PreSonus Blog

We’re OK, folks!

August 29,2012

Hey! This just in from Cave Daughdrill, who is weathering the storm in his Baton Rouge home.

“Aight, here’s my official report:
Isaac is slow moving. Very little damage in Baton Rouge at the moment – a few trees down, lots of people without power. The storm is slow moving, so we won’t be sure of our full status for another 12-24 hours.

I have a good feeling that PreSonus HQ will be just fine, and we all plan on being there tomorrow either way.”

-Cave

Category Uncategorized | 0 Comments »
Posted by Ryan Roullard



I love that we get stuff like this from none other than Craig Anderton. My first memory of the guy is his seminal DIY book “Electronic Projects for Musicians,” of which I own a 1st-edition copy that was once a loaner at the Bellingham Public Library. It’s one of my favorite books.

That said, the point of this post is to discuss one of Craig’s shorter, lesser-known works, this adulatory slab of verbiage from Electronic Musician magazine.

Thanks much, Craig, for your help in flying the PreSonus flag. My favorite part is his take on our VSL technology:

“PreSonus claims “virtually latency-free monitoring,” and while this may get the skeptics’ attention, it’s true. As a result, there are three main applications. One is using the outs for cue mixes and monitoring with effects, which will make many musicians happy—especially the temperamental vocalists who want reverb, compression, and EQ in their cans.

Another application is live performance with laptop-based acts. You can process inputs on the way in to your DAW, and process outs going to the house; with the VSL mixer app and your DAW’s mixer, you don’t need external processors, mixers, or preamps. (Note that the 1818VSL comes bundled with Studio One Artist.)
 
The third application is recording with effects. Being able to apply limiting for live recordings is invaluable, but the effects are good enough that if you want to record with, say, compression on the bass, you won’t have to re-create the sound while mixing.”

Read the full review!

Category AudioBox VSL | 0 Comments »
Posted by Ryan Roullard



just the essentials

We regret to announce that the PreSonus offices will be closed in the interest of our employees’ safety during hurricane Isaac. Storms like these pose a very real threat to our community and we are taking this quite seriously.
Hazards include but are not limited to flooding, downed power lines, and airborne nutria—who are known to bite when confused, frightened, and/or airborne.
In order to keep the cuts, shocks, bites, and bruises to a minimum so we can look good at PreSonuSphere, we’ve decided it’s best for our crew to stay home rather than risk injury.
At the time of this writing we are anticipating being closed during the following times. Note that this is a best-guess, as hurricanes can change like the weather.

 

  • Tuesday Aug. 28: closed beginning at 2 p.m. CST
  • Wednesday Aug 29: closed all day
  • Thursday Aug 30: closed in the morning until around 10 a.m. CST, or whenever the power is back and it’s determined that it’s safe for employees to return to the office. This is tentative, of course.

Please note that this closure will affect all departments, including tech support. Thanks for your patience and understanding.

Category News | 0 Comments »
Posted by Ryan Roullard



SPOILER ALERT: Here’s the best part of the AudioBox 22VSL review from DAWFreak:

What’s in the box? This is.

Pros

  • Great build quality
  • First class preamps.
  • Easy to use
  • Great price
  • The VSL mixer
  • Stable drivers

Cons

  • NONE

Kinda says it all, right?

Wrong! The rad dudes at DAWFreak have composed a very thorough review, including close-up input/output shots, a full unboxing-style look at all the included extras, and detailed overviews of all the software thats included: they look at both Studio One Artist and the AudioBox’s VSL functionality.

It’s worth the read, if you have the time. Go make a sandwich or something and check it out!

Category AudioBox VSL | 2 Comments »
Posted by Ryan Roullard



One thing we like here at PreSonus is truth in advertising, and I think that’s part of why we like Jam in the Van. I don’t really have to tell you much more than that, right?  I mean, the endeavor is called Jam in the Van. You know what you’re getting.

As such, you’ve figured out that it involves musicians playing in a van (and WHAT A VAN!) and given the context of this blog, you’ve probably deduced that a StudioLive mixer is involved. But it gets better.

Their recent vid features none other than Louisiana local Anders Osborne  jamming a song about summer in New Orleans, performed during summer, in New Orleans, in a van. What more could you possibly want?

 

Catch more of Anders’ performances over at the NOLA Live Music Blog.

