is one of an artist’s biggest assets. This confirmed our self-belief that we could do it and we found that energy very motivating—the more positive feedback we got, the more hours we put into it and the better the result. One of the frustrating things is that as you get better you find yourself looking back at songs and pulling them apart/finding fault. Having a studio at your fingertips means you can re-visit those issues and iron them out.

I haven’t met an artist yet who has left a studio being 100% blown away and happy with what they have created with another producer. In fact, it’s more often the opposite. Sure you can go back to a studio and make corrections but it isn’t very practical or spontaneous and you will always be working to someone else’s timetable. Why pay thousands for something you don’t even like that much? Studio One puts our entire catalog at our fingertips. It also means if we need to make alterations like removing vocals for a soundtrack, we can just fire up the computer and do it ourselves. Even a simple task like that would set you back £200 if you were to get a studio to do it for you.

We were joking recently that Studio One is our fifth band member—we feel so in tune with the system it almost feels sentient at times! We might start offering it coffee when we pull a late one…

Finally—something which we didn’t expect was that other bands started asking us to record them and mix their music after hearing ours. This provides an additional revenue stream that we didn’t account for. More money is never a bad thing and it’s a huge compliment to us that after two years we are being asked to do these things. If you had told us this five years ago we definitely would have laughed at you.

PreSonus: Any final comments about PreSonus and Studio One?

SANGUINE: Even if you have never been good with computers or tried a DAW system before we would urge you to at least play around with the Demo (full-featured Professional version, 30-day license). The gear we listed above is all we used for our record and the entire set up can be brought for a few thousand pounds. This relatively small investment for infinite recordings seems like a no brainer to us. We managed to learn how to record/mix/master and release a record in 2 years from scratch. If Studio One wasn’t as easy to navigate then how would that be possible? The proof is in the pudding.

It’s pretty rare for us to get this excited about a DAW but it has fundamentally changed everything from our recording all the way down to how we write and the business models that we use. We now have 1/10th of the previous outgoings and this has allowed us to scale the band much faster than previously. What was once by far the biggest expense a band has now reduced to practically zero. The more we use it the more we will improve which is also exciting.

Finally… artists need to understand that the music industry has fundamentally changed forever. The days of making millions from music are long gone and eventually, only those who can sustain will be able to survive. We predict a future where only producer/writer/performers will realistically be able to survive. It’s no longer enough to just be a musician. Recording is the bread and butter of any band so if you do one thing this year: try Studio One.

For us, it changed everything!


Website | Instagram | Twitter | Facebook

Lij Shaw: Recording Studio Rockstars

Nashville-based Lij Shaw sure stays busy year-round as an audio engineer and podcast producer!

Recording Studio Rockstars is a #1 iTunes podcast that invites you into the studio to learn from recording professionals so that you can make your best record ever and be a “Rockstar” of the studio yourself. Lij started the podcast because he had loved the excitement of being an intern in the control room during a real session with professional recording engineers and producers. He remembered listening in on the amazing stories they would tell, and realized that he had a chance to help people everywhere have that same experience through podcasting.

Podcasting now allows him to help people all over the world by doing the very thing that he and other producers and engineers love to do anyway, which is talk about making great records in the studio.

During the first part of his career, Lij focused on the idea that a record that he helped to create could impact thousands of listeners. But now podcasting gives the platform to help more people—who love recording—impact many thousands more through their music that he’s been helping them create.

What is mind-blowing is that Lij’s musical and creative impact has grown exponentially through podcasting! We sat down with Lij and asked him a few questions about it all.

Q: How long have you been in the audio industry?

A: I started recording music in my teens with a four-track cassette tape machine, eventually went to MTSU for their college recording program, and have now been recording professionally for 30 years.

Q: How has the audio industry changed since your early days?

A: Recording studios used to be huge industrial spaces that required massive budgets to create and operate with 2” tape machines and wide mixing consoles. Today the recording studio has evolved and shrunk down to the size of a portable smartphone. With a simple laptop, interface, and software you can have a complete professional recording studio for a tiny fraction of what it used to cost. This year five of the top Grammy awards were swept up by Billie Eilish and her brother Finneas O’Connell for producing a record in their bedroom recording studio. Times have definitely changed!

Q: Where did the idea for your podcast come from?

