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StudioLive just got SWEETER – Price Drop on StudioLive Console Mixers!

The Price is RIGHT!

Now while supplies last, enjoy significant savings on all StudioLive Console Mixers! Note that regional pricing will vary slightly, but the below are the savings in USD.

Mixers included in the price drop:

  • StudioLive 32 – SAVE $300!
  • StudioLive 24 – SAVE $200!
  • StudioLive 16 – SAVE $200!

Everyone is talking about the StudioLive Series family, including MIX Online:

“…extremely user-friendly. Having two hands on big, accurate faders for every layer of a mix and brightly illuminated buttons to guide the way was pretty luxurious. If you are looking for an all-in-one console, interface and control surface, this is a really impressive option.”

The price drop is available WORLDWIDE!

Click here to find a PreSonus Dealer in the US!

Click here to find a PreSonus Dealer outside of the US!

 

 

Friday Tip: MIDI Guitar Setup with Studio One

I was never a big fan of MIDI guitar, but that changed when I discovered two guitar-like controllers—the YRG1000 You Rock Guitar and Zivix Jamstik. Admittedly, the YRG1000 looks like it escaped from Guitar Hero to seek a better life, but even my guitar-playing “tubes and Telecasters forever!” compatriots are shocked by how well it works. And Jamstik, although it started as a learn-to-play guitar product for the Mac, can also serve as a MIDI guitar controller. Either one has more consistent tracking than MIDI guitar retrofits, and no detectable latency.

The tradeoff is that they’re not actual guitars, which is why they track well. So, think of them as alternate controllers that take advantage of your guitar-playing muscle memory. If you want a true guitar feel, with attributes like actual string-bending, there are MIDI retrofits like Fishman’s clever TriplePlay, and Roland’s GR-55 guitar synthesizer.

In any case, you’ll want to set up your MIDI guitar for best results in Studio One—here’s how.

Poly vs. Mono Mode

MIDI guitars usually offer Poly or Mono mode operation. With Poly mode, all data played on all strings appears over one MIDI channel. With Mono mode, each string generates data over its own channel—typically channel 1 for the high E, channel 2 for B, channel 3 for G, and so on. Mono mode’s main advantage is you can bend notes on individual strings and not bend other strings. The main advantage of Poly mode is you need only one sound generator instead of a multi-timbral instrument, or a stack of six synths.

In terms of playing, Poly mode works fine for pads and rhythm guitar, while Mono mode is best for solos, or when you want different strings to trigger different sounds (e.g., the bottom two strings trigger bass synths, and the upper four a synth pad). Here’s how to set up for both options in Studio One.

 

  1. To add your MIDI guitar controller, choose Studio One > Options > External Devices tab, and then click Add…

    Figure 1: Check “Split Channels” if you plan to use a MIDI guitar in mono mode.

    1. To use your guitar in Mono mode, check Split Channels and make sure All MIDI channels are selected (Fig. 1). This lets you choose individual MIDI channels as Instrument track inputs.

     

    1. For Poly mode, you can follow the same procedure as Mono mode but then you may need to select the desired MIDI channel for an Instrument track (although usually the default works anyway). If you’re sure you’re going to be using only Poly mode, don’t check Split Channels, and choose the MIDI channel over which the instrument transmits.

    Note that you can change these settings any time in the Options > External Devices dialog box by selecting your controller and choosing Edit.

    Choose Your Channels

    For Poly mode, you probably won’t have to do anything—just start playing. With Mono mode, you’ll need to use a multitimbral synth like SampleTank or Kontakt, or six individual synths. For example, suppose you want to use Mai Tai. Create a Mai Tai Instrument track, choose your MIDI controller, and then choose one of the six MIDI channels (Fig. 2). If Split Channels wasn’t selected, you won’t see an option to choose the MIDI channel.

    Figure 2: If you chose Split Channels when you added your controller, you’ll be able to assign your instrument’s MIDI input to a particular MIDI channel.

    Next, after choosing the desired Mai Tai sound, duplicate the Instrument track five more times, and choose the correct MIDI channel for each string. I like to Group the tracks because this simplifies removing layers, turning off record enable, and quantizing. Now record-enable all tracks, and start recording. Fig. 3 shows a recorded Mono guitar part—note how each string’s notes are in their own channel.

    Figure 3: A MIDI guitar part that was recorded in Mono mode is playing back each string’s notes through its own Mai Tai synthesizer.

    To close out, here are three more MIDI guitar tips.

