Some things you need to know about the deal:
Where to get it:
Vocals are the most direct form of communication with your audience—so of course, you want your vocal to be a kind of tractor beam that draws people in. Many engineers give a more intimate feel to vocals by using dynamics control, like limiting or compression. While that has its uses, the downside is often tell-tale artifacts that sound unnatural.
The following technique of phrase-by-phrase gain edits can provide much of the intimacy and presence associated with compression—but with a natural, artifact-free sound. Furthermore, if you do want to compress the vocal further, you won’t need to use very much dynamics control because the phrase-by-phrase gain edits will have done the majority of the work the compressor would have needed to do.
The top track shows the original vocal. In the second track, I used the split tool to isolate sections of the vocal with varying levels (snap to grid needs to be off for this). The next step was clicking on the volume box in the center of the envelope, and dragging up to increase the level on the sections with lower levels. Although you can make a rough adjustment visually, it’s crucial to listen to the edited event in context with what comes before and after to make sure there aren’t any continuity issues—sometimes soft parts are supposed to be soft.
The third track shows the finished vocal after bouncing all the bits back together. Compared to the top track, it’s clear that the vocal levels are much more consistent.
There are a few more tricks involved in using this technique. For example, suppose there’s a fairly loud inhale before a word. A compressor would bring up the inhale, but by splitting and changing gain, you can split just after the inhale and bring up the word or phrase without bringing up the inhale. Also, I found that it was often possible to raise the level on one side of a split but not on the other, and not hear a click from the level change. Whether this was because of being careful to split on zero crossings, dumb luck, or Studio One having some special automatic crossfading mojo, I don’t know…but it just works and if it doesn’t, you can always add crossfades.
That’s all there is to it. If you want to hear this technique in action, here’s a link to a song on my YouTube channel that uses this vocal normalization technique.
New MVP Loops at Shop.PreSonus.com!
MVP Loops offers nothing but the best in sample sounds, loop libraries and music software. Their team are responsible for millions of records sold worldwide and have worked on some of the biggest projects of this generation.
Lust & Loyalty from MVP Loops is a modern R&B product that gives you the best of both worlds. Whether you are looking to make a modern ballad or something a little more trap dirty, Lust & Loyalty has what you need: 12 melodic construction kits with 625 amazing loops, riffs, and samples. The sounds have all been processed through the best gear and converters to give you the sound that you have come to expect from MVP Loops.
All keys and tempos have been provided, and the sounds are amazing. In the style of modern day hit makers such as Chris Brown, Rihanna, Beyonce, and more, Lust & Loyalty has what you need to make modern R&B and modern R&B trap.
Sound Mob Live Edition Vol. 2 is here from MVPLoops! Following up on the huge success of the Sound Mob series, this version boasts 2.51 gigs of sounds containing 1,449 loops, riffs, one-shots and samples in an incredible package. Recorded at our facility in Los Angeles using the best musicians and gear, Sound Mob Live Edition Vol. 2 is a special product. Whether you are looking to create a hit like “It’s a Vibe” from 2 Chainz, Jhene Aiko, Trey Songz, and Ty Dollar Sign or a classic sample-based Jay-Z style hit like “Show Me What You Got,” Sound Mob Live Edition Vol. 2 has what you need.
Looking to produce a big song to grab the Top 40 crowd, get placed in a movie, or expand an album? Look no further than DREAM, a new product from MVP Loops that represents the current drama-drenched, Top 40, uplifting sound! Music is coming back to the forefront of productions, and artists are looking to bring in as many people as possible—whether it’s Beyonce, Adelle, Wiz Khalifa, Sam Smith, or many other chart-toppers—they have found a formula for making a hit for the masses. DREAM represents this style.
DREAM contains construction kits, loops, samples, riffs, and multi-formatted kits in Audioloops and Impact kits. The sounds are big, featuring bold piano melodies, strings, huge synths, leads, basses, and cracking drums. DREAM is perfect for collaborations of hip-hop and R&B.
