It’s convenient that Studio One has three significantly different reverbs, but none of them has separate decay times for high and low frequencies. This is one of my favorite reverb features, because (for example) you can have a tight kick ambiance, but let the hats and cymbals fade out in a diaphanous haze…or have a huge kick that sounds like it was recorded in a gothic castle, with tight snare and cymbals on top. Also with highly percussive drums, sometimes I’d like a little more diffusion than what’s available so that reflections aren’t perceived as discrete echoes, but rather, as a smooth wash of sound.
So let’s build the ideal Room Reverb for drums (other instruments, too). There’s a downloadable FX Chain that provides a big drum sound template, but note that the preset control settings cover only one sound out of a cornucopia of possible effects. Once you start modifying the reverb sounds themselves, as well as some of the parameters in the Routing window itself, anything’s possible.
ROUTING AND MACRO CONTROLS
Here’s the FX Chain routing.
Splitter 2 provides a Normal split. One split handles the dry signal, while the other goes to the reverbs. Splitter 1 does a Frequency split, with one split going to a single Room Reverb dedicated to the low frequencies, and the other split going to two Room Reverbs in series for the high frequencies. The Split point (crossover frequency) is set around 620 Hz, but varying this parameter provides a wide variety of sounds.
You might wonder “why not just feed two reverbs, and EQ their output?” EQing before going into the reverb gives each reverb more clarity, because the low and high frequencies don’t interact with each other in the process of being reverberated.
The three Mixtool modules provide mixing for the dry, low reverb, and high reverb sounds, as represented by the first three Macro controls. The other controls modify reverb parameters, but of course, these are only some of the editable parameters available for adjustment within the Room Reverb.
HOW TO USE IT
Here’s one option, although I don’t claim that it’s necessarily “best practices” (suggestions are welcome in the Comments section!).
Start with the Dry, Low Verb, and High Verb controls at minimum. Bring up the Low Verb, and adjust Low Verb Balance and Low Decay for desired low end. Then turn down Low Verb, bring up High Verb, and adjust its associated controls (Hi Verb Balance, Hi Verb Decay, and Hi Verb Damping). With both Low Verb and High Verb set more or less the same, go into the Routing section and vary Splitter 1’s crossover frequency (the slider below Frequency Split). After finding the optimum crossover point, re-tweak the mix if necessary.
Finally, choose a balance of all three levels, and you’re good to go.
WHAT ABOUT THE REVERBS THEMSELVES?
For the default FX Chain preset, the Low Verb has a shorter delay than the High Verbs, but still gives a big kick sound.
The reason for using two Room Reverbs in series for the high reverb component is to increase the amount of diffusion, and provide a smoother sound.
You want fairly different settings for the two reverbs so that they blend, thus giving the feel of more diffusion. There’s not really a lot of thought behind the above settings; I just copied one of the reverbs and changed a few parameters until the sound was smooth.
Incidentally, three Room Reverbs requires a decent amount of CPU, so there are switches at the bottom of the Macro Controls to enable the “eco” mode for each reverb. Choosing eco for the low frequency reverb impacts the sound less than choosing eco for the two high frequency reverbs.
IT’S A WRAP
Download the FX Chain and check out what this FX Chain can do—I think you’ll find that when it comes to reverbs, third time’s a charm.
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There are tons of great features packed into the app, including viewing your entire order history and saving useful product documentation to your device, and much more. You can even change the look and feel with a theme switcher.
Unless you have exceptional vocal control, some vocal or narration phrases will likely be softer than others—not intentionally due to natural dynamics, but as a result of sketchy mic technique, running out of breath, or not being able to hit a note as strongly as other notes. Using compression or limiting to even out a vocal’s peaks has its place, but the low-level sections might not be brought up enough, whereas the high-level ones may sound “squashed.”
A more natural-sounding solution is to edit the vocal to a consistent level first, before applying any compression or limiting, by using phrase-by-phrase gain changes that even out variations. The advantage of adjusting each phrase’s level for consistency is that you haven’t added any of the artifacts associated with compression, or interfered with a phrase’s inherent dynamics. Furthermore if you do add compression or limiting while mixing, you won’t need to use as much as you normally would to obtain the same perceived volume and intimacy. A side benefit of phrase-by-phase normalization is that you can define an event that starts just after an inhale, so the inhale isn’t brought up with the rest of the phrase.
Ready to tweak that vocal to perfection? Let’s go.
Note that if audio continues before and after the Bend Marker so the Bend Marker can’t land on silence, Studio One generally handles this well if you place the Bend Marker on a zero-crossing. But if an abrupt level change causes a click at a transition, simply crossfade over it by dragging the end of one event and the beginning of the next event over the transition, and type X to create a crossfade. Adjust the curve for the most natural sound. In extreme cases, fading out just before the click and fading in just after the click can solve any issues.
So why not just do this kind of operation in the Arrange View? Several reasons. First of all, the Edit view is a more comfortable editing environment. But also, sometimes detecting transients will place the Bend Markers accurately enough that all you need to do is split and change levels—it’s much easier than doing a series of splits in the Arrange view. And if you count keystrokes, clicking to drop Bend Markers that define where to split and doing all the splits at once is easier than clicking and splitting at each split. Finally, while in Edit view, you can take advantage of the Bend Markers to adjust phrasing.
While this is a highly effective technique (especially for narration), be careful not to get so involved in this process that you start normalizing, say, individual words. Within any given phrase there will be some dynamics that you’ll want to retain—never lose the human element.
Studio One doesn’t have a transient shaper plug-in…in theory. In practice, there’s a zero-latency, artifact-free transient shaper that’s ideal for emphasizing the attack in drum parts (and other percussive sounds as well, from bass to funky rhythm guitar). Here’s how to do it.
The copy now has the transients isolated from the rest of the loop. Vary the mix of the copied track and the original track to set the balance of the emphasized attack with the loop’s “body.” (Studio One programmer Arnd Kaiser suggests this process might be a good candidate for a macro—that’s an excellent point.)
This technique is particularly effective with acoustic drum loops, because the drums tend to ring longer—so creating a copy as described makes for a super-percussive sound compared to the original loop.
Try this, and you’ll be shocked at how this can make drum parts become more vibrant and “alive.” However, there is one unfortunate side effect: now I wish I could go back and remix all my songs that have drum tracks!
SonalSystem is so good. They have been producing some of the highest-quality sample/loop collections available on our shop, and in Dec. 2018 only they are all 30% off!
Recent additions include Sonal SynthPop, which is a unique library of complete multi-track songs that you can pick apart, re-mix, re-assemble, or directly lift from, royaty-free, for your own productions! Classic drum loops like Biscuits and Gravy and Heavy Hitter round out the offering, along with several flavors of indie and hard rock guitar in Echo Park and Power Tools.
Many SonalSystem Add-ons are available in three editions: Gold, Silver, and Platinum, so you only need to pay for the right tool for your job. They are compatible with Studio One Prime, Artist, and Professional (Versions 3.5.4 and higher).
The Section Winds give your arrangements and orchestrations new depth and control and there’s a ton in this bundle.
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This pack is compatible with Studio One versions 3.3.3 and higher.