    • In Mono mode with Mai Tai (or whatever synth you use), set the number of Voices to 1 for two reasons. First, this is how a real guitar works—you can play only one note at a time on a string. Second, this will often improve tracking in MIDI guitars that are picky about your picking.
    • Use a synth’s Legato mode, if available. This will prevent re-triggering on each note when sliding up and down the neck, or doing hammer-ons.
    • The Edit view is wonderful for Mono mode because you can see what all six strings are playing, while editing only one.

    MIDI guitar got a bad rap when it first came out, and not without reason. But the technology continues to improve, dedicated controllers overcome some of the limitations of retrofitting a standard guitar, and if you set up Studio One properly, MIDI guitar can open up voicings that are difficult to obtain with keyboards.

    In Mono mode with Mai Tai (or whatever synth you use), set the number of Voices to 1 for two reasons. First, this is how a real guitar works—you can play only one note at a time on a string. Second, this will often improve tracking in MIDI guitars that are picky about your picking.

Friday Tips: The Melodyne Envelope Flanger

This isn’t a joke—there really is an envelope-controlled flanger hidden inside Melodyne Essential that sounds particularly good with drums, but also works well with program material. The flanging is not your basic, boring “whoosh-whoosh-whoosh” LFO-driven flanging, but follows the amplitude envelope of the track being flanged. It’s all done with Melodyne Essential, although of course you can also do this with more advanced Melodyne versions. Here’s how simple it is to do envelope-followed flanging in Studio One.

  1. Duplicate the track or Event you want to flange.

  1. Select the copied Event, then type Ctrl+M (or right-click on the Event and choose Edit with Melodyne)
  2. In Melodyne, under Algorithm, choose Percussive and let Melodyne re-detect the pitches.

  1. “Select all” in Melodyne so that all the blobs are red, then start playback.
  2. Click in the “Pitch deviation (in cents) of selected note” field.
  3. Drag up or down a few cents to introduce flanging. I tend to like dragging down about -14 cents.

As with any flanging effect, you can regulate the mix of the flanged and dry sounds by altering the balance of the two tracks.

Note that altering the Pitch Deviation parameter indicates an offset from the current Pitch Deviation, not an absolute value. For example if you drag down to -10 cents,  release the mouse button, and click on the parameter again, the display will show 0 instead of -10. So if you drag up by +4 cents, the pitch deviation will now be at -6 cents, not +4. If you get too lost, just select all the blobs, choose the Percussion algorithm again, and Melodyne will set everything back to 0 cents after re-detecting the blobs.

And of course, I don’t expect you to believe that something this seemingly odd actually works, so check out the audio example. The first part is envelope-flanged drums, and the second part applies envelope flanging to program material from my [shameless plug] Joie de Vivre album. So next time you need envelope-controlled flanging, don’t reach for a stompbox—edit with Melodyne.

 

Friday Tips: Studio One’s Hybrid Reverb

The previous tip on creating a dual-band reverb generated a fair amount of interest, so let’s do one more reverb-oriented tip before moving on to another topic.

Studio One has three different reverbs—Mixverb, Room Reverb, and OpenAIR—all of which have different attributes and personalities. I particularly like the Room Reverb for its sophisticated early reflections engine, and the OpenAIR’s wide selection of decay impulses (as well as the ability to load custom impulses I’ve made).

Until now, it never occurred to me how easy it is to create a “hybrid” reverb with the best of both worlds: using the Room Reverb solely as an early reflections engine, and the OpenAIR solely for the reverb decay. To review, reverb is a continuum—it starts with silence during the pre-delay phase when the sound first travels to hit a room’s surfaces, then morphs into early reflections as these sounds bounce around and create echoes, and finally, transforms into the reverb decay—the most complex component. Each one of these components affects the sound differently. In Studio One, these components don’t all have to be from the same reverb.

THE EARLY REFLECTIONS ENGINE

Start by inserting the Room Reverb into an FX Channel, and calling up the Default preset. Then set the Reverb Mix to 0.00 and the Dry/Wet Mix to 100%. The early reflections appear as discrete vertical lines. They’re outlined in red in the screen shot below.

 

If you haven’t experimented with using the Room Reverb as a reflections engine, before proceeding now would be a good time to use the following evaluation procedure and familiarize yourself with its talents.