Welcome back to the West Coast. Smoke Shop features ten modern West Coast construction kits in the style of Kendrick Lamar, SchoolboyQ and YG.Smoke Shop is filled with tons of content including drum one-shots, riffs, full mixes, drum and instrument mixes, giving you the flexibility to sample grooves or individual instruments to create your next masterpiece.
One of the main differences between guitar and keyboard is chord voicing. Guitar chords typically have six widely separated notes, whereas keyboard notes tend cluster around two areas accessible by each hand. For example, check out the notes that make up an E major chord on guitar.
If you’re a keyboard player using chords to define a chord progression, it’s easy enough to have chords hit on, for example, the beginning of a measure. But “strumming” the chord can add interest and a more guitar-like quality. Although you can edit the notes in a chord so that successively higher notes of the chord have increasing delay compared to the start of the measure, that’s pretty time-consuming. Fortunately, there’s an easy way to do guitar voicings—and strum them.
Stepping Out. The core of this technique is step recording, which is easy to do in Studio One once you’ve inserted a virtual instrument. Steps are keyed to numbers on the screen shot. This assumes the strummed chord will start on the beat.
The moral of the story is that chord notes don’t always need to hit right on the beat—try some strumming, and add variety to your music.
Convolving white noise with audio produces reverb but frankly, the results aren’t all that inspiring compared to the impulses obtained from “sampling” real rooms. However, there are ways to make white noise impulses that provide a unique, “idealized” sound compared to standard impulses.
Now bring the WAV file you just saved into Open Air, and check out the clarity and smoothness of the sustain—it has an “idealized” quality, sort of like how CGI is an idealized version of an image. Listen to the audio example processing some percussive sounds from Impulse, and you’ll hear what I mean.
Here are a few other hints:
The bottom line is this is an incredibly flexible way to come up with reverb sounds…and you can end up with different reverb sounds than any other reverb processor on your hard drive. Have fun!
We’ll use a fairly basic example of sidechaining to create this tightness. While most people understand the principles behind sidechaining, I haven’t heard very many people actually use this particular application. But with electric bass, using a drum sidechain signal to gate the bass adds a percussive overlay to the bass’s melodic character that fits perfectly with drums.
For the bass sound, in this example I’m using my bass expansion pack for Cakewalk’s Rapture Pro (I’ll be porting the samples over to Presence XT soon). The drum loop track has a send that drives a Gate inserted in the bass track, with the Gate’s sidechain set to External so it’s triggered by the drum’s audio.
Although different situations call for different Gate settings, I find the key to getting good results with electric bass is the Gate’s Release control. Because bass has a natural decay, a little release time prevents the bass from sounding too percussive—the attacks are all properly in place, but the bass note trails off gracefully, even though the drum transient may be long gone.
However with more electro-oriented material, using a sharp decay with an electric bass provides an unusual type of effect—you have the organic, natural sound of the electric bass modulated by the clipped, percussive decays caused by gating with the drums. As always, experimentation can yield interesting—and sometimes delightfully unexpected—results. Try it!
We’ve updated Studio Magic Plug-in Suite for Mac and Windows! Worth more than $400 but provided free to new and existing registered owners of any currently available PreSonus audio interface or mixer, the 2018 Studio Magic Plug-in Suite software bundle includes seven popular plug-ins in VST, AU (Mac), and AAX formats. All you have to do to get Studio Magic 2018 is register your qualifying hardware at my.presonus.com!
Learn more about Studio Magic 2018 here:
Take a closer look at each plug-in in the YouTube playlist below!
We would love for you to get Studio One 3 Professional or Notion 6 for 35% less this Valentine’s Day! If you’re running Studio One 3 Artist, Notion 5, or maybe even Studio One version 1, this is a great, inexpensive time to get up to speed with Notion 6 or Studio One 3 Professional. Or both, with some money left over to spend on the sweetheart of your choice.
What if you’re not running Notion OR Studio One? Well, we still like you, and you can switch to PreSonus for a lot less money with a discounted Crossgrade. The already low Crossgrade price has been dropped by 35% in this sale, as well.
