PreSonus Blog

Mid-Side Processing with Artist

This is a companion piece to last week’s tip, which described how to implement Splitter functionality in Studio One’s Artist version. The Pro version has a Splitter-based, mid-side processing FX Chain that makes it possible to drop effects for the mid and side audio right into the FX chain. However, the Splitter isn’t what does the heavy lifting for mid-side processing—it’s the Mixtool, which is included with Artist.

Mid-Side Refresher

The input to a mid-side processing system starts with stereo, but the left and right channels then go to an encoder. This sends a signal’s mid (what the left and right channels have in common) to the left channel, while the sides (what the left and right channels don’t have in common) go to the right channel.

The mid is simply both channels of a stereo track panned to center. So, the mid also includes what’s in the right and left sides, but the sides are at a somewhat lower level. This is because anything the left and right channels have in common will be a few dB louder when panned to center.

The sides also pan both channels of a stereo track to center, but one of the channels is out of phase. Therefore, whatever the two channels have in common cancels out. (This is the basis of most vocal remover software and hardware. Because vocals are usually mixed to center, cancelling out the center makes the vocal disappear.)

Separating the mid and side components lets you process them separately. This can be as simple as changing the level of one of them to alter the balance between the mid and sides, or as complex as adding signal processors (like reverb to the sides, and equalization to the mid).

After processing, the mid and sides then go to a decoder. This converts the audio back to conventional stereo.

lMid-Side Channel and Bus Layout

Fig. 1 shows what we need in Artist: the original audio track, a bus for the mid audio, a bus for the side audio, and a bus for the final, decoded audio.

Figure 1: Channel and Bus layout for mid-side processing in Artist.

Insert a Mixtool in the original audio track, and enable MS Transform (see fig. 2). Then, we need to send the encoded signal to the buses. Insert one pre-fader send, assign it to the Mid bus, and pan it full left. Then, insert another pre-fader send, assign it to the Sides bus, and pan it full right.

 

 

Figure 2: The Mixtool settings are the same for both Mixtools. The middle Dual Pan inserts in the Mid bus, while the lower Dual Pan inserts in the Sides bus.

 

 

Referring to fig. 2, the Mid bus has a Dual Pan inserted after any processing, with both controls panned full left. Similarly, the Sides bus has a Dual Pan inserted after any processing, with both controls panned full right. (The Pro EQ2 and OpenAIR inserted in fig. 1 are included just to show that you insert any effects before the Dual Pan plug-ins; they’re not needed for mid-side processing.) Pan the Mid bus pan fader left, and the Sides bus pan fader right.

Assign the bus outputs to the Decoded bus. This has a Mixtool inserted, again with MS Transform enabled. And that’s all there is to it—the Decoded bus is the same as the original audio track, but with the addition of any changes you added to the Mid or Side buses.

To make sure everything is set up correctly, remove any effects from the Mid and Sides, and set all the bus levels to 0. Copy the original audio track, insert a Mixtool into it, and enable Invert Left and Invert Right. Adjust the copied track’s level, and if there’s a setting where it cancels out the decoded track, all your routing, panning, and busing is set up correctly. Happy processing!

Make a Splitter for Studio One Artist

One of my favorite Studio One Professional features is the Splitter, and quite a few of my FX Chains use it. If you own Studio One Artist, which doesn’t have a Splitter, you may look longingly at these FX Chains and think “If only I could do that…”

Well, you can implement most splitter functions in Studio One Artist, by using buses. All the following split options are based on having a track that provides the audio to be split, along with pre-fader sends to additional buses. Note that the track’s fader should be turned all the way down.

 

Normal Split

 

The Splitter’s Normal mode sends the input to two parallel paths, which is ideal for parallel processing. For Artist, we’ll duplicate this mode with two buses, called Split 1 and Split 2 (fig. 1).

 

Figure 1: How to create a Normal split in Artist.

 

The sends to the buses are pre-fader, and panned to center. One send goes to Split 1, and the other to Split 2. Now you can insert different effects in Splits 1 and 2 to do parallel processing.

 

Channel Split

 

The Channel Split mode also splits the input into two parallel paths. One path is for the left channel, while the other path is for the right channel.

 

Figure 2: How to create a Channel Split in Artist.