 

  1. From the Browser, load the loop Crowish Acoustic Chorus 1.wav (Loops > Rock > Drums > Acoustic) into a stereo track. This loop is excellent for showcasing the effects of early reflections.
  2. Create a pre-fader send from this track to the FX Channel with the Room Reverb, and bring the drum channel fader all the way down for now so you hear only the effects of the Room Reverb.
  3. Let’s look at the Room parameters. Vary the Size parameter. The bigger the room, the further away the reflections, and the quieter they are.
  4. Set the Size to around 3.00. Vary Height. Note how at maximum height, the sound is more open; at minimum height, the sound is more constricted. Leave Height around 1.00.
  5. Now vary Width. With narrower widths, you can really hear that the early reflections are discrete echoes. As you increase width, the reflections blend together more. Leave Width around 2.00.
  6. The Geometry controls might as well be called the “stand here” controls. Turning up Distance moves you further away from the sound source. Asy varies your position in the left-right direction within the room.
  7. Plane is a fairly subtle effect. To hear what it does, repeat steps 3 and 4, and then set Size to around 3.00, Dist to 0.10, and Asy to 1.00. Plane spreads the sounds a bit more apart at the maximum setting.

 

Now that you know how to set up different early reflections sounds, let’s create the other half of our hybrid reverb.

THE REVERB DECAY

To provide the reverb decay, insert the OpenAIR reverb after the Room Reverb. Whenever you call up a new OpenAIR preset, do the following.

  1. Set ER/LR to 1.00.
  2. Set Predelay to minimum (-150.00 ms).
  3. Initially set Envelope Fade-in and Envelope ER/LR-Xover to 0.00 ms.

There are two ways to make a space for the early reflections so that they occur before the reverb tail: set an Envelope Fade-in time, an Envelope ER/LR-Xover time, or both. Because the ER/LR control is set to 1.00 there are no early reflections in the Open AIR preset, so if you set the ER/LR-Xover time to (for example) 25 ms, that basically acts like a 25 ms pre-delay for the reverb decay. This opens up a space for you to hear the early reflections before the reverb decay kicks in. If you prefer a smoother transition into the decay, increase the Envelope Fade-in time, or combine it with some ER/LR-Xover time to create a pre-delay along with a fade-in.

The OpenAIR Mix control sets the balance of the early reflections contributed by the Room Reverb and the longer decay tail contributed by the OpenAIR reverb. Choose 0% for reflections only, 100% for decay only.

…AND BEYOND

There are other advantages of the hybrid reverb approach. In the OpenAIR, you can include its early reflections to supplement the ones contributed by the Room Reverb. When you call up a new preset, instead of setting the ER/LR, Predelay, Envelope Fade-In, and Envelope ER/LR-Xover to the defaults mentioned above, bypass the Room Reverb and set the Open AIR’s early reflections as desired. Then, enable the Room Reverb to add its early reflections, and tweak as necessary.

It does take a little effort to edit your sound to perfection, so save it as an FX Chain and you’ll have it any time you want it.

Friday Tips: Keyswitching Made Easy

As the quest for expressive electronic instruments continues, many virtual instruments incorporate keyswitching to provide different articulations. A keyswitch doesn’t play an actual note, but alters what you’re playing in some manner—for example, Presence’s Viola preset dedicates the lowest five white keys (Fig. 1) to articulations like pizzicato, tremolo, and martelé.

 

Fig. 1: The five lowest white keys, outlined in red, are keyswitches that provide articulation options. A small red bar along the bottom of the key indicates which keyswitch is active.

 

This is very helpful—as long as you have a keyboard with enough keys. Articulations typically are on the lowest keys, so if you have a 49-key keyboard (or even a 61-note keyboard) and want to play over its full range (or use something like a two-octave keyboard for mobile applications), the only way to add articulations are as overdubs. Since the point of articulations is to allow for spontaneous expressiveness, this isn’t the best solution. An 88-note keyboard is ideal, but it may not fit in your budget, and it also might not fit physically in your studio.

Fortunately, there’s a convenient alternative: a mini-keyboard like the Korg nanoKEY2 or Akai LPK25. These typically have a street price around $60-$70, so they won’t make too big a dent in your wallet. You really don’t care about the feel or action, because all you want is switches.

Regarding setup, just make sure that both your main keyboard and the mini-keyboard are set up under External Devices—this “just works” because the instrument will listen to whatever controllers are sending in data via USB (note that keyboards with 5-pin DIN MIDI connectors require a way to merge the two outputs into a single data stream, or merging capabilities within the MIDI interface you’re using). You’ll need to drop the mini-keyboard down a few octaves to reach the keyswitch range, but aside from that, you’re covered.