A: I had been a podcast fan for a couple of years listening to business-focused podcasts like Pat Flynn, and John Lee Dumas. In fact, I started listening because I wanted to learn more about running the business side of my recording studio. Pretty soon I thought, “why not start a podcast of my own to talk about making records? It’s what we all do anyway!”I saw a wide-open opportunity through podcasting to bring my expertise and network of music professionals together to create something that I had already devoted my life to: the recording studio. I also realized that many of us making records shared the same feeling of being somewhat in the shadows of the bands and artists we recorded every day. We want to say, “Hey we are Rockstars too!”

So the title, Recording Studio Rockstars, is a nod to the listeners who are “The Rockstars” or would like to be one day, and it is also a compliment to the guests that I invite onto the show who are already there.

Q: How does your first podcast compare to your most recent?

A: My first podcast was terrible! I spent all day trying out different positions on my microphone just to see what my voice sounded like. I recorded my intro ideas over and over again and spent hours mixing one minute of voice and music. I’m sure it sounded like a mess! Then one a long drive I listened to them repeatedly and began to get excited about the possibility that this might actually work.

It took me a few years to finally launch Recording Studio Rockstars. In fact, this is my fourth podcast! My first show was called “Bitcoins and Gravy,” and was all about cryptocurrencies. I created that show with a co-host and we did quite well, getting plenty of press and were quickly added to a growing network of podcasts. But after 8 months of hard work with 30 episodes and 60 interviews conducted the partnership blew up. I had started my podcast with the wrong partner. So I had to start all over again. Plus I realized that I was being pulled in a direction that while fascinating wasn’t really where my heart was in making music.

My next podcast started with a group of four co-hosts and again fell apart after eight months of hard work. This time it just fizzled out because the four parents didn’t have the same vision for the podcast. Partnerships are tough.

Then I started my music podcast called The Toy Box Studio Show and began interviewing producers and musicians but soon realized that the show title and focus didn’t really help anyone understand why they should listen. The title made it sound like the show was all about me rather than all about the listener and helping them in some way. So eventually I got the message and launched Recording Studio Rockstars which has now grown to over a million downloads and over 250 interviews with weekly fans that love the show.

Q: There are so many podcasts these days. How do you stand out?

A: Having an easy to understand title is a great start. Recording Studio Rockstars has two keywords in it that a listener is likely to search for “recording studio.” The interview-style podcast also gains some traction by tapping into the existing networks of many of its guests. And the most important thing of all is the simple act of being unshakably consistent. By publishing on the same day every week and being consistent in the content and message, it allows the audience to know what to expect and feel like its worthwhile to give their time to listen to your show. Treat your audience with great respect and they will likely treat you with great respect, too—by listening to your show.

Q: Do you ever take your podcast on the road?

A: At first I offered to bring my laptop studio over to my guests’ studios to conduct the interviews but quickly discovered that I could be much more efficient if I had the guest come over to my studio. It took me too long to set everything up remotely. But now that the technology for recording a mobile podcast has improved so much I am looking at using new portable options like the ones offered by PreSonus.

They’re now making the AR8c portable USB interface/mixer that would easily allow you to have a professional podcasting studio in any location. 

Using their high-quality, built-in Class A XMAX mic preamps, you can connect it you a laptop to record multiple mic inputs for group podcasts, and add bumper music in real time for fast-paced podcast production… OR simply record in stereo directly to an onboard SD card for convenience that doesn’t even require a laptop!

The ioStation 24c gives you a simple interface that would allow you to plug in your mic, and one for your guest to record to Studio One on your laptop. It also doubles as a powerful single-fader control surface. Plus you can record in high-quality resolution: 24-bit/192kHz.

Q: What’s your favorite podcast right now?

A: I certainly have some podcasts about music and recording that I enjoy like Working Class Audio, Six Figure Home Studio, The Mastering Show, Roadie Free Radio, Produce Like A Pro, Bobby Owsinski’s Inner Circle, and Song Exploder. Some of my favorite business-related shows are Smart Passive Income, Entrepreneur On Fire, and the Graham Cochrane Show. And there are many other great marketing podcasts like The Art Of Paid Traffic, and Perpetual Traffic. But I also love listening to podcasts that have nothing to do with my usual work topics, like The Singularity, FM podcast, or Data Dash and Crypto Zombie.