 

The setup is the same as for the Normal Split (fig. 2), except that each bus has a Dual Pan inserted. The Dual Pan for the left channel has the Input Balance set to <L>, while the Dual Pan for the right channel has the Input Balance set to < R>. I recommend the -6dB Linear Pan law so that if you pan either of the buses, the level remains constant as you pan from left to right.

 

Frequency Split

 

This is tough to duplicate, because the Splitter can split incoming audio into five frequency bands. If other DAWs don’t do it, we can’t expect Artist to do it. But, we can do a three-way, tri-amped split into low, mid, and high frequencies (fig. 3).

 

Figure 3: Tri-Amp Frequency Split.

 

This split is like the Normal Split, except that there are three buses and pre-fader sends instead of two, and each bus has a Pro EQ2 inserted. Each EQ covers its own part of the frequency spectrum—low, mid, and high (fig. 4). Using 6 dB/octave slopes doesn’t provide as much separation between frequency ranges as steeper slopes, but the gentler slopes are necessary to make sure the frequency response is flat when you mix the three channels together.

 

 

Figure 4: (Top to bottom) low, mid, and high curves.

 

The only filter sections we need to use are High Cut and Low Cut—you can ignore everything else. Fig. 5 shows the settings. All bands have 6 dB/octave slopes.

 

Enable the Low band’s Pro EQ2 HC (High Cut) filter, and choose 200 Hz for frequency. Enable the Mid band’s Pro EQ2 LC (Low Cut) filter, and set it to 200 Hz; also enable the HC filter, and set it to 4.00 kHz. Finally, enable the High band’s Pro EQ2 LC filter, and set it to 4.00 kHz. These frequencies are a good starting point, but you may want to modify the split frequencies for different types of audio sources. Just make sure that the low band HC frequency is the same as the mid band’s LC frequency, and the Mid band’s HC frequency is the same as Hi band’s LC frequency.

 

 

Figure 5: Filter control settings.

Granted, setting up these splits takes more effort than dragging a Splitter plug-in into a channel, but the result is the same: cool parallel processing options.

The Dynamic Brightener—Reloaded

In April 2019, I did a Friday Tip called The Dynamic Brightener for Guitar. It’s kind of a cross between dynamic EQ and a transient shaper, and has been a useful FX Chain for me. In fact, it’s been so useful that I’ve used it a lot—and in the process, wanted to enhance it further. This “reloaded” version makes it suitable for more types of audio sources (try it with drums, bass, ukulele, piano, or anything percussive), as well as less critical to adjust. It also lessens potential high-frequency “smearing” issues—the original version applied large amounts of boost and cut, with a non-linear-phase EQ.

Although the original version could have been built using a Splitter, I did a bus-based implementation so that it would work with Studio One Artist. This new version needs to use the Splitter (sorry, Artist users), but that’s what allows for the improvements.

Another interesting aspect is that by using the effects’ expanded view in the channel inserts, you don’t even need to open the effect or Splitter interfaces, to do all the necessary tweaking. This makes the reloaded version much easier to edit for different types of tracks.

How It Works

Fig. 1 shows the FX Chain’s block diagram.

Figure 1: The Reloaded Dynamic Brightener’s block diagram.

 

Splitter 1 is a normal split. The left split provides the track’s dry sound, while the right split goes to Splitter 2, which is set up as a Frequency Split. The Frequency Split determines the cutoff for the high frequencies going into the right split. Splitter 2’s left split, which contains only the split’s lower frequencies, is attenuated completely. Basically, Splitter 2 exists solely to isolate the audio source’s very highest frequencies.

These high frequencies go to an Expander, which emphasizes the peaks. This is what gives both the transient shaping and dynamic EQ-type effects. Because the high frequencies aren’t very loud, the Mixtool allows boosting them to hit the desired level.

Fig. 2 shows the initial Expander and Mixtool settings. But, you won’t be opening the interfaces very much, if at all…you don’t even need Macro Controls.

 

Figure 2: Initial parameter settings for the Expander and Mixtool.

 

Using the Reloaded Dynamic Brightener

In the short console view, open up the “sidecar” that shows the effects. Expand the effects, and set the mixer channel high enough to see the ones shown in fig. 3.

Figure 3: The Reloaded Dynamic Brightener controls.