To dedicate a separate track to keyswitching, call up the Add Track menu, specify the desired input, and give it a suitable name (Fig. 2). I find it more convenient not to mix articulation notes in with the musical notes because if I cut, copy, or move a passage of notes, I may accidentally edit an articulation that wasn’t supposed to be edited.

Fig. 2: Use the Add Track menu to create a track that’s dedicated to articulations.

 

So until you have that 88-note, semi-weighted, hammer-action keyboard you’ve always dreamed about, now you have an easy way take full advantage of Presence’s built-in expressiveness—as well as any other instrument with keyswitching.

Friday Tips: Studio One’s Transient Shaper for Kick and Snare

As with so many aspects of audio, the subject of compression presets polarizes people. The purists say there’s no point in having presets, because every signal is different, and the same compressor settings will sound very different on different sources. On the other hand, software comes with presets, and there are plenty of recording blogs on the web that dispense advice about typical preset settings. So who’s right?

And as with so many aspects of audio, they all are. If a preset works “out of the box,” that’s just plain luck. However, there are certain ranges of settings that work well in many cases for particular types of signals. In any case, the effects of compression are totally dependent on the input signal level anyway—if the threshold is set to -10, then signals that peak at 0 will sound very different compared to signals that peak at -10.

The most effective way to approach compression is to decide what effect you want the compression to accomplish, then adjust the compression settings accordingly. It’s also important to remember that compression isn’t just some monolithic effect that “squashes things.” For example, with kick and snare, compression can act just like a transient/decay shaper due to a drum’s rapid decay.

The usual goal for compressing kick is an even sound, yet one that doesn’t reduce punch. However, you have a great deal of latitude in deciding how to implement that goal.

Figure 1: A starting point for kick (and snare) compression.

 

The preset in Fig. 1 uses a fairly high ratio, and hard knee, to even out the highest levels. You want the compression to take hold relatively rapidly, but not take away from the punch. The best option is to start with the attack time at 0, and increase it until you hear the initial hit clearly (but don’t go past that point). Because a kick decays fast, release can be fast as well.

For transient shaping, slowing the attack time softens the attack. Raising the ratio increases the sustain somewhat, while making space for the attack (assuming an appropriate attack time). Between the attack and ratio controls, you can pretty much tailor the kick drum’s attack and sustain characteristics, as well as even out the overall sound. A higher threshold is another way to emphasize the attack, by letting the decay occur naturally. Lowering the threshold reduces the level difference between the attack and decay.

Snare responds similarly to kick, however with an acoustic drum kit, the kick is more isolated physically than the snare. As a result, compressing the snare has the potential to emphasize leakage. Fortunately, the snare is often the focus of a drum part. As a result, you can simply compress the snare, and accept that leakage is part of the deal. With individual, multitracked drums (including electronic drums) where leakage is not a problem, it’s still usually the snare and kick that get compression.

With snare, you may want to use a lower ratio (2:1 – 3:1) for a fuller snare sound. Or, increase the ratio to emphasize the attack more. Again, use the attack time to dial in the desired attack characteristics.

With both kick and snare, you’ll usually want a hard knee. However, the knee control is a fantastic way to fine-tune the attack—and once you have that dialed in, you’ll be good to go.

Friday Tips: Rhythmic Reverb Splashes

Summer may be over in the northern hemisphere, but we can still splash around. This is one of those “hiding in plain sight” kind of tips, but it’s pretty cool.

The premise: Sometimes you don’t want reverb all the time, so you kick up the send control to push something like a snare hit into the reverb for a quick reverb “splash” (anyone who’s listened to my music knows this is one of my favorite techniques). The reverb adds a dramatic emphasis to the rhythm, but is short enough that it doesn’t wear out its welcome—listen to the audio example, which demos this technique with Studio One’s Crowish Acoustic Chorus 1 drum loop.

 

However, although this technique is great with drums, it also works well with rhythm guitar, hand percussion, synths, you name it… even kick works well in some songs. I’m not convinced about bass, but aside from that, this has a lot of uses.

 

Studio One offers an easy way to produce regular splashes automatically (like on the second and fourth beats of a measure, where an emphasizing element hits). Insert X-Trem before the reverb, select 16 Steps as the “waveform,” click Sync, and choose your rhythm. The screenshot shows Beats set to 1/2 so that the reverb splash happens on 2 and 4, which in the case of the audio example, adds reverb to the snare on 2, and to the closed high-hat on 4.

