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I’ve always been fascinated with using one instrument to modulate another—like using a vocoder on guitar or pads, but with drums as the modulator instead of voice. This kind of processing is a natural for dance music, and using a noise gate’s sidechain to gate one instrument with another (e.g., bass gated by kick drum) is a common technique.
However, the sound of gating has always seemed somewhat abrupt to me, regardless of how I tweaked a gate’s attack, decay, threshold, and range parameters. I wanted something that felt a little more natural, a little less electro, and gave more flexibility. The answer is a bit off the wall, but try it—or at least listen to the audio example.
Setup requires copying the track you want to modulate (the middle track below), and then using the Mixtool to flip the copy’s audio 180 degrees out of phase (i.e., enable Invert Phase). This causes the audio from the original track and its copy to cancel. Then, insert a compressor in the copy, and feed its sidechain with a send from the track doing the modulating. In this case, it’s the drum track at the top.
When the compressor kicks in, it reduces the gain of the audio that’s out of phase, thus reducing the amount of cancellation. However, as you’ll hear in the example, the gain changes don’t have the same character as gating.
You can also take this technique further with automation. The screen shot shows automation that’s adjusting the compressor’s threshold; the lower the threshold, the less cancellation. Raising the threshold determines when the “gating” effect occurs. Also, it’s worth experimenting with the Auto and Adaptive modes for Attack and Release, as well as leaving them both turned off and setting their parameters manually.
Using a compressor for “gating” allows for flexibility that eluded me when adjusting a standard noise gate. If you want super-tight rhythmic sync between two instruments, this is an unusual—but useful—alternative to sidechain-based gating.
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Pads that Loop Perfectly—Yes, It’s Possible!
Pads are hard to loop, because their flowing, continuous sound exposes loop points that are anything less than seamless—there will often be a click, pop, or other glitch. But there is a solution, so keep reading for how to create perfect loops for just about any pad.
Step 1. Record a pad that’s one measure longer than what you want to loop. For example, record five measures to create a loopable four-measure pad. Normalize, then reduce the level by -3 dB or so to accommodate peaks that may result from later crossfading. Then, bounce the clip to itself to make this level change permanent.
Step 2. Copy the clip, and then paste it (or alt+drag the clip) so the first measure of the copy overlaps the last measure or the original clip. In this example, the overlap extends across measure 5.
Step 3. Shift+click on the original clip and the copied clip so they’re both selected, then type X to create a crossfade. Move the crossfade nodes up to create a logarithmic fade.
Step 4. With both clips still selected, bounce to create a single clip. Split at the end of the first measure and at the end of where the clips overlapped (in this case, measure 6). Delete both ends so what’s left extends from the start of measure 2 to the end of measure 6. Bounce what’s left to itself, loop it, and you’ll hear a perfect 4-bar loop.
Note: In some particularly challenging cases, you may need to overlap the clip’s first two measures over the clip’s last two measures to create a suitable crossfade. However, if the pad is relatively consistent you almost certainly won’t encounter any issues.
Reverse audio was a common technique back in the days when doing it was a challenge (flipping tape reels over, recording, flipping them back). Now that reverse audio is easy to do, it’s uncommon…go figure. But let’s revive reverse audio with preverb—reverb that swells up to a sound, instead of decaying after it. We’ll first look at a method that requires having some silence before the clip to which you want to add preverb, then cover what to do if the clip starts at the beginning of a song. Note: the screen shot shows each step, but you’ll end up with only the two yellow clips to create preverb—the other clips are for illustration only (i.e., you don’t need to keep copying the clip).
Step 1. Start by copying the clip or track to which you want to add preverb. Use the Paint tool to draw a silent section in front of the copied clip that’s equal to or longer than the anticipated reverb decay tail you’ll add in the next step, then bounce the silent part and the copied clip together. Tip: Consider rolling off some of the low end on the copy so the kick is less prominent. Kicks don’t get along with reverb all that well, and preverb is no exception.
Step 2. Select the bounced clip and type Ctrl+R, or right-click and choose Audio > Reverse Audio. Insert your reverb of choice (the Open Air 480 Hall preset from Halls > Medium Halls is a good place to start) into the copied/reversed track or clip, then set the reverb’s Mix control to 100% for an all-wet mix.
Step 3. After your reverb sound is as desired, right-click on this clip and choose Mixdown Selection. This clip contains only the reverb sound.
Step 4. Reverse this clip, and now you’ll preverb when you play it along with the original clip. You can also try nudging the preverb left or right to play with the timing—for example if the reverb has pre-delay, the kick and reverberated kick might argue with each other.