Here’s how to optimize the settings for your particular application:

  1. Turn off Splitter 1’s output 1 power button. This mutes the dry signal, so we can concentrate on the brightener’s settings.
  2. Adjust Splitter 2’s Frequency Split to isolate the optimum high-frequency range for brightening. This can be as low as 1 kHz or less for guitars with humbucker pickups, on up to 6 kHz (or more) to emphasize drum transients.
  3. Set the Expander’s Ratio and Threshold parameters for the desired amount of brightening and transient shaping. Higher Threshold settings pick off only the top of the boosted high-frequency peaks; the Ratio parameter controls the transient shape. The higher the ratio, the “peakier” the transient.
  4. After editing the high frequencies, re-enable the dry signal by turning on Splitter 1’s output 1 button.
  5. Mix in the desired amount of brightening with the Mixtool Gain parameter. In extreme cases you may want to increase the level control at the end of the Splitter 2 branch, or the output level from Splitter 2 output 2, but this will be needed rarely, if at all.
  6. As a reality check to determine what the brightener contributes to the sound, turn off either Splitter 1 or Splitter 2’s output 2 power button to mute the brightened signal path.

 

This is a tidier, easier-to-adjust, and better-sounding setup than the original dynamic brightener. Download the FX Chain here—the default settings are for dry guitar, and assume a normalized overall track level. With lower track levels, you’ll need to lower the Expander Threshold, or boost output 2 from Splitter 1. But feel free to tweak away, and make the Reloaded Dynamic Brightener do your bidding, for a wide variety of different audio signals.

The Virtual “Back of the Tape Box.”

In the 20th century, tape reels came in boxes. Engineers wrote information about tracks, running order, timing, credits, and such on the back of the box. And because it was a box, you could fold up some sheets of paper and include lyrics, notes, and other information

These days, when you open a project, it’s just like you left it. But what mics did you use? How was the tone control set on the bass? And you got those loops from…which sample library? If you ever need to re-visit a track, fix a glitch, do an overdub, or weeks pass before you can finish a project, you’ll need to know these details. Let’s talk about taking notes, and while we’re keeping track of things, let’s also create a lyrics track.

 

Taking Notes

To access Studio One’s virtual “back of the tape box,” choose Song > Song Information.

  • The Info tab shows selected meta data, info from the Song Notes tab, and any image you uploaded to Song Setup. The image can show an album cover, but also a miking setup, an analog processor’s control settings, or a cool picture that inspires you.
  • For developing song lyrics, I keep the Song Notes tab open, and do my writing/editing there. Saving lyrics with a song is convenient. However, it’s also useful for other notes—session personnel, web site URLs with reference info, and so on.
  • Track Notes (fig. 1) is where you can include all track-related information. It’s ideal for info that’s not included in a preset, like the vocal mic of choice, analog processor control settings, and which pickup you used on a guitar.

 

Figure 1: Track notes are key to documenting a session.

 

 

 

Track Notes Access Shortcuts

In addition to accessing track notes in the Song Information menu, you can scroll down in the Inspector to the field below automation, and click on it to open the corresponding Track Notes (fig. 2). Or, right-click anywhere within a Console channel, and select Edit Note from the context menu. This is the fastest way to view or edit Track Notes, compared to going to Song Information, selecting a tab, and then clicking on the track label.

Figure 2: Open track notes from within the Inspector by clicking, or in a mixer Channel by right-clicking.

 

 

Furthermore, you can supplement Track Notes by entering information in the track name itself. Hovering over the name in the Arrange window or a mixer Channel (fig. 3) shows whatever you entered, which can be quite long if needed. This is useful for temporary notes, like if you recorded several similar parts, and need to differentiate among them.

Figure 3: You can see long track names by hovering over them.

Pipeline Docs

Analog processors…you love ‘em, right? But when they don’t have presets, and you’re using them with Pipeline, you’ll want to know how the controls were set. Pipeline’s image icon (lower left) allows uploading an image of control settings, while the pencil icon allows adding a note (fig. 4).

 

Figure 4: The rack of effects from my book “Electronic Projects for Musicians,” being used with Pipeline.

 

A photo larger than 1200 x 1200 will be scaled to fit the image space, but click on the image, and it expands to the original size. You may even be able to see all the controls on a rack-mount piece of gear.

If you have an analog synthesizer with so many controls they won’t fit in a picture, no problem. Pipeline doesn’t have to be used for its intended purpose. You can take a picture of the synth’s oscillators, another of the filters, another of the envelopes, Then, stack multiple Pipelines within a track, to be used solely as a picture gallery. However, each instance does add latency—when you don’t need to see the pictures, disable the track, and hide it to reduce clutter.