And that’s pretty much it. Because the reverb is in a bus, set Mix to 100%. The 480 Hall from Halls > Medium Halls is one of my faves for this application, but hey… use whatever ’verb puts a smile on your face.

Friday Tips: What’s a Phase Meter—And Why Should I Care?

I’ve always appreciated Studio One’s analytics—the spectrum analyzer, the dynamic range meter in older versions and the more modern LUFS metering in Studio One 4, the K-Scale meters based on Bob Katz’s research, the strobe tuner, and the ability to stretch the faders in the Mix view when you want to couple high resolution with long fader travel. But I wonder if the Phase Meter and its companion Correlation Meter get the props they deserve, so let’s look at what this combo can do for you.

Phase Meters—Not Just for Mixdowns!

Most people consider a tool like the Phase Meter as being only for checking final mixes. However, one very useful technique is putting it in the master output bus, and soloing one track at a time (remember, you can Alt+click on a track’s Solo button for an “exclusive solo” function). This gives some insights into the phase, level, and stereo spread of individual tracks in a way that’s more revealing than just looking over panpots.

Correlation Meter Basics

In brief, the Correlation meter (the bar graph at the Phase meter’s bottom) indicates a stereo signal’s mono compatibility. This was of crucial importance when mastering for vinyl, because it could indicate if there were out-of-phase audio components in the audio that could possibly cause the stylus to jump out of its groove. These days, it’s largely a stereo world but it’s still important to check for mono compatibility—after all, when listening to speakers, you don’t have perfect stereo separation. You’ll usually monitor correlation in the master bus, but for individual tracks, it can indicate whether (for example) a signal processor is throwing a track’s left and right channels out of phase.

The Correlation meter reading spans the range between -1 (the right and left channels are completely out of phase, with no correlation) and +1 (the right and left channels are identical, and correlate completely). With most mixes, the bar graph will fluctuate between 0 and +1.

Mono Readings

If the Phase meter displays a single vertical line, then the left and right channels are identical, and the track is mono. The Correlation bar graph meter at the bottom confirms this with its reading of 1.00, which means the left and right channels correlate completely—in other words, they aren’t just similar, but identical.

Left and Right Readings

If there’s a single, diagonal line on the L axis, that means that all the signal’s energy is concentrated in the left channel. Similarly if there’s a single, diagonal line on the R axis, then all the signal’s energy is concentrated in the right channel. If you pan a track where the left and right channels are identical (as shown by the Correlation meter displaying 1.00), then the line will move from one channel to the other.

Stereo Signals

With stereo, you’ll see an excellent visual representation of how much the signal extends into the stereo field. The vertical size indicates the level. As you pan the signal left or right, the stereo field will become narrower around the line that moves from left to right until at one extreme or the other, you’ll see only a diagonal line on the L or R axis.

Note the correlation meter is showing +0.47. This means that there’s about an equal amount of similarity between the left and right channels as there are differences, but nothing is out of phase.

Mid-Side Encoded Audio

With Mid-Side encoded audio, you’ll see amplitude around the L and R axes, as well as along the M axis. Because the L signal is the center and the R signal the sides, you’ll see a lot more level along the L axis. Also, note the Correlation meter setting of 0.00—this means that there’s no similarity between the right and left channels, which is what you’d expect with a Mid-Side encoded signal.

Binaural Pan Signal

Studio One’s Binaural Pan processor widens the stereo image so that there’s much more energy in the right and left sides than in the center; this image shows what happens when you set the widening to maximum. Compare this to the reading for stereo signals—you can see that in this case, the energy extends further out to the right and left. Furthermore, the Correlation meter shows that there are no significant similarities between the right and left channels, which is a result of the Binaural Pan processor being based on Mid-Side processing.

Phase Issues

Here, the Correlation meter shows a negative number, which means there are out-of-phase elements within the stereo mix. Occasional negative blips aren’t a problem, but if the Correlation meter spends a substantial amount of time to the left of 0, then there’s a phase issue that will interfere with mono compatibility.

 

Friday Tips: Create the “Barberpole” Audio Illusion

The Shepard Tone (aka Barberpole) is an audio illusion where a tone always seems to keep rising (or falling). You may have heard it before—to build tension in music by Swedish House Mafia, Beatsystem, Data Life, and Franz Ferdinand, as the sound effect for the endless staircase in Super Mario 64, for the sound of constant acceleration for the Batpod in The Dark Knight and The Dark Knight Rises, at the end of Pink Floyd’s “Echoes” from the Meddle album, or in the soundtrack for the film Dunkirk in sections where the goal was to produce a vibe of increasing intensity. Check out the audio example, and you’ll hear how the tone just goes on forever.

