PreSonus Blog

On the road (UK leg)

November 4,2011

Haven’t been updating much in the past couple of weeks, because I’ve been on the road practically the entire time. Everyone wants to know more about Studio One 2.0 so I’ve been visiting some of our dealers in the North of England and Scotland training them in the new features of the software – big shoutout to the guys at Rubadub and GG Digital in Glasgow, and Soundware and Sounds Live in Newcastle. If you live up that way and need PreSonus gear, they are definitely the people to go to. Also been showing the new Audiobox VSL interfaces, which people seem to love (basically the guts of a StudioLive 1602 mixer in a rack at a great price, what’s not to like?).

For the past couple of days I’ve been attending the Computer Audio Expo at the rather fabulous Digital Village megastore in Romford, London. Did a one hour seminar on Studio One 2.0 in their lecture room yesterday. The large THUD sound emanating from the room was the sound of people’s jaws collectively hitting the floor when they saw what this thing can do. One guy came back to the show today to ask if he could use it with his Pro Tools hardware. When he found out that he couldn’t, he immediately priced up a StudioLive desk, Central Station, Studio Channel, FaderPort, and Studio One Professional and figured out it would be cheaper for him to buy all of those together than upgrade his current Pro Tools system – and he’d still have money left over if he sold his current rig second-hand. He’s currently trying to decide whether to spend the leftover cash on going on a very nice holiday or getting an ADL 600 preamp. So if you’re looking for a cheap Pro Tools HD system, I suggest you try ebay.co.uk later this evening, I suspect one may be appearing there very shortly…

Category Blog | 1 Comment »
Posted by rodney



Tech Talk Not Really Live

November 4,2011

Tech Talk Not Really Live

No, it’s not the zombie video again. Something we’ve been hyping lately is our Tech Talk Live series, which airs every Tuesday at 2pm CDT (19:00 GMT), broadcasting whatever cool ‘Sonus stuff is happening. It’s a stupendous opportunity to bask in the wisdom of luminaries like Brad Zell, Rick Naqvi, Justin Spence, and the occasional guest as they proffer up the shiniest dirt on all things PreSonus. Tune in and learn.

For those of you in Timmbucktwoistan or wherever, it’s possible that anytime PST isn’t exactly convenient. Know that all the past TTL videos are thoughtfully archived, and their Tzar’s wealth of knowledge can be accessed by you at any time. http://www.presonus.com/community/presonuslive/

Segundo: Our livecasts don’t quiiiite have the viewership we would like just now, and we want to up our view count! So, phone your dad and wake the neighbors! Tweet it out, Facebook message, rig up two-cans-and-a-string and pleasepleaseplease tell everyone you know to watch the next PreSonus Tech Talk Live. We will happily indulge your comments and questions, on-the-fly! Criticisms will be addressed begrudgingly.

Category Uncategorized | 0 Comments »
Posted by Ryan Roullard



Tech Talk Not Really Live

November 4,2011

Rick and Justin and Quality

No, it’s not the zombie video again. Something we’ve been hyping lately is our Tech Talk Live series, which airs every Tuesday at 2pm CDT (19:00 GMT), broadcasting whatever (and from wherever)  cool ‘Sonus stuff is happening. It’s a stupendous opportunity to bask in the wisdom of luminaries like Brad Zell, Rick Naqvi, Justin Spence, and the occasional guest as they proffer up the shiniest dirt on all things PreSonus. Tune in and learn.

For those of you in Timmbucktwoistan or wherever, it’s possible that anytime PST isn’t exactly convenient. Know that all the past TTL videos are thoughtfully archived, and their Tzar’s wealth of knowledge can be accessed by you at any time.

Segundo: Our livecasts don’t quiiiite have the viewership we would like just now, and we want to up our view count! So, phone your dad and wake the neighbors! Tweet it out, Facebook message, rig up two-cans-and-a-string and pleasepleaseplease tell everyone you know to watch the next PreSonus Tech Talk Live. We will happily indulge your comments and questions, on-the-fly! Criticisms will be addressed begrudgingly.

Category Uncategorized | 8 Comments »
Posted by Ryan Roullard




We’re lucky to have the folks at Obedia in our corner, and so are you. These folks are experts at being experts, and serve as a fallback/auxiliary for our in-house tech support crew—effortlessly dispensing expert advice with a guru’s credibility and a surgeon’s hand.
Smart as whips but really much more kind than whips, Obedia’s video editors have been earning time-and-a-half while producing a new, five-part series of Studio One 2 techie videos. Episode 1, above, highlights tips’n’tricks concerning the mucho-lauded Celemony Melodyne.
Indulge!


Category Uncategorized | 228 Comments »
Posted by Ryan Roullard



RRRRRAAAAAAH!

Ok ok ok. We’re sorry to have kept you waiting. Lion taming takes time.

Good news Mac lovah: if you’re reading this, you shouldn’t be. You should instead be over at http://www.presonus.com/technical-support/downloads/drivers-software/ merrily downloading the latest releases of FireControl 2626 and Universal Control 1.5.2!