Q: What advice do you have for someone who wants to start a podcast? 

A: Get very clear on who you would like to help with your podcast and why they would want to dedicate many hours of their life to listening to you. I have fans that regularly will tell me they have listened to nearly every episode of my show. That means they have literally spent hundreds of hours listening to me interview my guests. Wow!

So, why do they do this? Because it helps them name better records. Why will your fans want to give you that much of their time? Also, why do you want to do the podcast in the first place?

It takes a huge amount of effort and time and you will definitely get to the point where you are completely sick of creating your own podcast and wish you could just take a break. But you don’t want to take a break if you are trying to be consistent. So you want to pick a topic that you absolutely love that will carry you through those very difficult moments.

Lastly… be very clear with yourself whether you want this to become a business and learn how to outline the path from a fan listening to your show all the way to you offering them the massive value that you could make the foundation of your business. What is your mission statement in one or two sentences? Get clear and then get even clearer. And then take your topic and narrow it down further. Then take that focus and narrow it even further until you have something very specific for your audience.

Recording Studio Rockstars | The Toy Box Studio | Save Home Studios

Sir Bob Cornelius Rifo (The Bloody Beetroots)’s Faderport 16

Ahh, yes. The Bloody Beetroots. Led by none other than “NO Mask” clad frontman/musician/producer, Sir Bob Cornelius Rifo.

?☝️Faderport 16 as a centerpiece of Sir Bob Cornelius Rifo’s studio setup

PreSonus: For those who don’t know already, please tell us about yourself and what you’ve been up to?

Sir Bob: Been in the music business since 2006, worked with a lot of artists from Paul McCartney to Tommy Lee, going to Jason Aalon Butler, to Zhu.

I’ve played all the major festivals of the world, multiple times; Coachella, Lollapalooza, Primavera Sound, Rock im Ring, Rock imPark, Sziget, EDC, Summer Sonic, Fuji Rock… I could go forever.

I’m a musician, producer, and photographer—and I go crazy for motors!

PreSonus: So, tell us… how did the Faderport 16 and you become involved?

Sir Bob: I fell in love with the original Faderport almost four years ago and now got crazy with FaderPort 16. I needed a simple and solid machine. This fit the bill nicely!

Long story short—I love mixing and having control of the faders under my fingers. Nothing can replace the human touch and the Faderport 16 somehow returns it back.

PreSonus: What DAW do you use with the Faderport 16?

Sir Bob: Ableton Live 10.

PreSonus: What would you say you like most about PreSonus?

Sir Bob: Your customer service, peripheral installation speed, and ease of product use.

PreSonus: Any tips or tricks with our products you’d like to share?

Sir Bob: As you can imagine, I’m not new to DAW controllers. I’ve played with a lot of them, and I’ve bought many during the years from Mackie to SSL. This is the only one that has never given me any problems… which should be a priority for all controllers out there, just saying.

PreSonus: In closing… what would be on your “wish list” from us in the future?

Sir Bob: I’m dreaming about the Faderport 24. MAKE IT REAL!!!

Paul Drew + The Studio (One) Rats

The Studio Rats

The Studio Rats are a band hailing from the UK, led by none other than our good friend Mr. Paul Drew; a longtime Studio One user.

About the man and the project: 

Starting off as a session guitar player with a small recording setup at home, Paul quickly got the bug for recording in a more serious way and moved on to having a commercial studio for artists to come in and record. While he was in the process of developing this, he got asked to write some songs for some pop acts. One of the bands were then taken on by a record company, and Paul was asked to be their in-house producer. There he met his business partners and formed DWB Music, Limited. DWB has sold songs all over the world and currently are at about 40 million sales and 100 million streams.

About a year ago, Paul got a bit tired of just working on programmed pop music and wanted to take a break to just work with live musicians. He now gets to do this with his current project The Studio Rats.

The core members are:

  • Paul Drew on guitars/production and mixing
  • James Ivey on drums
  • Dan Hawkins on bass

Having worked with many great singers and co-writers over the years, Paul invited a few of them to perform and co-write the songs. He also wanted to find a way to provide free content for music production, mixing and guitar playing online, so The Studio Rats YouTube Channel was created.