Of course, you could always put the images in a folder, and include that folder in your song folder. But it’s kinda cool that everything you need to know about a song can be stored within that song.

 

The Lyrics Track

A lyrics track is helpful, because you always know where you are in the song—not just in the “chorus” or “verse.” It can be located right above a vocal, so it’s easy to find and select a particular part that needs editing, overdubbing, deleting, etc. Although Studio One doesn’t have a lyric track per se, you can put one together in two ways (fig. 5). There are pros and cons to each approach.

 

Figure 5: Lyric track made with markers (top) and with a dedicated “lyrics track.”

 

 

Marker-based lyric track. Lyric markers are quite readable, and have useful songwriting functions:

  • Select the Marker track, open the Inspector, and jump to a particular phrase by clicking on it. It’s a quick way to get where you want to go.
  • Right-click on any marker, select “Create Arranger Sections from Markers,” and now you have the start of an Arranger Track based on the lyrics.
  • Right-click on a marker, and choose “Stop at Marker” to make sure that playback won’t continue past that point.

Event-based lyric track. This might be best if you already have a lot of markers inserted, and don’t want to add more. Create a dummy track, and populate it with events whose lengths correspond to phrases. One advantage is that you can color-code the events to help guide you through a vocal by emphasizing certain phrases. Another advantage is that if you zoom in or out, the Event will continue to span the length of the chosen phrase. A Marker is always anchored to the beginning.

Hassan El Shafei: Journey Into Studio One

Our newest PreSonus Sphere Artist, Hassan El Shafei, is a musician, producer and founder of THE BASEMENT RECORDS in Egypt.


Hassan has produced records for some major artists in the Middle East, and was also one of the judges on the Arab Idol show (the equivalent to American Idol in the Middle East) for four seasons, which aired on MBC. Hassan started releasing his own records featuring other artists in the region, starting with this track, back in the days when he was predominantly still working in Logic and Ableton Live:

Here’s a more in-depth account of his history and evolution with DAWs and how he’s settled upon Studio One and PreSonus Sphere, in his own words:


I started producing a long time ago, using Logic when it was owned by E-magic (the good old days!) I loved Logic, but I felt limited until I got introduced to Ableton Live. I spent a bit of time on my own experimenting with it, but it was too daunting to use for ongoing projects until I took a quick crash course in London on Ableton Live, and then I switched when I felt comfortable using it. I didn’t switch 100 percent, though, because there were many things that were better done in Logic… but Ableton was a game changer, producing music in a completely different mindset… minimalism yet experimental!

The idea of racks, drum kits, and so on was endless, and it felt like a modular system that I could change according to my needs… BUT Ableton was also limiting in many ways: it was very unstable, and lacked many features—as if they were stubborn to actually fix or introduce features. So I started looking somewhere else after years of using Ableton and experimenting with the folks at Bitwig. (I even have a 1.0 badge, I think I had the beta before they released the first version!)

Bitwig were actually adding all the things to Ableton Live that the community wanted but, again they took their own route… which isn’t what I needed until finally I got introduced to Studio One.

I first tried Studio One 3 and was intrigued, but I couldn’t rely on it 100 percent until version 4 was out, which introduced Impact XT and Sample One XT. That changed everything for me, having its ease-of-use in my production environment—yet I also get the all-in-one kind of vibe, which I have never found in any DAW available and trust me… I have looked in every corner!!!

Studio One was the first DAW that lets me produce my whole record from writing ideas to final mixes in one place. That never happened before: it was always either Logic and Pro Tools or Ableton and Logic etc. Now it’s ONLY Studio One, and after all these years that’s really something special to note, in my opinion!

The workflow in Studio One is unbeatable: the Macros are pure magic, the ability to have Key Commands to assign uncommon commands makes Studio One very powerful. Production is a breeze, yet I have all these powerful tools: I can integrate Melodyne and ReVoice Pro via ARA, and I can use Layers while recording and Patterns for beatmaking.

Studio One is the most stable DAW I have ever used, it handles anything I throw at it. I have a big appetite when its comes to production, from producing pop records to scoring music to picture/video… and Studio One 5 is keeping up at my speed! Last but not least, the folks at PreSonus are amazing at consistently striving to achieve the best DAW out there; they are very active online, enthusiastic and most importantly… they listen to the community.