If you’re interested in a crossgrade from your existing DAW, all you need to do is find a local dealer, online dealer, or contact PreSonus directly with a copy of the UPC code or original purchase receipt for the other DAW in an email to email@example.com.
Qualifying DAWs include:
Studio One comes with keyboard shortcut mappings for Cubase, Logic, and Pro Tools, so those switching to Studio One can use the keyboard shortcuts with which they’re familiar—as well as navigate the trial version without having to learn a lot of new shortcuts. To add to that list, I mapped Sonar’s shortcuts to Studio One; these mappings are included as an alternate key scheme in the most recent update. What I learned in the process might be useful if you want to create mappings for a program you were using prior to migrating to Studio One.
Spoiler alert: Ultimately I think it’s best to learn Studio One’s keyboard shortcuts unless you use multiple DAWs and don’t want your brain to explode learning all the variations. Many of Sonar’s shortcuts are based on the traditional Windows approach of using control keys to navigate quickly through menus rather than calling up functions directly. Also, many functions for which Sonar has few or no keyboard shortcuts (e.g., automation) have shortcuts in Studio One, and assigning some shortcuts to Sonar can overwrite useful Studio One shortcuts, so you need to create a new shortcut for any you remove. For example, Studio One’s reverse audio shortcut is Ctrl+R—the same as Sonar’s shortcut to refresh the Media Browser. A Sonar user will more likely want the refresh function, although that means creating a new shortcut for reverse audio.
Another example is for Sonar users who miss its ProChannel. Yet Studio One has a functionally similar Console feature when you open the channel—you see what effects are inserted, and a thumbnail of their settings. So I mapped Studio One’s Open Channel to Ctrl+I (the screenshot shows assigning this in the process of creating the key scheme), Sonar’s shortcut for opening the ProChannel. Although this overwrote Studio One’s shortcut for Invert Selection, I think Sonar users will be willing to sacrifice Invert Selection for having something similar to opening up the ProChannel. The shortcut I is another conflict, which opens Sonar’s Inspector. In Studio One, I enables auto-punch, which you can also enable by clicking on a transport button—but since Sonar users have always enabled auto-punch via a Control Bar button anyway, it made sense to give up I for the Inspector.
Then there are the design differences. For inserting effects in clips (Events), Sonar includes an FX rack that behaves like the one in its Track or Console view. In Studio One, the equivalent appears in the Event’s Inspector. However, having already mapped a Sonar shortcut to open the Inspector, I assigned Studio One’s Insert Event FX to Sonar’s Open Clip FX Rack shortcut. Sonar users can use that to insert an Event FX quickly, and hopefully they’ll realize they can open up the Inspector to see all the options for Event FX.
Nudge is another example of accommodating a common Sonar function. In Studio One, the number keypad is more for navigation and marker recall and with Sonar, nudge operations. So I assigned Sonar’s “greatest hits” nudge functions to the keypad.
Then again, sometimes you get lucky. For example, Studio One’s Audio Bend panel relates to what Sonar’s AudioSnap does, so I just assigned the AudioSnap shortcut to it. And while there’s a shortcut to hide selected tracks in Studio One, I find Studio One’s Track List the most convenient way to manage track hide/show. Sonar’s Track Manager handles show/hide well, so I used its shortcut to open the Track List. Another sneaky trick is that
Studio One doesn’t have a dedicated Navigator pane like Sonar, but if you reduce the track heights to the absolute minimum, the visual representation of a song is very similar.
Studio One doesn’t have screensets per se, but the five Console Scenes for which shortcuts exist are similar, so I assigned number keys 1-5 (which Sonar uses for screensets) to the scenes. Only problem is the tool shortcuts also use number keys, so I changed them to Ctrl+Shift+[function key] because Sonar users are familiar with using function keys to call up tools.