About the PreSonus audio tools that he employs:

Paul has been using Studio One DAW since version 2 for composing, recording and mixing, along with the Faderport controller and a Quantum audio interface that he uses for any sessions away from his home studio in Surrey, UK. Prior to adopting Studio One, he had a Pro Tools HDX System.

Studio One features that Paul enjoys:

  • The ability to change tempo to the audio while still sounding great means that he can be in a writing session and record audio parts without having to worry about the tempo being fixed before a recording session begins—super important when working with live musicians.
  • The AAF Import and Export is also a big time-saver for when working on film and TV projects.
  • Customizable Keyboard Shortcuts.
  • The Arranger track feature, coupled with Scratchpad (independent and alternate timelines) within the primary Song makes for a breezy writing session.

A secret Studio One trick shared by Mr. Drew:
“One of the most underrated effects in the Studio One arsenal is the PreSonus Bitcrusher. Used on live bass, turn the bit crushing value up to 24-bit, then add some overdrive, ease back on the Mix Control, add a bit of EQ and Compression you have a bass guitar sound that will cut through a mix.”

A closing thought from the leader of The Studio Rats:

“PreSonus has been amazing with user feature requests. You don’t get this from the other DAW companies. I wholeheartedly recommend that people give Studio One a trial, you won’t look back.”

[Official Website] | [Podcast]

The Force Is (Studio) One With Maarten Vorwerk

We had the recent opportunity to talk with Maarten Vorwerk about how he’s been using Studio One for his studio work and he was kind enough to share these insights with us. Read more from Maarten himself here.

During the early 2000s, I had some success in The Netherlands and Europe with Hard and Jumpstyle productions, including a Number 1 and several Top 10 hits. Back then I was awarded for being the best dance act in the Netherlands under the pseudonym Jekyll & Hyde. Later on, I veered more into the commercial side of dance music as a ‘ghost’ producer for other artists for whom I’ve produced lots of tracks.

After releasing official remixes for artists like Will.I.Am, Jennifer Lopez, Pitbull, Major Lazor, Deadmau5 and Shakira among others, I started dedicating some more time towards educating the new generation of producers in 2017 and released a best-selling book full of practical studio tips, with a second book on the way.

Maarten piloting Studio VRWRK

 

So I’ve been currently using Studio One as my main production DAW… and purely for Electronic Dance Music production in my home studio. I don’t do much live recording anymore.

I was a Cubase user for all my production career, but I got fed up with the workflow speed. Then I saw a demonstration of Studio One back in 2014. The ease of use and the speed of the workflow really made me want to try it out and I have used it ever since. The transition was easier than I’d expected!

Every DAW has certain features that make them unique. But for me personally, Studio One has the most to offer. It looks good in the sense that you can have everything on 1 screen: Arrangement, Mixer, Browser, Inspector, and it’s still easy to work. So it gives me speed in an easy view space, which means I can fully focus on being creative!

  • “Drag and Drop” workflow is a clear winner: you want to save a mixed bass line? Just grab and drag it to the side and it saves everything (Inserts, Melody, Instrument).
  • Audio: transposing pitch, time-stretching is right there, withing the Inspector options. Melodyne integration is built-into the engine. Right-click on an Audio clip and send to Sample One XT or Impact XT. All that kind of stuff makes my life a lot easier.
  • Automation: you click on a parameter and you’re already editing automation right away.
  • The Arranger track view is brilliant. Copying and re-arranging sections including all the automation have never been more easy for me.

There’s one particular feature I really love. Sometimes in the begin stages of the track, my project looks like a mess. So finding a specific track in a mixer can prove to be difficult. In Studio One I just double-click on the track and the mixer pops open with that track highlighted and I can make adjustments right away.

Also, the fact that you can analyze a groove from a specific loop. And then apply that same groove to all your other stuff.

Design and Build by Mischa Jacobi

One important feature that is a bit hidden is the use of ‘ghost notes’. Let’s say I made a chord progression that I want to use as a non-editable overlay for reference, while I’m making the melody. I would go in the piano roll, click on the 4 horizontal lines in the left upper corner and then click on the reference track, making sure to click the pencil tool OFF so it can not be edited but only used as a reference. I know this is a feature that is loved by a lot of dance producers. But I didn’t know Studio One had that until recently!

All in all, I think Studio One has done a great job creating a solid DAW. Looking forward to future versions!!!