And that to me is priceless.

And one other thing—my newest projects have started to incorporatethe new Show Page in Studio One Version 5 for performing live perfectly in sync with my session tracks! Exciting!


Join PreSonus Sphere today! Only $14.95 per month for Studio One Professional, Notion, and so much more.


Follow Hassan on Instagram

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Dive into Ampire and Studio One with Forest Whitehead

Forest Whitehead hails originally from Shreveport, Louisiana, and has been based out of Nashville, TN since the fall of October of 2009.

Starting out as just a guitar player, he quickly began learning production and songwriting which led to signing his first publishing deal in 2011.

Since then, Forest has produced five #1 songs and has written four #1 songs most recognized for country superstar Kelsea Ballerini. He has a 2021 Grammy nomination for his work with Mickey Guyton for a song called “Black Like Me.”

After achieving success with his career in mainstream country radio, Whitehead has started an online presence called Music City Playbook that educates songwriters, artists, and producers on everything from songwriting, production, and publishing deals in the Nashville music industry.

With weekly production tutorials posted on his YouTube Channel, Forest’s goal is to become the go-to place online for quick success for songwriters wanting to produce their own music from home.

Make MIDI Guitar 2 Work with Windows

 

Jam Origin’s MIDI Guitar 2 (MG2) is a software-only, guitar-to-MIDI converter. It doesn’t require any special jacks, pickups, or multipin connectors—just give it your guitar’s audio output. MG2 works stand-alone, but can also insert as a plug-in into your guitar’s audio track, and generate a MIDI output. This shows up as an available MIDI input to an instrument track.

Unfortunately, when used as a plug-in, I encountered numerous issues—primarily degraded pitch bend performance and problems with VST3 instruments (apparently this is a common issue). I just couldn’t get it to work in a satisfying way.

However, there’s a workaround—and it works well. Pitch bends translate more smoothly, and it doesn’t matter whether the virtual instrument you’re driving is VST2 or VST3. Of course, like any MIDI guitar, you’ll need to clean up the data a bit but mostly, this involves just deleting notes shorter than a certain length. Pitch bending often needs editing, but on the other hand, MG2 handles vibrato very well.

The Solution: Virtual MIDI Ports

The solution is not to use MG2 as a plug-in. Instead, run it in stand-alone mode, assign its output to a virtual MIDI port, and set Studio One’s virtual instrument to that same virtual MIDI port. This approach bypasses any potential issues caused by taking MIDI data from an audio plug-in out, passing it through a DAW, and feeding it into an instrument.

Unlike the Mac, Windows doesn’t support virtual MIDI ports natively. However, the loopMIDI accessory program from Tobias Erichsen solves that. Download the program, and install it. The loopMIDI icon shows up in the taskbar. Right-click on it, and choose Configure loopMIDI (also check Autostart loopMIDI while you’re at it). Configuring just means hitting the + sign to create a port (fig. 1).

 

Figure 1: Configuring loopMIDI port.

After installing loopMIDI, we need to tell Studio One there’s a new MIDI control device. Open Studio One (because you checked Autostart, loopMIDI will already be running), and choose Studio One > Options > External Devices. Click the Add button, and set up loopMIDI as a MIDI keyboard (fig. 2).

 

Figure 2: loopMIDI is being set up as a new MIDI controller.

Next, set up MG2 in stand-alone mode (fig. 3). Note that there’s no problem with running MG2 and Studio One at the same time using a PreSonus ASIO interface (probably others as well).

 

Figure 3: The sections outlined in yellow connect with your audio interface and Studio One.

In the Audio Interface section, specify the interface driver, and the input where MG2 will expect to find your guitar’s audio. Jam Origin recommends using 44.1 kHz with 128 samples of latency, and I didn’t argue. Set MG2’s MIDI Interface output to the loopMIDI port. This is where MG2 will send the MIDI data derived from your guitar.

For the final step, insert your virtual instrument into Studio One, and set its input to loopMIDI (fig. 4). Note that you don’t need to insert a guitar track, unless you want to record your guitar part as well as drive a virtual instrument. I insert a guitar track anyway, if for no other reason than to be able to use Studio One’s tuner—pitch-based guitar-to-MIDI converters seem to like accurate tuning.