To add preverb before the entire song starts so that the preverb leads up to the first sound, select all tracks and shift them to the right to open up a few measures at the song’s beginning. Now you can extend the copy of the track or clip you want preverbed to the project start so it includes silence. Continue by copying the original track, reversing, and following the steps detailed previously to add preverb, then shift the tracks back to the their original position.
To hear preverb in a musical context, go to https://store.cdbaby.com/cd/craiganderton and click on the free preview of song 2, “The Gift of Goodbye.” The preverb is on the guitar solo toward the middle of the song and then occurs again at the end, during the fadeout.
The more I play with Harmonic Editing, the more I find it can do things I never expected. Check this out…
One very useful Studio One feature is being able to record a track output into another track’s input. I take advantage of this sometimes by recording effects like reverb or envelope filter (set to effect sound only) into a track. This allows using Inspector features like transpose and delay, as well as have easier control during the mix.
So imagine my surprise when I set the reverb-only track to follow the Chord Track—and ended up with a tuned reverb chord progression! The following audio example gets the point across. The first four measures have the original reverb sound, the second four measures have the reverb processed by the Chord Track…pretty amazing.
There’s one caution: The only Follow chords mode that works for this is Universal. The Tune Mode doesn’t seem to matter, so I just use Default.
Extra bonus coolness tip! Drums can follow the Chord Track, again in Universal Mode, for a “drumcoded” effect (i.e., similar to drums “vocoding” something like a pad). Although there’s no way to do a wet/dry balance of the melodic and non-melodic components, you can copy the track, have only the copy follow the Chord Track, and adjust the mix between the dry and Chord-Track-following track.
The mind boggles.
Seems simple enough, right? Copy the bass track, edit with Melodyne, and drop all those adorable little orange blobs down an octave. So you do that and… well, it just doesn’t sound all that impressive.
The secret to a great octave-divider bass sound is EQ. Insert a Pro EQ in the track you octave-divided with Melodyne, and edit the settings as shown in the screen shot. The goal is to remove most of the high frequencies that have pick and finger noises—we already have enough in the primary bass track, so adding more artifacts just clutters the sound.
The screen shot shows a High Cut setting of about 600 Hz; you can take it down further, but when the frequency reaches about 200 Hz or so it sounds more like a synth sub-bass (not necessarily a bad thing, especially if you add a little limiting).
And that’s really all there is to it. When you bypass the EQ as a reality test, you’ll hear for yourself why EQ is indeed the secret of virtual octave-divider bass.
Only for the month of July 2018, we’re offering 30% off the Fingerstyle Acoustic Guitar for Notion directly from the PreSonus Shop!
If you’re looking to add some acoustic instruments to your mix, this add-on has you covered... It includes sample variations for open strings, hammer-ons, pull-offs, slides, and left-hand and right-hand fingering control. And techniques including Plucked, Hammer-on, Pull-off, Palm Muted, Left Hand Mute, Natural Harmonics.
This bundle plays nice with Notion 5.1 or later.
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The PreSonus Channel Strip Collection for Studio One Artist and Professional provides a unique way to add tasteful depth and color to your tracks and mixes without leaving the box. Included in the collection are the RC500 and VT1 modeled channel strip plug-ins. RC500 is modeled after the PreSonus RC500 FET Channel Strip. VT1 is a modeled on a high-end tube channel strip. In addition, the free standalone VU Meter plug-in is made from the same components used in the Channel Strip Collection.
There are several ways to convert stereo into two mono tracks with Studio One (e.g., for processing the two channels separately, reversing one channel but not the other, etc.), but those ways can be somewhat convoluted. One simple way to convert a stereo track into mono involves going into the Browser, right-clicking on the track’s filename, and selecting Split to Mono Files. But if a track consists of multiple clips from multiple files, then you first need to bounce them to create a track—yet you might not want to bounce them until later. And you’re also creating additional files.
The approach in this tip doesn’t create true mono tracks, but it treats a stereo track as two different tracks that behave exactly like mono tracks—which is probably the desired goal anyway. This method also doesn’t create any additional files, and is non-destructive.
The original track becomes the left channel and the duplicated track, the right channel. Now you can process and pan each channel individually. To avoid confusion, rename one track so it includes the letter L, and the other so it includes the letter R. In the screen shot, the right track is red and the left track is white to follow the color scheme of RCA phono jack stereo connections in consumer electronics devices. Hey, why not?