Instagram: @maartenvorwerk
Facebook: vorwerkmaarten
Official Website

Häzel Talks Studio One

Häzel is a Grammy-nominated producer, sound designer and mixer based in Melbourne, Australia who has been in the music industry for about 15 years and have worked with people such as Gallant, Drake, The Beatchild, Mad Clown, Joanna Borromeo, TFOX and was part of a duo called Zebrahim with my friend Ebrahim (eebsofresh). He has also composed music for commercials and worked on sound designing for filmmaker Mikael Colombu for a little, along with producing content for The Weeknd and Cee-lo Green among others.

Currently armed with Studio One Professional Version 4 in tandem with a Studio 192 interface, a pair of Eris 8 monitors and an ATOM controller, this is the setup Hazel uses on a daily basis for anything that has to do with music and sound.

Words from the man himself:

“I compose, record and arrange with it, I mix with it and use it for sound designing. I have it on my laptop as well as my workstation in my home studio and I take it with me when working in bigger studios… I actually find that it is becoming more and more common to find it in well-established studios. Cant’ wait until it becomes the industry standard!

Some of my fellow musician friends recommended it to me a while ago and like everyone else at first I was a little skeptical in making the change until the day I felt limited by the functionalities of some other DAW’s, in terms of the cluttered workflow they bring and just how power-hungry most of them are.

At some points as my ideas were getting more complex, I was forced to use multiple software applications for the different things I was trying to achieve. I needed something new and decided to try Studio One Pro Version 3. I’ve always trusted PreSonus as a brand because I already had a Firebox which served me well for many years. It took me literally one day to make the decision to do the switch. Studio One had everything I needed in one place, it sounded great (if not better) and was very stable ( which I wasn’t used to!), capable of running on anything I could get my hands on and without the need of a dongle. I remember having to bounce or “freeze” tracks before to save CPU, i can’t think of one time I had to do that ever since, even on my bootcamp 12″ MacBook Air.

With every update I get inspired by some new function I didn’t think I needed and then it finds its way into my workflow. You can basically create something or make anything sound good just with the built-in Add-On’s straight out of the box. I love the sound of the Console Shaper, the genius and simple way to sidechain on the latest update, the waveform slip editing and one of the functions I use the most is the event stretching by holding the ALT modifier key.

Fast editing is really key. For me it really just comes to creativity always, I like to test things, sounds, FX, anything really. I like to keep moving and Studio One allows me to do just that. I don’t feel limited or obstructed by the software I’m using. It just feels natural to me.

Anyone who has ever worked in this industry or has ever used a DAW at some point will find it familiar to start with. And when you have an idea of how a function should work, well there’s a big chance that that’s exactly how it works on Studio One, always the most logical and intuitive way in my opinion. Dragging and dropping anything, anywhere or converting file formats with two clicks. I found myself to be a lot more creative with this workflow, I can continuously be doing things, adding/removing sounds and rarely even pause or stop whatever I’m working on. I haven’t found myself missing a function from what I was using before apart from scrubbing which I only used when working to a video, but I can’t think of anything else really.

The only function I can think of that I wish it had so I didn’t have to use anything else would be a manual sample slicing option directly from the Sample One XT virtual instrument (wink, wink!) But there has been so much improvement compared to when I first started within Version 3 so hopefully, that will be coming at some point.

ONE THING: there is a function that I haven’t heard many people talk about which is the waveform slip editing I mentioned previously. When editing an event if you hold ALT and CTRL keys you can slide the waveform left and right. It is an AMAZING tool to make corrections on the fly or simply just to create swing on your drum tracks on. I use all the time and others probably would too, once they discover this feature!

PreSonus has really been setting a new standard with their Studio One DAW and it surpasses everything else with every update. I think that what people like me appreciate the most as a user, is to feel like the company you’re investing yourself on is listening to your opinion and is always working towards improving its products based on your feedback and experience, and it shows.

Every update in the last year only has fulfilled almost every request I can think of and they did it for free. That’s just exemplary to me. And I know that there’s more good stuff coming. Long live PreSonus and Studio One.”

Instagram : @hazeldizzy

Soundcloud: hazeldizzy

Twitter: @hazeldizzy

Gallant – Miyazaki (Prod.Häzel )

Thank you, Häzel… we wish you continued success in all of your creative audio endeavors, bro.