Figure 4: The Mai Tai input is set to loopMIDI. Note data (in monophonic mode), along with pitch bend, has been recorded.

 

Optimizing MIDI Guitar 2

To recap, your guitar goes into an audio interface input, MG2 in stand-alone mode listens to the audio input and converts it to MIDI, and then the MIDI data goes to your virtual instrument. However, we’re not quite done, because MG2 has various customization options.

The stand-alone version can play instruments, but we don’t need to do that because we’re triggering instruments in Studio One. So for the Instrument, choose No Instrument.

There’s a choice of polyphonic or monophonic tracking, depending on whether you want to play chords or single-note lines, and set bend to the same range in semitones as your instrument.

Experiment with Legato, which can even give infinite sustain. Gain and Curve help tailor your playing for the best triggering. In my experience, MG2 seems happiest when you don’t hit the strings too hard. In any event, those are the basics. Sorting out MG2’s settings in detail isn’t necessary, because you can go to the Jam Origin website and delve into the documentation there.

I must say that when I first tried using Jam Origin, I was frustrated, and felt I had just wasted $99. But after using the standalone/virtual port workaround, now I’m a happy camper. Sure, MIDI guitar isn’t perfect. But MG2 can lay down some tasty MIDI lines, and as to sawtooth-based power chords… well, let’s just say they sure are fun.

The Flanger Lab

 

 

 

The Flanger Lab FX Chain provides a wide variety of effects, from traditional flanging to psycho-acoustic panning, and can even incorporate some mid-side mojo—it all depends on how you set the controls. Originally, I had planned to include a control panel for Studio One Pro users, but there are simply too many options to fit into eight controls. It’s more fun just to open up all the effects, play with the knobs, and be pleasantly surprised.

The FX Chain itself is fairly straightforward (fig. 1): A split into two Flangers, one preceded by a Mixtool to invert the phase, and a Dual Pan at the end.

 

Figure 1: Flanger Lab FX Chain block diagram

 

Now let’s look at the effects (fig. 2).

Figure 2: Effects used in the Flanger Lab FX Chain.

 

 

The audio example, with stereo program material, uses the settings shown in figures 1 and 2. However, this is just one possible sound. Flanger Lab is equally effective with mono distorted guitar, stereo string pads, and more.

 

 

Here are some tips on how different control settings affect the sound.

  • Flanger Lab works with mono or stereo audio.
  • Because the Mixtool is inverting the phase of one split, as the flangers approach the same audio in both channels, the mid cancels (which gives through-zero flanging), and you’re essentially just hearing the sides.
  • Choosing Normal split mode instead of Channel Split accentuates the mid cancellation. This can produce a dreamy, ethereal effect with instruments that you want to have come in and out of the mix in interesting ways.
  • Offsetting the Mixtool gain by even just a little bit will reduce the cancellation when the audio coincides.
  • Offsetting the Flanger Delay controls changes the sound—for example, there’s quite a difference between having a delay of 1 ms for one Flanger and 5 ms for the other, compared to the default of 2 ms for each one.
  • I prefer offsetting the Speed controls so that one is slow, and the other faster. This helps randomize the sweeping effect.
  • LFO Amount and Mix do what you’d expect.
  • Setting Feedback to the same negative percentage has less intensity than setting them both to the same positive percentage, but try setting one for negative feedback, and the other for positive feedback.
  • Altering Input Balance on the Dual Pan, with both Pan controls centered, changes the proportion of the two flangers in the audio output. When set fully to the left or right, the sound is like traditional flanging, based on the flanger settings in the left or right channel respectively.
  • Centering both Dual Pan controls gives a traditional, mono flanging sound, with through-zero cancellation. Spreading the controls out further products psycho-acoustic panning effects that will make your head spin on headphones, but translate to speakers as well. Also when spread fully to the left and right, mid cancellation doesn’t happen. With playback over a mono system, the panning goes away, and you just get flanging.
  • The controls interact—for example, changing the delay time will change the effect of the panning mentioned in the previous tip.

The bottom line is you can play with the controls for hours. Well, at least I could! If you come up with a cool sound, save it as a custom FX Chain. Given the variables, you might not be able to find that sound again.

Finally, there seems to be persistent confusion about how to handle downloaded FX Chains, like where to store them, and how to put them in custom folders. For answers to these and other questions about FX Chains, please check out the Friday Tip Fun Facts about FX Chains.