 

Thanks to Studio One’s Tone Generator, it’s easy to produce a Shepard Tone loop—just follow the step-by-step instructions, in a song with the tempo set to 120 BPM.

 

  1. Insert the Tone Generator in the Input L+R insert section so that you can record its tone, and edit the Tone Generator generator’s settings as shown in the screen shot. The goal is the longest possible sine wave sweep from 20 Hz to 22 kHz.

 

  1. Start recording, then click the Tone Generator’s On button. After recording the file, trim the beginning and end respectively to just before and just after you can hear a tone, and add a short fade in and fade out.

  1. As shown above, copy the track, and offset each track’s beginning by two measures compared to the track above it. Keep copying and offsetting until the start of the last track is at the same measure as the end of the first track.

  1. Now select all, and drag the entire group to the right so that there’s a bit of an overlap between the two groups. Select everything, then type X to turn the overlap into a crossfade with a linear curve. Next, create a loop that extends from the start of the lowest track to the end of the highest track.

 

  1. Choose Song > Export Mixdown, set the Export Range to Between Loop, and under Options, check Import to Track and Close After Export. Solo the mixed track, and play it—you’ll hear a continuously rising tone. Now we need to turn it into a loop.

 

  1. Follow the instructions in the July 27 Friday Tip of the Week on how to create pads that loop perfectly. The above screen shot shows the basic concept; Track 1 shows the first steps. Copy the clip, move the copy to the right so it overlaps the last four measures of the original clip, and then crossfade the overlap with a linear crossfade.

 

  1. Track 2 in the screen shot shows the next step. Bounce the two clips together, then split at the end of measure 4 to remove the first four measures, and at the end of the crossfade to remove everything after the crossfade. Loop the section that remains, and you have your never-ending upward Shepard Tone, as a glitchless loop. Note that when you bring it into a project, don’t stretch it to conform to tempo—there is no tempo. And if you want it to go on forever…just keep typing D!

 

Download the loop here!

 

Bonus Tips:

 

  • I recommend adding a Pro EQ—reduce the high frequencies somewhat with the HC (High Cut) filter, and boost the low frequencies with a bit of a shelf, to increase the illusion’s effectiveness.
  • The “classic” Shepard Tone requires that the tones be one octave apart. However, offsetting them by 2 measures at 120 BPM seems close enough.

 

 

Studio One 4 User, James Reynolds, at the Top of the Charts!

Currently sitting in the no.1 and no.2 slot on the USA iTunes Charts are two songs mixed by mix engineer, music producer and songwriter James Reynolds who also is a Studio One user!

As a huge fan of the DAW, Reynolds worked with us on the development of the new Studio One 4, and it’s his go-to DAW for many reasons.

Reynolds was recently interviewed for Sound on Sound Magazine. Check out some of the article here. Here are just a few things he had to say about Studio One:

“I was on Cubase for a while, and then I switched to Logic. I stayed in Logic for a long time, rather than moving to Pro Tools, because I found Logic more creative. But when I discovered Studio One I really liked it, and today it is absolutely perfect!”

“Pro Tools and Studio One are very similar, because Studio One is designed to make it very easy to convert to for Pro Tools users, who would find it a piece of cake. Where it differs is in the drag‐and‐drop workflow, which is super‐fast. You have a sidebar with all your plug‐ins listed in your folders, and you just pull a plug‐in on the channel or the bus, and it will set up the routing for you. It is designed to be super‐quick. It has also taken a leaf out of Ableton’s book, so all your samples can be previewed real‐time and will automatically loop in time. Plus it has gone next level, for example in that you can create splits of your plug‐in signals within your channels. So let’s say you have a lead vocal, and you want to do a parallel bus for it within that channel, you do the split inside the plug‐in, and this gives you a lot of control very easily. It is all very well thought‐out and the automation is fantastic, and so is the MIDI.”

 

Click here to read more

Here’s more on what he has to say on Studio One. He’s basically the expert.

One more thing…. BTS’s latest release “IDOL” mixed by James, now holds the record for the biggest music video debut in YouTube’s history with over 45 million views in the first 24 hours! So that’s awesome.

Huge congrats to James and we’re so stoked for your success! Keep up with his success here.

Join the Studio One family here!