Category StudioLive 24.4.2 | 0 Comments »
Posted by Ryan Roullard



Leo over at Frog Leap Studios has been a PreSonus advocate for some time now, and he’s been producing these acoustic covers of mainstream hits for probably even longer. His songs (and videos!) offer consistently high production quality, performance chops, and good humor, and they’re all produced on a StudioLive 16.4.2. Here’s Leo taking on the Jackson 5ive hit, “Blame it on the Boogie.”

What I’m supposed to blame The Boogie for isn’t exactly clear, but I have to confess that I have a hard time staying mad at it.  Thanks Leo, for infecting us with your funky fever.

 

Category StudioLive 16.4.2 | 0 Comments »
Posted by Ryan Roullard



I like this trend, but I can’t explain it—we’ve got the boys in marketing looking into it. Somehow the StudioLive 16.0.2 has become a hit with the self-proclalimed “geek” community, as this is the 2nd video we’ve found this week that features nerds enthusiastically trumpeting its virtues. Love it!

We got some kind praise from what may strike some as an unlikely source: the bespectacled, thumb-callused ne’er-do-wells over at GeekGamer.TV, who I imagine Rodney Orpheus may be in cahoots with. The StudioLive 16.0.2 was chosen as the Pick of the Week in their recent video! They give a bit of a feature breakdown that very plainly illustrates how intuitive the board is to use for analog loyalists, while taking advantage of the flexible power of digital audio.

I gotta ask: what is a Geek Gamer, exactly? Isn’t that kind of like a Guitar Playing Guitarist?  Or a Vehicular Motorist?

Category StudioLive 16.0.2 | 0 Comments »
Posted by Ryan Roullard



Are you Going?

August 24,2012

Hey there! Feeling bored? Got a camera? Why not make a video of yourself singing 8-part vocal harmony with yourself?

Just like this guy!

Category Just for Fun | 0 Comments »
Posted by Ryan Roullard



Today we find GeekInvaders celebrating the StudioLive 16.0.2’s feature set and pack-in accoutrements. If you’re into Styrofoam, stickers, registration cards, manuals, and packing material, this is the video for you!


Big thanks to the crew over at GeekInvaders for this. You’re so nice to us!

 

Category StudioLive 16.0.2 | 0 Comments »
Posted by Ryan Roullard



Baton Rouge, Louisiana, August 2012… On August 22, 2012, PreSonus Audio Electronics, Inc., hosted a groundbreaking ceremony for its new high-tech headquarters and research facility. Louisiana Governor Bobby Jindal led the list of guests of honor, attending in recognition of PreSonus’ contributions to the state and local economy.

A leading manufacturer of digital and analog hardware and integrated software systems for the professional audio market, PreSonus has expanded from 49 employees in 2009 to more than 130 employees worldwide, including the 80 full-time employees who are overflowing its current offices on Florida Boulevard.  According to PreSonus CEO Jim Mack, PreSonus has grown its revenues by more than 50% last year and is slated to enter new product categories to continue its growth.

Designed by local architects Ritter Maher, LLC, and developed by Moniotte Investments, the new 44,000-square-foot building—located at 19151 Highland Road—will cost approximately $8.3 million including land and development.  Completion is expected in the late summer of 2013. It will easily accommodate at least 125 employees—crucial because PreSonus is continuing to grow and hire—and offers many amenities that are not available in the company’s current space.

Among the unique features of this building will be a specialized high-tech recording studio/R&D space that is being custom-designed for PreSonus’ engineering and testing teams by the award-winning Walters-Storyk Design Group of Highland, New York. The 2,500-square-foot, state-of-the-art studio will feature a control room, a 500-square-foot live-sound room, two isolation rooms, a video-production suite, five test labs as well as a separate 1,500-square-foot live-sound room.

PreSonus’ rapid growth, local hiring, and emphasis on digital engineering qualified it for LED Digital Interactive Media and Software Development tax-credits. This program supports the creation of quality digital-engineering jobs that stay in the Baton Rouge community. Historically, companies like PreSonus have usually located on the East or West Coast. However, the tax-credit program has helped make it possible for PreSonus to grow and prosper in its home city, investing these funds in new engineering staff and in research and development. Many of the new hires are highly skilled digital-hardware and software engineers residing in the Baton Rouge area.

Much of the engineering team graduated from the LSU Engineering Department, and the company was recently named to the LSU 100 Fastest Growing Tiger Businesses. PreSonus also is working with LSU in an effort to develop local design talent through the university’s outstanding engineering programs and internships.

August 22 marks the beginning of the next stage of PreSonus’ growth and its continuing contributions to high-tech employment in Baton Rouge. Look for much more to come from this vibrant company.

Category News | 0 Comments »
Posted by News