Finally, note that Sonar has many functions that aren’t assigned to default keyboard shortcuts, yet some of these functions do have default keyboard shortcuts in Studio One. So if you’ve created your own custom shortcuts in Sonar or another DAW, if Studio One has a similar function it may already have a default shortcut. If not, you can create similar (if not identical) custom shortcuts in Studio One. Another nice touch: When you open the list of keyboard shortcuts from Help, they reflect whichever mapping you’ve chosen—not just the Studio One defaults. And don’t forget you can create Macros to re-create another DAW’s workflow in Studio One, and then assign the Macro to a shortcut.
Still, after spending way too many hours going over the similarities and differences between Sonar’s and Studio One’s keyboard shortcuts, I have to say that I’ll be learning Studio One’s shortcuts. It’s clear a lot of thought went into choosing and assigning them, so I believe a little effort spent now will save a lot of time overall. My recommendation for learning shortcuts is to print out the list, and learn a new one every few days—you won’t regret it.
Creating tempo changes can add a significant amount of emotional impact to a piece of music, and you can create these changes with the Tempo Track. MIDI will follow tempo variations, as will Audio Tracks in Timestretch mode and also, Acidized WAV clips. To open the Tempo Track, click the Clock icon in the Track Column.
It’s important to remember that tempo changes remain in effect until any subsequent tempo changes, and the Transport tempo indicator always reflects the current tempo. Note that unlike other programs where the timeline doesn’t change, a very useful Studio One feature is that the timeline reflects tempo changes. For example if you change two measures to half the original tempo, those two measures will last twice as long graphically as the other measures in the timeline. This also means that if you draw a linear series of tempo changes (see below), they will appear to have a curve but the changes themselves are still linear—it’s just that the timeline display reflects whether the tempo is speeding up or slowing down. That’s pretty cool.
I was hoping you’d ask…
I mainly use three types of tempo changes, because each has their use.
Short changes. These happen over a short range, like slowing down the tempo slightly during the measure before going into the big chorus, or speeding up a little during a couple measures before a solo comes to an end.
Long-range changes. Here’s a good example of why tempo changes can be really handy. For a particular set, there was a song at 127 bpm followed by one at 133.33 bpm (locked groove tempo). I started a linear tempo change about 2/3 of the way through the first song, slowly increasing the tempo to 133.33. It took long enough that you didn’t really notice the tempo was changing, but it added a feeling of anticipation and segued perfectly into the second song.
It’s easy to create a linear series of tempo changes. Choose the tempo change resolution with the Quantize parameter (it doesn’t matter if Snap to grid is on or off). Hold [Option/Mac] or [Alt/Windows], click, and draw the line. While still holding down the modifier key, you can drag up or down to change the final tempo. Holding the shift key gives 0.1 BPM resolution. For finer resolution, place the cursor in the section containing the tempo change, and enter the number in the Tempo Track field. (Note that the screen shot doesn’t show the fine resolution of the tempo changes, but they’re there.)
“Time Traps.” Suppose you want to add a short, almost subliminal “dramatic pause” at some point, like just before some booming snare drum hit signals the start of the chorus. Although you could shift your tracks over a bit or insert some space, it’s much easier just to do a radical tempo drop (e.g., from 120 to 50 bpm) for a fraction of a beat where you want the dramatic pause. This sloooooows everything down enough to add the pause. (Ideally, you’d want something that sustains over the pause—silence, a pad, held note, etc. but that’s commonly what will be happening anyway.)
Studio One has a neat trick for doing these: you can edit non-consecutive tempo changes simultaneously. This is important because the amount of tempo change is pretty crucial to get the desired effect, so if you want to add more than one time trap in a song, adjusting one can adjust them all. Simply use the Arrow tool to click and drag over the tempo change you want to edit, then hold down Shift and use the Arrow tool to click and drag over any additional tempo changes you want to edit. Editing one edits them all.
Modifying the tempo track can allow a song to “breathe,” like what happens when musicians play together. If you haven’t experimented with subtle (or even dramatic) tempo changes, you’re in for a treat when you do.