Download the Flanger Lab.multipreset FX Chain preset here

Man, Your Mom is more punk than you.

Hometown homemakin’ homewreckers Your Mom formed in 2016 via the local Baton Rouge Adult Music Club. And while they are quite likely to show up with a fistful of guitars and a batch of homemade cookies in return for being booked at your venue, you’d best show some appreciation—because they’re equally as likely to steal your husband if you don’t.

Your Mom performs an arrestingly brash casserole of high-strung punk ‘n’ roll stomp that sits squarely at the intersection of The Kinks, The Sonics, and the scrapbooking aisle of Hobby Lobby. Make no mistake: Your Mom are appreciative, supportive sweethearts to the core—during the day. But when the sun goes down and the stage lights go up, Your Mom are rock’n’roll werewolves in pearl necklaces, howling requiems of tupperware warranties and matriarchal authorities. And you better listen up, buster.

We booked Your Mom to record a River City Session here at PreSonus HQ on a Sunday morning, because it turned out that not one of them had a commitment to show up at a church. They arrived with guitars and donuts, this timeand nailed two songs, live, in four takes. And then they started excitedly talking about margaritas, loaded out, gave us all hugs and thank-you’s, and rode off into the early afternoon—leaving us with only their killer tracks, four signed artist release forms, and tinnitus. Rock delivered, mission accomplished.

Check out their performance of “Dessert” below. And then call your mom.

Your Mom is:

  • Dorothy LeBlanc: vocals and bass
  • Sandy Brock: vocals and guitar
  • Kay Lindsey: lead guitar
  • Debbie Roussel: drums and vocals
  • Dave Hinson: rock coach

 

 

The Ampire Sweetener

 

I work a lot with amp sims, and I love ’em. Well, except for one thing: Almost all of the ones that involve distortion exhibit what I call “the annoying frequency.” It’s hard to describe, but when it’s removed, you can definitely tell what’s missing—kind of a whistling sound, but without a sense of pitch. I have no idea why this particular type of artifact happens. It doesn’t go away if I increase the sample rate, choose a different pickup, switch guitars, or change my socks. And it’s worse with some amp sims than others; when reviewing a [particular amp sim by a PreSonus competitor] and I made the product manager aware of the annoying frequency, a subsequent expansion pack included a parametric equalizer so users could notch it out.

Granted, the 3rd gen Ampire is light years ahead of the 1st gen, as well as a lot of other amp sims out there. But we can still make it better, because the goal of the Friday Tip is to make things better, right?!? Besides, I’m an unreasonably picky guitar player.

Adding the EQ

Download the preset Ampire Sweetener.preset , and load it into the Pro EQ2 (Just open the .zip and double click the .preset file to install).  It will now have the curve shown in Fig. 1. Insert the Pro EQ2 after your Ampire amp and cab of choice, and the sound will magically lose its artifact.

Figure 1: Insert these notch filters after Ampire and its cab.

You have every right to skeptical—after all, you are reading this on the internet—so let’s listen to an audio example. The first half is with the EQ following the MCM800 amp and 4×12 MFB cab. The second half is with the EQ bypassed, but everything else the same. Both examples in the audio file are normalized to the same level. I’m pretty sure you’ll hear the artifact in the second half. Another way to hear the difference is play some power chords, and bypass the EQ stages to hear what they contribute to the sound.

 

The EQ’s curve isn’t only about the dual notches. There’s no need for super-high or -low frequencies, so those are reduced as well. Also, because the notches are in the high frequencies, adding a slight treble shelf compensates for the reduced amount of highs.

Figure 2: Reduce the high-shelf level and the two notches to sound more like the original amp sim/cab tone.

Now, this doesn’t mean you’ll like the end result better. You might prefer the sound with the artifact, and that’s fine. However, the artifact persists through the various amps and cabs. Inserting the Ampire Sweetener EQ removes that common element, which emphasizes the unique character, and tonal quality, of the individual amps and cabs. However, you can also “split the difference” by dialing back the parameters outlined in white (Fig. 2).

Finally, if you use other amp sims, many (if not most) will also benefit from one or two steep notches at the output. They probably won’t be the same frequencies, but they’ll likely be pretty close. The bad news is quite a few of them have far more prominent artifacts than Ampire, but the good news is the higher level makes it easier to hear them, so you can dial in their frequencies more quickly to notch them out.