Please note that the FireControl 2626 update is ONLY for Lion users. FireStudio users who are running earlier versions of Mac OS X, or who are using Microsoft Windows do not need and should not install this release. With this release, all FireStudio-series interfaces, including discontinued models, are compatible with OS X Lion.

PreSonus encourages you to rejoice responsibly.

Category Uncategorized | 235 Comments »
Posted by Ryan Roullard



It’s a shame our guard alligator program was cut from the budget this year; we may have stood a chance against the oncoming zombie horde. Now that we’re all dead we know better. Fortunately Studio One 2 survived!

Category Uncategorized | 0 Comments »
Posted by Ryan Roullard



One of the annoying things about being based in Europe instead of our Baton Rouge office (apart from missing that incredible Cajun food…) is I also miss out on cool stuff like being there for our Hallowe’en Zombie Video shoot that is going on today! As someone who has personally bagged many thousands of zombies as Special Agent G in House of the Dead (and many, many other videogames) this pains me greatly. I even have zombie wallpaper on the desktop of my studio computer (because that’s what I usually look like after an all-night session in the studio).

If you missed last year’s Studio Channel of the Living Dead video, here it is again. I love working for a company that makes promo videos like this. Can’t wait to see the new one.

 

Category Blog | 2 Comments »
Posted by rodney



Bug Hunting

October 20,2011

You know you’ve just done a major release when you spend the entire day doing nothing but answer emails and you still have more in your Inbox than you had when you started. That was my entire day yesterday – I think I got to what I laughingly call “home” at about 11pm, and then I was so pumped up I ended up catching up on old episodes of Dexter until the wee hours of the morning just to relax.

Today I’m having a look through the forums to see how we’re doing as well as passing on some bug reports. Although this thing has been in beta for months (we really did a long beta test), it’s inevitable that in software this complex there are going to be bugs that everyone misses. You might think that’s ridiculous, but you’d be surprised.

Let’s take the most simple thing I can imagine – say we are in the business of releasing a new, improved coin flipper. It’s a coin that you toss up and it comes down heads or tails. That’s about as simple a product as I can imagine – there are only two variable states that you can have: heads or tails. What could possibly go wrong? But let’s assume that thousands of people buy Coin Flipper and start tossing it up. Sooner or later, if enough people toss it enough times, by some bizarre turn of events, it’s going to end up on its edge instead of landing heads or tails. That’s a bug. OK let’s solve that! Easy solution: we mill the edge so it is really thin to make it harder for the coin to land on its edge and stay upright. Everyone is happy with the new, improved Coin Flipper 2.0. But then some newbie with no experience tries catching it and the new improved thin (and now very sharp) edge cuts them. Ouch! So by fixing the little tiny bug for pro users we have created a really major bug for new people entering the fine sport of coin flipping. The forums go crazy with users screaming at the Coin Flipper developers for missing such a huge bug. And so it goes…

Now that’s the simplest example I can think of. Multiply that by the (literally) millions of permutations of things that people want to do with a modern Digital Audio Workstation and you’ll get some idea of what bug fixing is like. And we’re pretty lucky compared to some companies out there, since the internal Studio One code is really modern, modular and efficient. It’s a lot easier and faster for us to fix bugs than it is for some of the other guys. That’s why if you look in your PreSonus User Account you’ll find that the installer for Studio One 2 in there is already 2.0.1 build 16909 even though we only officially released version 2.0 on Tuesday morning. And I’m writing this one Thursday afternoon…

Actually the biggest problem I find with bug fixing is people frequently don’t report them. When I’m out doing shows I get people coming up to me all the time saying things like “Well I guess you know about this bug already, so why didn’t you fix it yet?” and then mention something that I’ve never heard of. When I ask if they reported it, the answer is usually “I just assumed you guys would know already.” No, we don’t – unless you tell us. Pretty much everyone at PreSonus is a musician and a Studio One user in our “spare time” so we do actually find stuff all the time – that’s how we come up with our ideas, we scratch our own itch as they say. But we can’t possibly cover all the millions of things our thousands of users come up with, so please please please do tell us when we screw something up. That’s how we make this stuff better.

We’re not going to be happy until we’ve created the greatest piece of music software the world has ever seen. So beta testers and bug hunters: thanks for helping us with that. We really do appreciate it.  :-)

Category Blog | 5 Comments »
Posted by rodney



… and breathe

October 18,2011

It’s 18.30 in Germany and the news on 2.0 has pretty much hit round the world now. We just finished the first of three live webcasts, I’ve been fielding excited questions from stores and magazines all day, and I finally feel like I can breathe again. There’s another webcast at 21.00 German time, and I’ve (stupidly) agreed to hang out in the office until then and join in on that one too – I really don’t want to miss anything (well, I’ll miss dinner, but whatever…).

Responses by mail and on the forum has been extremely positive so far, which doesn’t really surprise me to be honest, I’ve been using this thing since June already, and I know just how awesome it is, but it’s still very gratifying to see that other people love it too. Unfortunately our servers are getting hammered with people wanting to upgrade or download the demo. No matter how much we increase our server capacity, we still get taken by surprise :-)

So now to relax a little and sit back before the next show…

Category Blog | 11 Comments »
Posted by rodney



Category Studio One | 238 Comments »
Posted by pcharbonnet